diff options
author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-14 22:54:45 +0200 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-17 02:12:32 +0200 |
commit | c96177090077a3cf4f73f83920bb067ef873bfca (patch) | |
tree | 562335891075d7fa69e615bdb8e60cee80b3c6bb | |
parent | Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache (diff) | |
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-rw-r--r-- | src/video_core/renderer_vulkan/shaders/quad_indexed.comp | 50 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_compute_pass.cpp | 205 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_compute_pass.h | 19 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 17 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.h | 1 |
5 files changed, 280 insertions, 12 deletions
diff --git a/src/video_core/renderer_vulkan/shaders/quad_indexed.comp b/src/video_core/renderer_vulkan/shaders/quad_indexed.comp new file mode 100644 index 000000000..5a472ba9b --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/quad_indexed.comp @@ -0,0 +1,50 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V quad_indexed.comp -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (local_size_x = 1024) in; + +layout (std430, set = 0, binding = 0) readonly buffer InputBuffer { + uint input_indexes[]; +}; + +layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer { + uint output_indexes[]; +}; + +layout (push_constant) uniform PushConstants { + uint base_vertex; + int index_shift; // 0: uint8, 1: uint16, 2: uint32 +}; + +void main() { + int primitive = int(gl_GlobalInvocationID.x); + if (primitive * 6 >= output_indexes.length()) { + return; + } + + int index_size = 8 << index_shift; + int flipped_shift = 2 - index_shift; + int mask = (1 << flipped_shift) - 1; + + const int quad_swizzle[6] = int[](0, 1, 2, 0, 2, 3); + for (uint vertex = 0; vertex < 6; ++vertex) { + int offset = primitive * 4 + quad_swizzle[vertex]; + int int_offset = offset >> flipped_shift; + int bit_offset = (offset & mask) * index_size; + uint packed_input = input_indexes[int_offset]; + uint index = bitfieldExtract(packed_input, bit_offset, index_size); + output_indexes[primitive * 6 + vertex] = index + base_vertex; + } +} diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 878a78755..7b0268033 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -135,11 +135,11 @@ VkDescriptorUpdateTemplateEntryKHR BuildQuadArrayPassDescriptorUpdateTemplateEnt return entry; } -VkPushConstantRange BuildQuadArrayPassPushConstantRange() { +VkPushConstantRange BuildComputePushConstantRange(std::size_t size) { VkPushConstantRange range; range.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; range.offset = 0; - range.size = sizeof(u32); + range.size = static_cast<u32>(size); return range; } @@ -220,7 +220,130 @@ constexpr u8 uint8_pass[] = { 0xf9, 0x00, 0x02, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x1d, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00}; -std::array<VkDescriptorSetLayoutBinding, 2> BuildUint8PassDescriptorSetBindings() { +// Quad indexed SPIR-V module. Generated from the "shaders/" directory. +constexpr u8 QUAD_INDEXED_SPV[] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x7c, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0f, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, + 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, + 0x11, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x47, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, + 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, + 0x48, 0x00, 0x04, 0x00, 0x16, 0x00, 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0x80, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, + 0x62, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x5b, 0x00, 0x00, 0x00, + 0x6d, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, + 0x3e, 0x00, 0x03, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, + 0x09, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, + 0xf9, 0x00, 0x02, 0x00, 0x35, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x37, 0x00, 0x00, 0x00, + 0xf9, 0x00, 0x02, 0x00, 0x73, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x76, 0x00, 0x00, 0x00, + 0xf9, 0x00, 0x02, 0x00, 0x74, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x73, 0x00, 0x00, 0x00, + 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00}; + +std::array<VkDescriptorSetLayoutBinding, 2> BuildInputOutputDescriptorSetBindings() { std::array<VkDescriptorSetLayoutBinding, 2> bindings; bindings[0].binding = 0; bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; @@ -235,7 +358,7 @@ std::array<VkDescriptorSetLayoutBinding, 2> BuildUint8PassDescriptorSetBindings( return bindings; } -VkDescriptorUpdateTemplateEntryKHR BuildUint8PassDescriptorUpdateTemplateEntry() { +VkDescriptorUpdateTemplateEntryKHR BuildInputOutputDescriptorUpdateTemplate() { VkDescriptorUpdateTemplateEntryKHR entry; entry.dstBinding = 0; entry.dstArrayElement = 0; @@ -337,14 +460,14 @@ QuadArrayPass::QuadArrayPass(const VKDevice& device, VKScheduler& scheduler, VKUpdateDescriptorQueue& update_descriptor_queue) : VKComputePass(device, descriptor_pool, BuildQuadArrayPassDescriptorSetLayoutBinding(), BuildQuadArrayPassDescriptorUpdateTemplateEntry(), - BuildQuadArrayPassPushConstantRange(), std::size(quad_array), quad_array), + BuildComputePushConstantRange(sizeof(u32)), std::size(quad_array), quad_array), scheduler{scheduler}, staging_buffer_pool{staging_buffer_pool}, update_descriptor_queue{update_descriptor_queue} {} QuadArrayPass::~QuadArrayPass() = default; std::pair<VkBuffer, VkDeviceSize> QuadArrayPass::Assemble(u32 num_vertices, u32 first) { - const u32 num_triangle_vertices = num_vertices * 6 / 4; + const u32 num_triangle_vertices = (num_vertices / 4) * 6; const std::size_t staging_size = num_triangle_vertices * sizeof(u32); auto& buffer = staging_buffer_pool.GetUnusedBuffer(staging_size, false); @@ -383,8 +506,8 @@ std::pair<VkBuffer, VkDeviceSize> QuadArrayPass::Assemble(u32 num_vertices, u32 Uint8Pass::Uint8Pass(const VKDevice& device, VKScheduler& scheduler, VKDescriptorPool& descriptor_pool, VKStagingBufferPool& staging_buffer_pool, VKUpdateDescriptorQueue& update_descriptor_queue) - : VKComputePass(device, descriptor_pool, BuildUint8PassDescriptorSetBindings(), - BuildUint8PassDescriptorUpdateTemplateEntry(), {}, std::size(uint8_pass), + : VKComputePass(device, descriptor_pool, BuildInputOutputDescriptorSetBindings(), + BuildInputOutputDescriptorUpdateTemplate(), {}, std::size(uint8_pass), uint8_pass), scheduler{scheduler}, staging_buffer_pool{staging_buffer_pool}, update_descriptor_queue{update_descriptor_queue} {} @@ -425,4 +548,70 @@ std::pair<VkBuffer, u64> Uint8Pass::Assemble(u32 num_vertices, VkBuffer src_buff return {*buffer.handle, 0}; } +QuadIndexedPass::QuadIndexedPass(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKStagingBufferPool& staging_buffer_pool, + VKUpdateDescriptorQueue& update_descriptor_queue) + : VKComputePass(device, descriptor_pool, BuildInputOutputDescriptorSetBindings(), + BuildInputOutputDescriptorUpdateTemplate(), + BuildComputePushConstantRange(sizeof(u32) * 2), std::size(QUAD_INDEXED_SPV), + QUAD_INDEXED_SPV), + scheduler{scheduler}, staging_buffer_pool{staging_buffer_pool}, + update_descriptor_queue{update_descriptor_queue} {} + +QuadIndexedPass::~QuadIndexedPass() = default; + +std::pair<VkBuffer, u64> QuadIndexedPass::Assemble( + Tegra::Engines::Maxwell3D::Regs::IndexFormat index_format, u32 num_vertices, u32 base_vertex, + VkBuffer src_buffer, u64 src_offset) { + const u32 index_shift = [index_format] { + switch (index_format) { + case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedByte: + return 0; + case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedShort: + return 1; + case Tegra::Engines::Maxwell3D::Regs::IndexFormat::UnsignedInt: + return 2; + } + UNREACHABLE(); + return 2; + }(); + const u32 input_size = num_vertices << index_shift; + const u32 num_tri_vertices = (num_vertices / 4) * 6; + + const std::size_t staging_size = num_tri_vertices * sizeof(u32); + auto& buffer = staging_buffer_pool.GetUnusedBuffer(staging_size, false); + + update_descriptor_queue.Acquire(); + update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size); + update_descriptor_queue.AddBuffer(*buffer.handle, 0, staging_size); + const auto set = CommitDescriptorSet(update_descriptor_queue, scheduler.GetFence()); + + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([layout = *layout, pipeline = *pipeline, buffer = *buffer.handle, set, + num_tri_vertices, base_vertex, index_shift](vk::CommandBuffer cmdbuf) { + static constexpr u32 dispatch_size = 1024; + const std::array push_constants = {base_vertex, index_shift}; + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, set, {}); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants), + &push_constants); + cmdbuf.Dispatch(Common::AlignUp(num_tri_vertices, dispatch_size) / dispatch_size, 1, 1); + + VkBufferMemoryBarrier barrier; + barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; + barrier.pNext = nullptr; + barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.buffer = buffer; + barrier.offset = 0; + barrier.size = static_cast<VkDeviceSize>(num_tri_vertices * sizeof(u32)); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, {}, barrier, {}); + }); + return {*buffer.handle, 0}; +} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h index ec80c8683..26bf834de 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.h +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -8,6 +8,7 @@ #include <utility> #include <vector> #include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/wrapper.h" @@ -73,4 +74,22 @@ private: VKUpdateDescriptorQueue& update_descriptor_queue; }; +class QuadIndexedPass final : public VKComputePass { +public: + explicit QuadIndexedPass(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKStagingBufferPool& staging_buffer_pool, + VKUpdateDescriptorQueue& update_descriptor_queue); + ~QuadIndexedPass(); + + std::pair<VkBuffer, u64> Assemble(Tegra::Engines::Maxwell3D::Regs::IndexFormat index_format, + u32 num_vertices, u32 base_vertex, VkBuffer src_buffer, + u64 src_offset); + +private: + VKScheduler& scheduler; + VKStagingBufferPool& staging_buffer_pool; + VKUpdateDescriptorQueue& update_descriptor_queue; +}; + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 4ca0febb8..857bea19f 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -293,6 +293,7 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind update_descriptor_queue(device, scheduler), renderpass_cache(device), quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), + quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue), texture_cache(system, *this, device, resource_manager, memory_manager, scheduler, staging_pool), pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue, @@ -844,18 +845,26 @@ void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawPar bool is_indexed) { const auto& regs = system.GPU().Maxwell3D().regs; switch (regs.draw.topology) { - case Maxwell::PrimitiveTopology::Quads: - if (params.is_indexed) { - UNIMPLEMENTED(); - } else { + case Maxwell::PrimitiveTopology::Quads: { + if (!params.is_indexed) { const auto [buffer, offset] = quad_array_pass.Assemble(params.num_vertices, params.base_vertex); buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32); params.base_vertex = 0; params.num_vertices = params.num_vertices * 6 / 4; params.is_indexed = true; + break; } + const GPUVAddr gpu_addr = regs.index_array.IndexStart(); + auto [buffer, offset] = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize()); + std::tie(buffer, offset) = quad_indexed_pass.Assemble( + regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset); + + buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32); + params.num_vertices = (params.num_vertices / 4) * 6; + params.base_vertex = 0; break; + } default: { if (!is_indexed) { break; diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 46037860a..d9108f862 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -254,6 +254,7 @@ private: VKUpdateDescriptorQueue update_descriptor_queue; VKRenderPassCache renderpass_cache; QuadArrayPass quad_array_pass; + QuadIndexedPass quad_indexed_pass; Uint8Pass uint8_pass; VKTextureCache texture_cache; |