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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-06-29 20:01:44 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-09 14:14:43 +0200 |
commit | 2de764931141314357944627524767476d6d2cf9 (patch) | |
tree | 69f0b9d2cc346b0deced503565c42548acdc9aa4 | |
parent | control_flow: Correct block breaking algorithm. (diff) | |
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-rw-r--r-- | src/video_core/shader/decode.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 07a154d77..b0bd6630f 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -39,7 +39,7 @@ void ShaderIR::Decode() { std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); disable_flow_stack = false; - const auto info = ScanFlow(program_code, MAX_PROGRAM_LENGTH * sizeof(u64), main_offset); + const auto info = ScanFlow(program_code, program_size, main_offset); if (info) { const auto& shader_info = *info; coverage_begin = shader_info.start; |