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author | bunnei <bunneidev@gmail.com> | 2019-03-21 02:33:05 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-21 02:33:05 +0100 |
commit | c1409602da10b8e2ddd80e72a894f208e32e4b9f (patch) | |
tree | ec97d662eec8e4245950bfe0668c5c17ba87485f | |
parent | Merge pull request #2264 from lioncash/linker (diff) | |
parent | frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang (diff) | |
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-rw-r--r-- | src/yuzu/bootmanager.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index d2c97b1f8..05ad19e1d 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -24,8 +24,6 @@ void EmuThread::run() { MicroProfileOnThreadCreate("EmuThread"); - stop_run = false; - emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources( @@ -40,7 +38,7 @@ void EmuThread::run() { render_window->DoneCurrent(); } - // holds whether the cpu was running during the last iteration, + // Holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step bool was_active = false; |