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author | FernandoS27 <fsahmkow27@gmail.com> | 2018-11-17 23:04:50 +0100 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-11-21 16:43:17 +0100 |
commit | 377c60645c493aabff83eaa245f3431a261657cd (patch) | |
tree | badca5bb43114406004a09d610e1d8c959fffad8 /externals/glad/src/glad.c | |
parent | Merge pull request #1667 from DarkLordZach/swkbd (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | externals/glad/src/glad.c | 2467 |
1 files changed, 1390 insertions, 1077 deletions
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c index 1cf0890b9..384507806 100644 --- a/externals/glad/src/glad.c +++ b/externals/glad/src/glad.c @@ -1,10 +1,10 @@ /* - OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018. + OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018. Language/Generator: C/C++ Specification: gl - APIs: gl=3.3 + APIs: gl=4.3 Profile: core Extensions: GL_3DFX_multisample, @@ -418,6 +418,7 @@ GL_NV_clip_space_w_scaling, GL_NV_command_list, GL_NV_compute_program5, + GL_NV_compute_shader_derivatives, GL_NV_conditional_render, GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, @@ -442,6 +443,7 @@ GL_NV_fragment_program2, GL_NV_fragment_program4, GL_NV_fragment_program_option, + GL_NV_fragment_shader_barycentric, GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, GL_NV_framebuffer_multisample_coverage, @@ -456,6 +458,8 @@ GL_NV_half_float, GL_NV_internalformat_sample_query, GL_NV_light_max_exponent, + GL_NV_memory_attachment, + GL_NV_mesh_shader, GL_NV_multisample_coverage, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, @@ -472,9 +476,11 @@ GL_NV_query_resource_tag, GL_NV_register_combiners, GL_NV_register_combiners2, + GL_NV_representative_fragment_test, GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, GL_NV_sample_mask_override_coverage, + GL_NV_scissor_exclusive, GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, GL_NV_shader_atomic_float64, @@ -483,8 +489,10 @@ GL_NV_shader_buffer_load, GL_NV_shader_buffer_store, GL_NV_shader_storage_buffer_object, + GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, GL_NV_shader_thread_shuffle, + GL_NV_shading_rate_image, GL_NV_stereo_view_rendering, GL_NV_tessellation_program5, GL_NV_texgen_emboss, @@ -503,6 +511,7 @@ GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory, GL_NV_vdpau_interop, + GL_NV_vdpau_interop2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, @@ -599,9 +608,10 @@ Loader: True Local files: False Omit khrplatform: False + Reproducible: False Commandline: - --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" + --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" Online: Too many extensions */ @@ -663,7 +673,7 @@ void close_gl(void) { #include <dlfcn.h> static void* libGL; -#ifndef __APPLE__ +#if !defined(__APPLE__) && !defined(__HAIKU__) typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif @@ -686,7 +696,7 @@ int open_gl(void) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { -#ifdef __APPLE__ +#if defined(__APPLE__) || defined(__HAIKU__) return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, @@ -713,7 +723,7 @@ void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; -#ifndef __APPLE__ +#if !defined(__APPLE__) && !defined(__HAIKU__) if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } @@ -765,7 +775,11 @@ static int get_exts(void) { num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { - exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); + if (tmp_exts_i == NULL) { + return 0; + } + exts_i = tmp_exts_i; } if (exts_i == NULL) { @@ -851,969 +865,1172 @@ int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; -PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; -PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; -PFNGLENABLEIPROC glad_glEnablei = NULL; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; -PFNGLCREATESHADERPROC glad_glCreateShader = NULL; -PFNGLISBUFFERPROC glad_glIsBuffer = NULL; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; -PFNGLHINTPROC glad_glHint = NULL; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; -PFNGLPOINTSIZEPROC glad_glPointSize = NULL; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; -PFNGLWAITSYNCPROC glad_glWaitSync = NULL; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; -PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; -PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; -PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; -PFNGLCLEARPROC glad_glClear = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; -PFNGLISENABLEDPROC glad_glIsEnabled = NULL; -PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; -PFNGLISSHADERPROC glad_glIsShader = NULL; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; -PFNGLENABLEPROC glad_glEnable = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; -PFNGLFLUSHPROC glad_glFlush = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; -PFNGLFENCESYNCPROC glad_glFenceSync = NULL; -PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; -PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; -PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; -PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; -PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; -PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; -PFNGLISSYNCPROC glad_glIsSync = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; -PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; -PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; -PFNGLGENQUERIESPROC glad_glGenQueries = NULL; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; -PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; -PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; -PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; -PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; -PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; -PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; -PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; -PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; -PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; -PFNGLFINISHPROC glad_glFinish = NULL; -PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; -PFNGLVIEWPORTPROC glad_glViewport = NULL; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; -PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; -PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; -PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; -PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; -PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; -PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; -PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; -PFNGLGETSTRINGPROC glad_glGetString = NULL; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; -PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; -PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; -PFNGLDISABLEPROC glad_glDisable = NULL; -PFNGLLOGICOPPROC glad_glLogicOp = NULL; -PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; -PFNGLCULLFACEPROC glad_glCullFace = NULL; -PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; -PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; -PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; -PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; -PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; -PFNGLISPROGRAMPROC glad_glIsProgram = NULL; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; -PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; -PFNGLREADPIXELSPROC glad_glReadPixels = NULL; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; -PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; -PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; -PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; -PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; -PFNGLSCISSORPROC glad_glScissor = NULL; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; -PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; -PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; -PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; -PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; -PFNGLCOLORMASKPROC glad_glColorMask = NULL; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; -PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; -PFNGLISSAMPLERPROC glad_glIsSampler = NULL; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; -PFNGLDISABLEIPROC glad_glDisablei = NULL; -PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; -PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; -PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; -PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; -PFNGLBUFFERDATAPROC glad_glBufferData = NULL; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; -PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; -PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; -PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; -PFNGLISQUERYPROC glad_glIsQuery = NULL; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; -PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; -PFNGLISTEXTUREPROC glad_glIsTexture = NULL; -PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; -PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; -PFNGLFRONTFACEPROC glad_glFrontFace = NULL; -int GLAD_GL_SGIX_pixel_tiles = 0; -int GLAD_GL_EXT_post_depth_coverage = 0; -int GLAD_GL_APPLE_element_array = 0; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +int GLAD_GL_3DFX_multisample = 0; +int GLAD_GL_3DFX_tbuffer = 0; +int GLAD_GL_3DFX_texture_compression_FXT1 = 0; +int GLAD_GL_AMD_blend_minmax_factor = 0; +int GLAD_GL_AMD_conservative_depth = 0; +int GLAD_GL_AMD_debug_output = 0; +int GLAD_GL_AMD_depth_clamp_separate = 0; +int GLAD_GL_AMD_draw_buffers_blend = 0; +int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; +int GLAD_GL_AMD_framebuffer_sample_positions = 0; +int GLAD_GL_AMD_gcn_shader = 0; +int GLAD_GL_AMD_gpu_shader_half_float = 0; +int GLAD_GL_AMD_gpu_shader_int16 = 0; +int GLAD_GL_AMD_gpu_shader_int64 = 0; +int GLAD_GL_AMD_interleaved_elements = 0; int GLAD_GL_AMD_multi_draw_indirect = 0; -int GLAD_GL_EXT_blend_subtract = 0; -int GLAD_GL_SGIX_tag_sample_buffer = 0; -int GLAD_GL_NV_point_sprite = 0; -int GLAD_GL_IBM_texture_mirrored_repeat = 0; -int GLAD_GL_APPLE_transform_hint = 0; -int GLAD_GL_ATI_separate_stencil = 0; -int GLAD_GL_NV_shader_atomic_int64 = 0; -int GLAD_GL_EXT_semaphore_win32 = 0; -int GLAD_GL_NV_vertex_program2_option = 0; -int GLAD_GL_EXT_texture_buffer_object = 0; -int GLAD_GL_ARB_vertex_blend = 0; -int GLAD_GL_OVR_multiview = 0; +int GLAD_GL_AMD_name_gen_delete = 0; +int GLAD_GL_AMD_occlusion_query_event = 0; +int GLAD_GL_AMD_performance_monitor = 0; +int GLAD_GL_AMD_pinned_memory = 0; +int GLAD_GL_AMD_query_buffer_object = 0; +int GLAD_GL_AMD_sample_positions = 0; +int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; +int GLAD_GL_AMD_shader_atomic_counter_ops = 0; +int GLAD_GL_AMD_shader_ballot = 0; +int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; -int GLAD_GL_NV_vertex_program2 = 0; -int GLAD_GL_ARB_program_interface_query = 0; -int GLAD_GL_EXT_misc_attribute = 0; -int GLAD_GL_NV_multisample_coverage = 0; -int GLAD_GL_ARB_shading_language_packing = 0; -int GLAD_GL_EXT_texture_cube_map = 0; -int GLAD_GL_NV_viewport_array2 = 0; -int GLAD_GL_ARB_texture_stencil8 = 0; -int GLAD_GL_EXT_index_func = 0; -int GLAD_GL_EXT_memory_object_fd = 0; -int GLAD_GL_OES_compressed_paletted_texture = 0; -int GLAD_GL_MESA_shader_integer_functions = 0; -int GLAD_GL_NV_shader_buffer_load = 0; -int GLAD_GL_EXT_color_subtable = 0; -int GLAD_GL_SUNX_constant_data = 0; -int GLAD_GL_EXT_texture_compression_s3tc = 0; -int GLAD_GL_EXT_multi_draw_arrays = 0; -int GLAD_GL_ARB_shader_atomic_counters = 0; -int GLAD_GL_ARB_arrays_of_arrays = 0; -int GLAD_GL_NV_conditional_render = 0; -int GLAD_GL_EXT_texture_env_combine = 0; -int GLAD_GL_NV_fog_distance = 0; -int GLAD_GL_SGIX_async_histogram = 0; -int GLAD_GL_MESA_resize_buffers = 0; -int GLAD_GL_NV_light_max_exponent = 0; -int GLAD_GL_NV_texture_env_combine4 = 0; -int GLAD_GL_ARB_spirv_extensions = 0; -int GLAD_GL_ARB_texture_view = 0; -int GLAD_GL_ARB_texture_env_combine = 0; -int GLAD_GL_ARB_map_buffer_range = 0; -int GLAD_GL_EXT_convolution = 0; -int GLAD_GL_NV_compute_program5 = 0; -int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; -int GLAD_GL_EXT_paletted_texture = 0; -int GLAD_GL_ARB_texture_buffer_object = 0; -int GLAD_GL_ATI_pn_triangles = 0; -int GLAD_GL_SGIX_resample = 0; -int GLAD_GL_SGIX_flush_raster = 0; -int GLAD_GL_EXT_light_texture = 0; -int GLAD_GL_ARB_point_sprite = 0; -int GLAD_GL_SUN_convolution_border_modes = 0; -int GLAD_GL_EXT_semaphore_fd = 0; -int GLAD_GL_NV_parameter_buffer_object2 = 0; -int GLAD_GL_ARB_half_float_pixel = 0; -int GLAD_GL_NV_tessellation_program5 = 0; -int GLAD_GL_REND_screen_coordinates = 0; -int GLAD_GL_EXT_shared_texture_palette = 0; -int GLAD_GL_EXT_packed_float = 0; -int GLAD_GL_OML_subsample = 0; -int GLAD_GL_SGIX_vertex_preclip = 0; -int GLAD_GL_SGIX_texture_scale_bias = 0; -int GLAD_GL_AMD_draw_buffers_blend = 0; +int GLAD_GL_AMD_shader_image_load_store_lod = 0; +int GLAD_GL_AMD_shader_stencil_export = 0; +int GLAD_GL_AMD_shader_trinary_minmax = 0; +int GLAD_GL_AMD_sparse_texture = 0; +int GLAD_GL_AMD_stencil_operation_extended = 0; +int GLAD_GL_AMD_texture_gather_bias_lod = 0; +int GLAD_GL_AMD_texture_texture4 = 0; +int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; +int GLAD_GL_AMD_transform_feedback4 = 0; +int GLAD_GL_AMD_vertex_shader_layer = 0; +int GLAD_GL_AMD_vertex_shader_tessellator = 0; +int GLAD_GL_AMD_vertex_shader_viewport_index = 0; +int GLAD_GL_APPLE_aux_depth_stencil = 0; +int GLAD_GL_APPLE_client_storage = 0; +int GLAD_GL_APPLE_element_array = 0; +int GLAD_GL_APPLE_fence = 0; +int GLAD_GL_APPLE_float_pixels = 0; +int GLAD_GL_APPLE_flush_buffer_range = 0; +int GLAD_GL_APPLE_object_purgeable = 0; +int GLAD_GL_APPLE_rgb_422 = 0; +int GLAD_GL_APPLE_row_bytes = 0; +int GLAD_GL_APPLE_specular_vector = 0; int GLAD_GL_APPLE_texture_range = 0; -int GLAD_GL_EXT_texture_array = 0; -int GLAD_GL_NV_texture_barrier = 0; -int GLAD_GL_ARB_texture_query_levels = 0; -int GLAD_GL_NV_texgen_emboss = 0; -int GLAD_GL_EXT_texture_swizzle = 0; -int GLAD_GL_ARB_texture_rg = 0; -int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; +int GLAD_GL_APPLE_transform_hint = 0; +int GLAD_GL_APPLE_vertex_array_object = 0; +int GLAD_GL_APPLE_vertex_array_range = 0; +int GLAD_GL_APPLE_vertex_program_evaluators = 0; +int GLAD_GL_APPLE_ycbcr_422 = 0; +int GLAD_GL_ARB_ES2_compatibility = 0; +int GLAD_GL_ARB_ES3_1_compatibility = 0; +int GLAD_GL_ARB_ES3_2_compatibility = 0; +int GLAD_GL_ARB_ES3_compatibility = 0; +int GLAD_GL_ARB_arrays_of_arrays = 0; +int GLAD_GL_ARB_base_instance = 0; +int GLAD_GL_ARB_bindless_texture = 0; +int GLAD_GL_ARB_blend_func_extended = 0; +int GLAD_GL_ARB_buffer_storage = 0; +int GLAD_GL_ARB_cl_event = 0; +int GLAD_GL_ARB_clear_buffer_object = 0; +int GLAD_GL_ARB_clear_texture = 0; +int GLAD_GL_ARB_clip_control = 0; +int GLAD_GL_ARB_color_buffer_float = 0; +int GLAD_GL_ARB_compatibility = 0; +int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; +int GLAD_GL_ARB_compute_shader = 0; +int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_ARB_conditional_render_inverted = 0; +int GLAD_GL_ARB_conservative_depth = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_cull_distance = 0; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_depth_buffer_float = 0; +int GLAD_GL_ARB_depth_clamp = 0; +int GLAD_GL_ARB_depth_texture = 0; +int GLAD_GL_ARB_derivative_control = 0; +int GLAD_GL_ARB_direct_state_access = 0; +int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_ARB_draw_buffers_blend = 0; +int GLAD_GL_ARB_draw_elements_base_vertex = 0; +int GLAD_GL_ARB_draw_indirect = 0; +int GLAD_GL_ARB_draw_instanced = 0; +int GLAD_GL_ARB_enhanced_layouts = 0; +int GLAD_GL_ARB_explicit_attrib_location = 0; +int GLAD_GL_ARB_explicit_uniform_location = 0; +int GLAD_GL_ARB_fragment_coord_conventions = 0; +int GLAD_GL_ARB_fragment_layer_viewport = 0; +int GLAD_GL_ARB_fragment_program = 0; +int GLAD_GL_ARB_fragment_program_shadow = 0; int GLAD_GL_ARB_fragment_shader = 0; -int GLAD_GL_3DFX_tbuffer = 0; -int GLAD_GL_GREMEDY_frame_terminator = 0; -int GLAD_GL_IBM_cull_vertex = 0; -int GLAD_GL_EXT_separate_shader_objects = 0; -int GLAD_GL_NV_texture_multisample = 0; -int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_fragment_shader_interlock = 0; +int GLAD_GL_ARB_framebuffer_no_attachments = 0; int GLAD_GL_ARB_framebuffer_object = 0; -int GLAD_GL_EXT_external_buffer = 0; -int GLAD_GL_ATI_envmap_bumpmap = 0; -int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; +int GLAD_GL_ARB_framebuffer_sRGB = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_get_texture_sub_image = 0; +int GLAD_GL_ARB_gl_spirv = 0; +int GLAD_GL_ARB_gpu_shader5 = 0; +int GLAD_GL_ARB_gpu_shader_fp64 = 0; +int GLAD_GL_ARB_gpu_shader_int64 = 0; +int GLAD_GL_ARB_half_float_pixel = 0; +int GLAD_GL_ARB_half_float_vertex = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_indirect_parameters = 0; +int GLAD_GL_ARB_instanced_arrays = 0; +int GLAD_GL_ARB_internalformat_query = 0; +int GLAD_GL_ARB_internalformat_query2 = 0; +int GLAD_GL_ARB_invalidate_subdata = 0; +int GLAD_GL_ARB_map_buffer_alignment = 0; +int GLAD_GL_ARB_map_buffer_range = 0; +int GLAD_GL_ARB_matrix_palette = 0; +int GLAD_GL_ARB_multi_bind = 0; +int GLAD_GL_ARB_multi_draw_indirect = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_occlusion_query = 0; +int GLAD_GL_ARB_occlusion_query2 = 0; +int GLAD_GL_ARB_parallel_shader_compile = 0; +int GLAD_GL_ARB_pipeline_statistics_query = 0; +int GLAD_GL_ARB_pixel_buffer_object = 0; +int GLAD_GL_ARB_point_parameters = 0; +int GLAD_GL_ARB_point_sprite = 0; +int GLAD_GL_ARB_polygon_offset_clamp = 0; +int GLAD_GL_ARB_post_depth_coverage = 0; +int GLAD_GL_ARB_program_interface_query = 0; +int GLAD_GL_ARB_provoking_vertex = 0; +int GLAD_GL_ARB_query_buffer_object = 0; int GLAD_GL_ARB_robust_buffer_access_behavior = 0; -int GLAD_GL_ARB_shader_stencil_export = 0; -int GLAD_GL_NV_texture_rectangle = 0; -int GLAD_GL_ARB_enhanced_layouts = 0; -int GLAD_GL_ARB_texture_rectangle = 0; -int GLAD_GL_SGI_texture_color_table = 0; -int GLAD_GL_NV_viewport_swizzle = 0; -int GLAD_GL_ATI_map_object_buffer = 0; int GLAD_GL_ARB_robustness = 0; -int GLAD_GL_NV_pixel_data_range = 0; -int GLAD_GL_EXT_framebuffer_blit = 0; -int GLAD_GL_ARB_gpu_shader_fp64 = 0; -int GLAD_GL_NV_command_list = 0; -int GLAD_GL_SGIX_depth_texture = 0; -int GLAD_GL_AMD_framebuffer_sample_positions = 0; -int GLAD_GL_GREMEDY_string_marker = 0; -int GLAD_GL_ARB_texture_compression_bptc = 0; -int GLAD_GL_EXT_subtexture = 0; -int GLAD_GL_EXT_pixel_transform_color_table = 0; -int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_ARB_robustness_isolation = 0; +int GLAD_GL_ARB_sample_locations = 0; +int GLAD_GL_ARB_sample_shading = 0; +int GLAD_GL_ARB_sampler_objects = 0; +int GLAD_GL_ARB_seamless_cube_map = 0; +int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; int GLAD_GL_ARB_shader_atomic_counter_ops = 0; -int GLAD_GL_SGIX_depth_pass_instrument = 0; -int GLAD_GL_EXT_gpu_program_parameters = 0; -int GLAD_GL_NV_evaluators = 0; -int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; -int GLAD_GL_SGIS_texture_filter4 = 0; -int GLAD_GL_AMD_performance_monitor = 0; -int GLAD_GL_NV_geometry_shader4 = 0; -int GLAD_GL_EXT_stencil_clear_tag = 0; -int GLAD_GL_NV_vertex_program1_1 = 0; -int GLAD_GL_NV_present_video = 0; -int GLAD_GL_ARB_texture_compression_rgtc = 0; -int GLAD_GL_HP_convolution_border_modes = 0; -int GLAD_GL_EXT_shader_integer_mix = 0; -int GLAD_GL_SGIX_framezoom = 0; -int GLAD_GL_ARB_stencil_texturing = 0; +int GLAD_GL_ARB_shader_atomic_counters = 0; +int GLAD_GL_ARB_shader_ballot = 0; +int GLAD_GL_ARB_shader_bit_encoding = 0; int GLAD_GL_ARB_shader_clock = 0; -int GLAD_GL_NV_shader_atomic_fp16_vector = 0; -int GLAD_GL_SGIX_fog_offset = 0; -int GLAD_GL_ARB_draw_elements_base_vertex = 0; -int GLAD_GL_INGR_interlace_read = 0; -int GLAD_GL_NV_transform_feedback = 0; -int GLAD_GL_NV_fragment_program = 0; -int GLAD_GL_AMD_stencil_operation_extended = 0; -int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; -int GLAD_GL_ARB_instanced_arrays = 0; -int GLAD_GL_ARB_get_texture_sub_image = 0; -int GLAD_GL_NV_vertex_array_range2 = 0; -int GLAD_GL_KHR_robustness = 0; -int GLAD_GL_AMD_sparse_texture = 0; -int GLAD_GL_ARB_clip_control = 0; -int GLAD_GL_NV_fragment_coverage_to_color = 0; -int GLAD_GL_NV_fence = 0; +int GLAD_GL_ARB_shader_draw_parameters = 0; +int GLAD_GL_ARB_shader_group_vote = 0; +int GLAD_GL_ARB_shader_image_load_store = 0; +int GLAD_GL_ARB_shader_image_size = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shader_precision = 0; +int GLAD_GL_ARB_shader_stencil_export = 0; +int GLAD_GL_ARB_shader_storage_buffer_object = 0; +int GLAD_GL_ARB_shader_subroutine = 0; +int GLAD_GL_ARB_shader_texture_image_samples = 0; +int GLAD_GL_ARB_shader_texture_lod = 0; +int GLAD_GL_ARB_shader_viewport_layer_array = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_shading_language_420pack = 0; +int GLAD_GL_ARB_shading_language_include = 0; +int GLAD_GL_ARB_shading_language_packing = 0; +int GLAD_GL_ARB_shadow = 0; +int GLAD_GL_ARB_shadow_ambient = 0; +int GLAD_GL_ARB_sparse_buffer = 0; +int GLAD_GL_ARB_sparse_texture = 0; +int GLAD_GL_ARB_sparse_texture2 = 0; +int GLAD_GL_ARB_sparse_texture_clamp = 0; +int GLAD_GL_ARB_spirv_extensions = 0; +int GLAD_GL_ARB_stencil_texturing = 0; +int GLAD_GL_ARB_sync = 0; +int GLAD_GL_ARB_tessellation_shader = 0; +int GLAD_GL_ARB_texture_barrier = 0; +int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_ARB_texture_buffer_object = 0; +int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; int GLAD_GL_ARB_texture_buffer_range = 0; -int GLAD_GL_SUN_mesh_array = 0; -int GLAD_GL_ARB_vertex_attrib_binding = 0; -int GLAD_GL_ARB_framebuffer_no_attachments = 0; -int GLAD_GL_ARB_cl_event = 0; -int GLAD_GL_EXT_vertex_weighting = 0; -int GLAD_GL_ARB_derivative_control = 0; -int GLAD_GL_NV_packed_depth_stencil = 0; -int GLAD_GL_OES_single_precision = 0; -int GLAD_GL_NV_primitive_restart = 0; -int GLAD_GL_SUN_global_alpha = 0; -int GLAD_GL_ARB_fragment_shader_interlock = 0; -int GLAD_GL_EXT_texture_object = 0; -int GLAD_GL_AMD_name_gen_delete = 0; -int GLAD_GL_NV_texture_compression_vtc = 0; -int GLAD_GL_NV_sample_mask_override_coverage = 0; -int GLAD_GL_NV_texture_shader3 = 0; -int GLAD_GL_MESA_tile_raster_order = 0; -int GLAD_GL_ARB_texture_filter_anisotropic = 0; -int GLAD_GL_EXT_texture = 0; -int GLAD_GL_ARB_buffer_storage = 0; -int GLAD_GL_AMD_shader_atomic_counter_ops = 0; -int GLAD_GL_APPLE_vertex_program_evaluators = 0; -int GLAD_GL_AMD_texture_gather_bias_lod = 0; -int GLAD_GL_NV_texgen_reflection = 0; -int GLAD_GL_ARB_explicit_uniform_location = 0; -int GLAD_GL_ARB_depth_buffer_float = 0; -int GLAD_GL_NV_path_rendering_shared_edge = 0; -int GLAD_GL_SGIX_shadow_ambient = 0; +int GLAD_GL_ARB_texture_compression = 0; +int GLAD_GL_ARB_texture_compression_bptc = 0; +int GLAD_GL_ARB_texture_compression_rgtc = 0; int GLAD_GL_ARB_texture_cube_map = 0; -int GLAD_GL_AMD_vertex_shader_viewport_index = 0; -int GLAD_GL_SGIX_list_priority = 0; -int GLAD_GL_NV_vertex_buffer_unified_memory = 0; -int GLAD_GL_NV_uniform_buffer_unified_memory = 0; -int GLAD_GL_ARB_clear_texture = 0; -int GLAD_GL_ATI_texture_env_combine3 = 0; -int GLAD_GL_NV_depth_clamp = 0; -int GLAD_GL_ARB_map_buffer_alignment = 0; -int GLAD_GL_EXT_memory_object = 0; -int GLAD_GL_NV_blend_equation_advanced = 0; -int GLAD_GL_SGIS_sharpen_texture = 0; -int GLAD_GL_KHR_robust_buffer_access_behavior = 0; -int GLAD_GL_ARB_pipeline_statistics_query = 0; -int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_texture_cube_map_array = 0; +int GLAD_GL_ARB_texture_env_add = 0; +int GLAD_GL_ARB_texture_env_combine = 0; +int GLAD_GL_ARB_texture_env_crossbar = 0; +int GLAD_GL_ARB_texture_env_dot3 = 0; +int GLAD_GL_ARB_texture_filter_anisotropic = 0; +int GLAD_GL_ARB_texture_filter_minmax = 0; +int GLAD_GL_ARB_texture_float = 0; +int GLAD_GL_ARB_texture_gather = 0; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_ARB_texture_mirrored_repeat = 0; +int GLAD_GL_ARB_texture_multisample = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_texture_query_levels = 0; +int GLAD_GL_ARB_texture_query_lod = 0; +int GLAD_GL_ARB_texture_rectangle = 0; +int GLAD_GL_ARB_texture_rg = 0; int GLAD_GL_ARB_texture_rgb10_a2ui = 0; -int GLAD_GL_OML_interlace = 0; -int GLAD_GL_ATI_pixel_format_float = 0; -int GLAD_GL_NV_clip_space_w_scaling = 0; +int GLAD_GL_ARB_texture_stencil8 = 0; +int GLAD_GL_ARB_texture_storage = 0; +int GLAD_GL_ARB_texture_storage_multisample = 0; +int GLAD_GL_ARB_texture_swizzle = 0; +int GLAD_GL_ARB_texture_view = 0; +int GLAD_GL_ARB_timer_query = 0; +int GLAD_GL_ARB_transform_feedback2 = 0; +int GLAD_GL_ARB_transform_feedback3 = 0; +int GLAD_GL_ARB_transform_feedback_instanced = 0; +int GLAD_GL_ARB_transform_feedback_overflow_query = 0; +int GLAD_GL_ARB_transpose_matrix = 0; +int GLAD_GL_ARB_uniform_buffer_object = 0; +int GLAD_GL_ARB_vertex_array_bgra = 0; +int GLAD_GL_ARB_vertex_array_object = 0; +int GLAD_GL_ARB_vertex_attrib_64bit = 0; +int GLAD_GL_ARB_vertex_attrib_binding = 0; +int GLAD_GL_ARB_vertex_blend = 0; int GLAD_GL_ARB_vertex_buffer_object = 0; -int GLAD_GL_EXT_shadow_funcs = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; +int GLAD_GL_ARB_viewport_array = 0; +int GLAD_GL_ARB_window_pos = 0; +int GLAD_GL_ATI_draw_buffers = 0; +int GLAD_GL_ATI_element_array = 0; +int GLAD_GL_ATI_envmap_bumpmap = 0; +int GLAD_GL_ATI_fragment_shader = 0; +int GLAD_GL_ATI_map_object_buffer = 0; +int GLAD_GL_ATI_meminfo = 0; +int GLAD_GL_ATI_pixel_format_float = 0; +int GLAD_GL_ATI_pn_triangles = 0; +int GLAD_GL_ATI_separate_stencil = 0; int GLAD_GL_ATI_text_fragment_shader = 0; -int GLAD_GL_NV_vertex_array_range = 0; -int GLAD_GL_SGIX_fragment_lighting = 0; -int GLAD_GL_AMD_shader_ballot = 0; -int GLAD_GL_NV_texture_expand_normal = 0; -int GLAD_GL_NV_framebuffer_multisample_coverage = 0; -int GLAD_GL_EXT_timer_query = 0; -int GLAD_GL_EXT_vertex_array_bgra = 0; -int GLAD_GL_NV_bindless_texture = 0; -int GLAD_GL_KHR_debug = 0; -int GLAD_GL_SGIS_texture_border_clamp = 0; +int GLAD_GL_ATI_texture_env_combine3 = 0; +int GLAD_GL_ATI_texture_float = 0; +int GLAD_GL_ATI_texture_mirror_once = 0; +int GLAD_GL_ATI_vertex_array_object = 0; int GLAD_GL_ATI_vertex_attrib_array_object = 0; -int GLAD_GL_SGIX_clipmap = 0; -int GLAD_GL_EXT_geometry_shader4 = 0; -int GLAD_GL_ARB_shader_texture_image_samples = 0; -int GLAD_GL_MESA_ycbcr_texture = 0; -int GLAD_GL_MESAX_texture_stack = 0; -int GLAD_GL_AMD_seamless_cubemap_per_texture = 0; -int GLAD_GL_EXT_bindable_uniform = 0; -int GLAD_GL_KHR_texture_compression_astc_hdr = 0; -int GLAD_GL_ARB_shader_ballot = 0; -int GLAD_GL_KHR_blend_equation_advanced = 0; -int GLAD_GL_ARB_fragment_program_shadow = 0; -int GLAD_GL_ATI_element_array = 0; -int GLAD_GL_AMD_texture_texture4 = 0; -int GLAD_GL_SGIX_reference_plane = 0; -int GLAD_GL_EXT_stencil_two_side = 0; -int GLAD_GL_ARB_transform_feedback_overflow_query = 0; -int GLAD_GL_SGIX_texture_lod_bias = 0; -int GLAD_GL_KHR_no_error = 0; -int GLAD_GL_NV_explicit_multisample = 0; -int GLAD_GL_NV_stereo_view_rendering = 0; -int GLAD_GL_IBM_static_data = 0; -int GLAD_GL_EXT_clip_volume_hint = 0; -int GLAD_GL_EXT_texture_perturb_normal = 0; -int GLAD_GL_NV_fragment_program2 = 0; -int GLAD_GL_NV_fragment_program4 = 0; -int GLAD_GL_EXT_point_parameters = 0; -int GLAD_GL_PGI_misc_hints = 0; +int GLAD_GL_ATI_vertex_streams = 0; +int GLAD_GL_EXT_422_pixels = 0; int GLAD_GL_EXT_EGL_image_storage = 0; -int GLAD_GL_SGIX_subsample = 0; -int GLAD_GL_AMD_shader_stencil_export = 0; -int GLAD_GL_ARB_shader_texture_lod = 0; -int GLAD_GL_ARB_vertex_shader = 0; -int GLAD_GL_ARB_depth_clamp = 0; -int GLAD_GL_SGIS_texture_select = 0; -int GLAD_GL_NV_texture_shader = 0; -int GLAD_GL_ARB_tessellation_shader = 0; -int GLAD_GL_EXT_draw_buffers2 = 0; -int GLAD_GL_ARB_vertex_attrib_64bit = 0; -int GLAD_GL_EXT_texture_filter_minmax = 0; -int GLAD_GL_NV_query_resource = 0; -int GLAD_GL_AMD_interleaved_elements = 0; -int GLAD_GL_ARB_fragment_program = 0; -int GLAD_GL_OML_resample = 0; -int GLAD_GL_APPLE_ycbcr_422 = 0; -int GLAD_GL_SGIX_texture_add_env = 0; -int GLAD_GL_ARB_shadow_ambient = 0; -int GLAD_GL_ARB_texture_storage = 0; -int GLAD_GL_EXT_pixel_buffer_object = 0; -int GLAD_GL_ARB_copy_image = 0; -int GLAD_GL_SGIS_pixel_texture = 0; -int GLAD_GL_SGIS_generate_mipmap = 0; -int GLAD_GL_SGIX_instruments = 0; -int GLAD_GL_ARB_fragment_layer_viewport = 0; -int GLAD_GL_ARB_shader_storage_buffer_object = 0; -int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_abgr = 0; +int GLAD_GL_EXT_bgra = 0; +int GLAD_GL_EXT_bindable_uniform = 0; +int GLAD_GL_EXT_blend_color = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_logic_op = 0; int GLAD_GL_EXT_blend_minmax = 0; -int GLAD_GL_MESA_pack_invert = 0; -int GLAD_GL_ARB_base_instance = 0; -int GLAD_GL_SGIX_convolution_accuracy = 0; -int GLAD_GL_PGI_vertex_hints = 0; -int GLAD_GL_AMD_transform_feedback4 = 0; -int GLAD_GL_ARB_ES3_1_compatibility = 0; -int GLAD_GL_EXT_memory_object_win32 = 0; -int GLAD_GL_EXT_texture_integer = 0; -int GLAD_GL_ARB_texture_multisample = 0; -int GLAD_GL_ATI_vertex_streams = 0; -int GLAD_GL_AMD_gpu_shader_int64 = 0; -int GLAD_GL_S3_s3tc = 0; -int GLAD_GL_ARB_query_buffer_object = 0; -int GLAD_GL_AMD_vertex_shader_tessellator = 0; -int GLAD_GL_ARB_invalidate_subdata = 0; -int GLAD_GL_NV_draw_vulkan_image = 0; -int GLAD_GL_EXT_index_material = 0; -int GLAD_GL_NVX_linked_gpu_multicast = 0; -int GLAD_GL_NV_blend_equation_advanced_coherent = 0; -int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; -int GLAD_GL_INTEL_parallel_arrays = 0; -int GLAD_GL_ATI_draw_buffers = 0; -int GLAD_GL_WIN_specular_fog = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_clip_volume_hint = 0; int GLAD_GL_EXT_cmyka = 0; -int GLAD_GL_SGIX_pixel_texture = 0; -int GLAD_GL_APPLE_specular_vector = 0; -int GLAD_GL_ARB_compatibility = 0; -int GLAD_GL_ARB_timer_query = 0; -int GLAD_GL_SGIX_interlace = 0; -int GLAD_GL_NV_parameter_buffer_object = 0; -int GLAD_GL_AMD_shader_trinary_minmax = 0; -int GLAD_GL_ARB_direct_state_access = 0; -int GLAD_GL_EXT_rescale_normal = 0; -int GLAD_GL_ARB_pixel_buffer_object = 0; -int GLAD_GL_ARB_uniform_buffer_object = 0; -int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0; -int GLAD_GL_ARB_texture_swizzle = 0; -int GLAD_GL_NV_transform_feedback2 = 0; -int GLAD_GL_SGIX_async_pixel = 0; -int GLAD_GL_NV_fragment_program_option = 0; -int GLAD_GL_ARB_explicit_attrib_location = 0; -int GLAD_GL_EXT_blend_color = 0; -int GLAD_GL_NV_shader_thread_group = 0; -int GLAD_GL_EXT_stencil_wrap = 0; -int GLAD_GL_EXT_index_array_formats = 0; -int GLAD_GL_OVR_multiview2 = 0; -int GLAD_GL_EXT_histogram = 0; -int GLAD_GL_EXT_polygon_offset = 0; -int GLAD_GL_SGIS_point_parameters = 0; -int GLAD_GL_SGIX_ycrcb = 0; +int GLAD_GL_EXT_color_subtable = 0; +int GLAD_GL_EXT_compiled_vertex_array = 0; +int GLAD_GL_EXT_convolution = 0; +int GLAD_GL_EXT_coordinate_frame = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_cull_vertex = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_bounds_test = 0; int GLAD_GL_EXT_direct_state_access = 0; -int GLAD_GL_ARB_cull_distance = 0; -int GLAD_GL_AMD_sample_positions = 0; -int GLAD_GL_NV_vertex_program = 0; -int GLAD_GL_NV_shader_thread_shuffle = 0; -int GLAD_GL_ARB_shader_precision = 0; -int GLAD_GL_EXT_vertex_shader = 0; -int GLAD_GL_EXT_blend_func_separate = 0; -int GLAD_GL_APPLE_fence = 0; -int GLAD_GL_NV_query_resource_tag = 0; -int GLAD_GL_OES_byte_coordinates = 0; -int GLAD_GL_ARB_transpose_matrix = 0; -int GLAD_GL_ARB_provoking_vertex = 0; +int GLAD_GL_EXT_draw_buffers2 = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_range_elements = 0; +int GLAD_GL_EXT_external_buffer = 0; int GLAD_GL_EXT_fog_coord = 0; -int GLAD_GL_EXT_vertex_array = 0; -int GLAD_GL_ARB_half_float_vertex = 0; -int GLAD_GL_EXT_blend_equation_separate = 0; -int GLAD_GL_NV_framebuffer_mixed_samples = 0; -int GLAD_GL_NVX_conditional_render = 0; -int GLAD_GL_ARB_multi_draw_indirect = 0; -int GLAD_GL_EXT_raster_multisample = 0; -int GLAD_GL_NV_copy_image = 0; -int GLAD_GL_HP_texture_lighting = 0; -int GLAD_GL_INTEL_framebuffer_CMAA = 0; -int GLAD_GL_ARB_transform_feedback2 = 0; -int GLAD_GL_ARB_transform_feedback3 = 0; -int GLAD_GL_SGIX_ycrcba = 0; -int GLAD_GL_EXT_debug_marker = 0; -int GLAD_GL_EXT_bgra = 0; -int GLAD_GL_ARB_sparse_texture_clamp = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_gpu_program_parameters = 0; +int GLAD_GL_EXT_gpu_shader4 = 0; +int GLAD_GL_EXT_histogram = 0; +int GLAD_GL_EXT_index_array_formats = 0; +int GLAD_GL_EXT_index_func = 0; +int GLAD_GL_EXT_index_material = 0; +int GLAD_GL_EXT_index_texture = 0; +int GLAD_GL_EXT_light_texture = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_misc_attribute = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multisample = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_packed_float = 0; +int GLAD_GL_EXT_packed_pixels = 0; +int GLAD_GL_EXT_paletted_texture = 0; +int GLAD_GL_EXT_pixel_buffer_object = 0; int GLAD_GL_EXT_pixel_transform = 0; -int GLAD_GL_ARB_conservative_depth = 0; -int GLAD_GL_ATI_fragment_shader = 0; -int GLAD_GL_ARB_vertex_array_object = 0; -int GLAD_GL_SUN_triangle_list = 0; +int GLAD_GL_EXT_pixel_transform_color_table = 0; +int GLAD_GL_EXT_point_parameters = 0; +int GLAD_GL_EXT_polygon_offset = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_provoking_vertex = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_rescale_normal = 0; +int GLAD_GL_EXT_secondary_color = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_separate_specular_color = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_image_load_formatted = 0; +int GLAD_GL_EXT_shader_image_load_store = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shadow_funcs = 0; +int GLAD_GL_EXT_shared_texture_palette = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_stencil_clear_tag = 0; +int GLAD_GL_EXT_stencil_two_side = 0; +int GLAD_GL_EXT_stencil_wrap = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture = 0; +int GLAD_GL_EXT_texture3D = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_buffer_object = 0; +int GLAD_GL_EXT_texture_compression_latc = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_cube_map = 0; int GLAD_GL_EXT_texture_env_add = 0; -int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_texture_env_combine = 0; +int GLAD_GL_EXT_texture_env_dot3 = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_integer = 0; +int GLAD_GL_EXT_texture_lod_bias = 0; int GLAD_GL_EXT_texture_mirror_clamp = 0; -int GLAD_GL_NV_multisample_filter_hint = 0; -int GLAD_GL_APPLE_float_pixels = 0; -int GLAD_GL_ARB_transform_feedback_instanced = 0; -int GLAD_GL_SGIX_async = 0; -int GLAD_GL_EXT_texture_compression_latc = 0; -int GLAD_GL_NV_robustness_video_memory_purge = 0; -int GLAD_GL_ARB_shading_language_100 = 0; -int GLAD_GL_INTEL_performance_query = 0; -int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; -int GLAD_GL_NV_gpu_shader5 = 0; -int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; -int GLAD_GL_ARB_ES2_compatibility = 0; -int GLAD_GL_ARB_indirect_parameters = 0; -int GLAD_GL_EXT_window_rectangles = 0; -int GLAD_GL_NV_half_float = 0; -int GLAD_GL_ARB_ES3_2_compatibility = 0; -int GLAD_GL_ATI_texture_mirror_once = 0; -int GLAD_GL_IBM_rasterpos_clip = 0; -int GLAD_GL_EXT_semaphore = 0; -int GLAD_GL_SGIX_shadow = 0; -int GLAD_GL_EXT_polygon_offset_clamp = 0; -int GLAD_GL_NV_deep_texture3D = 0; -int GLAD_GL_ARB_shader_draw_parameters = 0; -int GLAD_GL_SGIX_calligraphic_fragment = 0; -int GLAD_GL_ARB_shader_bit_encoding = 0; -int GLAD_GL_EXT_compiled_vertex_array = 0; -int GLAD_GL_NV_depth_buffer_float = 0; -int GLAD_GL_NV_occlusion_query = 0; -int GLAD_GL_APPLE_flush_buffer_range = 0; -int GLAD_GL_ARB_imaging = 0; -int GLAD_GL_NV_shader_atomic_float = 0; -int GLAD_GL_ARB_draw_buffers_blend = 0; -int GLAD_GL_AMD_gcn_shader = 0; -int GLAD_GL_AMD_blend_minmax_factor = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_perturb_normal = 0; +int GLAD_GL_EXT_texture_sRGB = 0; int GLAD_GL_EXT_texture_sRGB_decode = 0; -int GLAD_GL_ARB_shading_language_420pack = 0; -int GLAD_GL_ARB_shader_viewport_layer_array = 0; -int GLAD_GL_ATI_meminfo = 0; -int GLAD_GL_EXT_abgr = 0; -int GLAD_GL_AMD_pinned_memory = 0; -int GLAD_GL_EXT_texture_snorm = 0; -int GLAD_GL_SGIX_texture_coordinate_clamp = 0; -int GLAD_GL_ARB_clear_buffer_object = 0; -int GLAD_GL_ARB_multisample = 0; -int GLAD_GL_EXT_debug_label = 0; -int GLAD_GL_ARB_sample_shading = 0; -int GLAD_GL_NV_internalformat_sample_query = 0; -int GLAD_GL_INTEL_map_texture = 0; -int GLAD_GL_ARB_texture_env_crossbar = 0; -int GLAD_GL_EXT_422_pixels = 0; -int GLAD_GL_NV_blend_minmax_factor = 0; -int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; -int GLAD_GL_ARB_compute_shader = 0; -int GLAD_GL_EXT_blend_logic_op = 0; -int GLAD_GL_ARB_blend_func_extended = 0; -int GLAD_GL_IBM_vertex_array_lists = 0; -int GLAD_GL_ARB_color_buffer_float = 0; -int GLAD_GL_ARB_bindless_texture = 0; -int GLAD_GL_ARB_window_pos = 0; -int GLAD_GL_ARB_internalformat_query = 0; -int GLAD_GL_ARB_shadow = 0; -int GLAD_GL_ARB_texture_mirrored_repeat = 0; -int GLAD_GL_EXT_shader_image_load_store = 0; -int GLAD_GL_EXT_copy_texture = 0; -int GLAD_GL_NV_register_combiners2 = 0; -int GLAD_GL_SGIX_ycrcb_subsample = 0; -int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; -int GLAD_GL_SGIX_ir_instrument1 = 0; -int GLAD_GL_NV_draw_texture = 0; int GLAD_GL_EXT_texture_shared_exponent = 0; -int GLAD_GL_NV_texture_shader2 = 0; -int GLAD_GL_EXT_draw_instanced = 0; -int GLAD_GL_NV_copy_depth_to_color = 0; -int GLAD_GL_ARB_viewport_array = 0; -int GLAD_GL_ARB_separate_shader_objects = 0; -int GLAD_GL_NV_conservative_raster_pre_snap = 0; -int GLAD_GL_EXT_depth_bounds_test = 0; -int GLAD_GL_HP_image_transform = 0; -int GLAD_GL_ARB_texture_env_add = 0; -int GLAD_GL_NV_video_capture = 0; -int GLAD_GL_ARB_sampler_objects = 0; -int GLAD_GL_ARB_matrix_palette = 0; -int GLAD_GL_SGIS_texture_color_mask = 0; -int GLAD_GL_EXT_packed_pixels = 0; -int GLAD_GL_EXT_coordinate_frame = 0; -int GLAD_GL_ARB_texture_compression = 0; -int GLAD_GL_ARB_multi_bind = 0; -int GLAD_GL_APPLE_aux_depth_stencil = 0; -int GLAD_GL_ARB_shader_subroutine = 0; -int GLAD_GL_EXT_framebuffer_sRGB = 0; -int GLAD_GL_ARB_texture_storage_multisample = 0; -int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_EXT_texture_snorm = 0; +int GLAD_GL_EXT_texture_swizzle = 0; +int GLAD_GL_EXT_timer_query = 0; +int GLAD_GL_EXT_transform_feedback = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_EXT_vertex_array_bgra = 0; int GLAD_GL_EXT_vertex_attrib_64bit = 0; -int GLAD_GL_NV_shader_atomic_float64 = 0; -int GLAD_GL_ARB_depth_texture = 0; -int GLAD_GL_NV_shader_buffer_store = 0; -int GLAD_GL_OES_query_matrix = 0; -int GLAD_GL_MESA_window_pos = 0; -int GLAD_GL_NV_fill_rectangle = 0; -int GLAD_GL_NV_shader_storage_buffer_object = 0; -int GLAD_GL_ARB_texture_query_lod = 0; -int GLAD_GL_ARB_copy_buffer = 0; -int GLAD_GL_ARB_shader_image_size = 0; -int GLAD_GL_NV_shader_atomic_counters = 0; -int GLAD_GL_APPLE_object_purgeable = 0; -int GLAD_GL_ARB_occlusion_query = 0; -int GLAD_GL_INGR_color_clamp = 0; -int GLAD_GL_SGI_color_table = 0; -int GLAD_GL_NV_gpu_program5_mem_extended = 0; -int GLAD_GL_ARB_texture_cube_map_array = 0; -int GLAD_GL_SGIX_scalebias_hint = 0; -int GLAD_GL_EXT_gpu_shader4 = 0; -int GLAD_GL_NV_geometry_program4 = 0; -int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0; -int GLAD_GL_AMD_debug_output = 0; -int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_EXT_vertex_shader = 0; +int GLAD_GL_EXT_vertex_weighting = 0; int GLAD_GL_EXT_win32_keyed_mutex = 0; -int GLAD_GL_ARB_fragment_coord_conventions = 0; -int GLAD_GL_ARB_multitexture = 0; -int GLAD_GL_SGIX_polynomial_ffd = 0; -int GLAD_GL_EXT_texture_env_dot3 = 0; -int GLAD_GL_EXT_provoking_vertex = 0; -int GLAD_GL_ARB_point_parameters = 0; -int GLAD_GL_ARB_shader_image_load_store = 0; -int GLAD_GL_ARB_conditional_render_inverted = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_EXT_x11_sync_object = 0; +int GLAD_GL_GREMEDY_frame_terminator = 0; +int GLAD_GL_GREMEDY_string_marker = 0; +int GLAD_GL_HP_convolution_border_modes = 0; +int GLAD_GL_HP_image_transform = 0; int GLAD_GL_HP_occlusion_test = 0; -int GLAD_GL_ARB_ES3_compatibility = 0; -int GLAD_GL_ARB_texture_barrier = 0; -int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; -int GLAD_GL_NV_bindless_multi_draw_indirect = 0; -int GLAD_GL_SGIX_texture_multi_buffer = 0; +int GLAD_GL_HP_texture_lighting = 0; +int GLAD_GL_IBM_cull_vertex = 0; +int GLAD_GL_IBM_multimode_draw_arrays = 0; +int GLAD_GL_IBM_rasterpos_clip = 0; +int GLAD_GL_IBM_static_data = 0; +int GLAD_GL_IBM_texture_mirrored_repeat = 0; +int GLAD_GL_IBM_vertex_array_lists = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_INGR_color_clamp = 0; +int GLAD_GL_INGR_interlace_read = 0; int GLAD_GL_INTEL_blackhole_render = 0; -int GLAD_GL_AMD_shader_image_load_store_lod = 0; -int GLAD_GL_KHR_texture_compression_astc_ldr = 0; -int GLAD_GL_3DFX_multisample = 0; +int GLAD_GL_INTEL_conservative_rasterization = 0; int GLAD_GL_INTEL_fragment_shader_ordering = 0; -int GLAD_GL_ARB_texture_env_dot3 = 0; -int GLAD_GL_NV_gpu_program4 = 0; -int GLAD_GL_NV_gpu_program5 = 0; -int GLAD_GL_NV_float_buffer = 0; -int GLAD_GL_SGIS_texture_edge_clamp = 0; -int GLAD_GL_ARB_framebuffer_sRGB = 0; -int GLAD_GL_SUN_slice_accum = 0; -int GLAD_GL_EXT_index_texture = 0; -int GLAD_GL_EXT_shader_image_load_formatted = 0; -int GLAD_GL_ARB_geometry_shader4 = 0; -int GLAD_GL_EXT_separate_specular_color = 0; -int GLAD_GL_AMD_depth_clamp_separate = 0; -int GLAD_GL_NV_conservative_raster = 0; -int GLAD_GL_ARB_sparse_texture2 = 0; -int GLAD_GL_SGIX_sprite = 0; -int GLAD_GL_ARB_get_program_binary = 0; -int GLAD_GL_AMD_occlusion_query_event = 0; -int GLAD_GL_SGIS_multisample = 0; -int GLAD_GL_EXT_framebuffer_object = 0; -int GLAD_GL_ARB_robustness_isolation = 0; -int GLAD_GL_ARB_vertex_array_bgra = 0; -int GLAD_GL_APPLE_vertex_array_range = 0; -int GLAD_GL_AMD_query_buffer_object = 0; -int GLAD_GL_NV_register_combiners = 0; -int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_INTEL_framebuffer_CMAA = 0; +int GLAD_GL_INTEL_map_texture = 0; +int GLAD_GL_INTEL_parallel_arrays = 0; +int GLAD_GL_INTEL_performance_query = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_MESAX_texture_stack = 0; +int GLAD_GL_MESA_pack_invert = 0; +int GLAD_GL_MESA_program_binary_formats = 0; +int GLAD_GL_MESA_resize_buffers = 0; +int GLAD_GL_MESA_shader_integer_functions = 0; +int GLAD_GL_MESA_tile_raster_order = 0; +int GLAD_GL_MESA_window_pos = 0; +int GLAD_GL_MESA_ycbcr_texture = 0; int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; -int GLAD_GL_AMD_gpu_shader_int16 = 0; -int GLAD_GL_ARB_debug_output = 0; -int GLAD_GL_EXT_shader_framebuffer_fetch = 0; -int GLAD_GL_SGI_color_matrix = 0; -int GLAD_GL_EXT_cull_vertex = 0; -int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; -int GLAD_GL_EXT_texture_sRGB = 0; -int GLAD_GL_APPLE_row_bytes = 0; +int GLAD_GL_NVX_conditional_render = 0; +int GLAD_GL_NVX_gpu_memory_info = 0; +int GLAD_GL_NVX_linked_gpu_multicast = 0; +int GLAD_GL_NV_alpha_to_coverage_dither_control = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect = 0; +int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0; +int GLAD_GL_NV_bindless_texture = 0; +int GLAD_GL_NV_blend_equation_advanced = 0; +int GLAD_GL_NV_blend_equation_advanced_coherent = 0; +int GLAD_GL_NV_blend_minmax_factor = 0; +int GLAD_GL_NV_blend_square = 0; +int GLAD_GL_NV_clip_space_w_scaling = 0; +int GLAD_GL_NV_command_list = 0; +int GLAD_GL_NV_compute_program5 = 0; +int GLAD_GL_NV_compute_shader_derivatives = 0; +int GLAD_GL_NV_conditional_render = 0; +int GLAD_GL_NV_conservative_raster = 0; +int GLAD_GL_NV_conservative_raster_dilate = 0; +int GLAD_GL_NV_conservative_raster_pre_snap = 0; +int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0; int GLAD_GL_NV_conservative_raster_underestimation = 0; -int GLAD_GL_IBM_multimode_draw_arrays = 0; -int GLAD_GL_KHR_parallel_shader_compile = 0; -int GLAD_GL_APPLE_vertex_array_object = 0; -int GLAD_GL_3DFX_texture_compression_FXT1 = 0; +int GLAD_GL_NV_copy_depth_to_color = 0; +int GLAD_GL_NV_copy_image = 0; +int GLAD_GL_NV_deep_texture3D = 0; +int GLAD_GL_NV_depth_buffer_float = 0; +int GLAD_GL_NV_depth_clamp = 0; +int GLAD_GL_NV_draw_texture = 0; +int GLAD_GL_NV_draw_vulkan_image = 0; +int GLAD_GL_NV_evaluators = 0; +int GLAD_GL_NV_explicit_multisample = 0; +int GLAD_GL_NV_fence = 0; +int GLAD_GL_NV_fill_rectangle = 0; +int GLAD_GL_NV_float_buffer = 0; +int GLAD_GL_NV_fog_distance = 0; +int GLAD_GL_NV_fragment_coverage_to_color = 0; +int GLAD_GL_NV_fragment_program = 0; +int GLAD_GL_NV_fragment_program2 = 0; +int GLAD_GL_NV_fragment_program4 = 0; +int GLAD_GL_NV_fragment_program_option = 0; +int GLAD_GL_NV_fragment_shader_barycentric = 0; int GLAD_GL_NV_fragment_shader_interlock = 0; -int GLAD_GL_AMD_conservative_depth = 0; -int GLAD_GL_ARB_texture_float = 0; -int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; -int GLAD_GL_SGIS_detail_texture = 0; +int GLAD_GL_NV_framebuffer_mixed_samples = 0; +int GLAD_GL_NV_framebuffer_multisample_coverage = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_geometry_shader4 = 0; int GLAD_GL_NV_geometry_shader_passthrough = 0; -int GLAD_GL_ARB_draw_instanced = 0; -int GLAD_GL_OES_read_format = 0; -int GLAD_GL_ATI_texture_float = 0; -int GLAD_GL_ARB_texture_gather = 0; -int GLAD_GL_AMD_vertex_shader_layer = 0; -int GLAD_GL_ARB_shading_language_include = 0; -int GLAD_GL_APPLE_client_storage = 0; -int GLAD_GL_WIN_phong_shading = 0; -int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_NV_gpu_multicast = 0; +int GLAD_GL_NV_gpu_program4 = 0; +int GLAD_GL_NV_gpu_program5 = 0; +int GLAD_GL_NV_gpu_program5_mem_extended = 0; +int GLAD_GL_NV_gpu_shader5 = 0; +int GLAD_GL_NV_half_float = 0; +int GLAD_GL_NV_internalformat_sample_query = 0; +int GLAD_GL_NV_light_max_exponent = 0; +int GLAD_GL_NV_memory_attachment = 0; +int GLAD_GL_NV_mesh_shader = 0; +int GLAD_GL_NV_multisample_coverage = 0; +int GLAD_GL_NV_multisample_filter_hint = 0; +int GLAD_GL_NV_occlusion_query = 0; +int GLAD_GL_NV_packed_depth_stencil = 0; +int GLAD_GL_NV_parameter_buffer_object = 0; +int GLAD_GL_NV_parameter_buffer_object2 = 0; int GLAD_GL_NV_path_rendering = 0; -int GLAD_GL_NV_conservative_raster_dilate = 0; -int GLAD_GL_AMD_gpu_shader_half_float = 0; -int GLAD_GL_ARB_post_depth_coverage = 0; -int GLAD_GL_ARB_texture_non_power_of_two = 0; -int GLAD_GL_APPLE_rgb_422 = 0; -int GLAD_GL_EXT_texture_lod_bias = 0; -int GLAD_GL_ARB_gpu_shader_int64 = 0; -int GLAD_GL_ARB_seamless_cube_map = 0; -int GLAD_GL_ARB_shader_group_vote = 0; +int GLAD_GL_NV_path_rendering_shared_edge = 0; +int GLAD_GL_NV_pixel_data_range = 0; +int GLAD_GL_NV_point_sprite = 0; +int GLAD_GL_NV_present_video = 0; +int GLAD_GL_NV_primitive_restart = 0; +int GLAD_GL_NV_query_resource = 0; +int GLAD_GL_NV_query_resource_tag = 0; +int GLAD_GL_NV_register_combiners = 0; +int GLAD_GL_NV_register_combiners2 = 0; +int GLAD_GL_NV_representative_fragment_test = 0; +int GLAD_GL_NV_robustness_video_memory_purge = 0; +int GLAD_GL_NV_sample_locations = 0; +int GLAD_GL_NV_sample_mask_override_coverage = 0; +int GLAD_GL_NV_scissor_exclusive = 0; +int GLAD_GL_NV_shader_atomic_counters = 0; +int GLAD_GL_NV_shader_atomic_float = 0; +int GLAD_GL_NV_shader_atomic_float64 = 0; +int GLAD_GL_NV_shader_atomic_fp16_vector = 0; +int GLAD_GL_NV_shader_atomic_int64 = 0; +int GLAD_GL_NV_shader_buffer_load = 0; +int GLAD_GL_NV_shader_buffer_store = 0; +int GLAD_GL_NV_shader_storage_buffer_object = 0; +int GLAD_GL_NV_shader_texture_footprint = 0; +int GLAD_GL_NV_shader_thread_group = 0; +int GLAD_GL_NV_shader_thread_shuffle = 0; +int GLAD_GL_NV_shading_rate_image = 0; +int GLAD_GL_NV_stereo_view_rendering = 0; +int GLAD_GL_NV_tessellation_program5 = 0; +int GLAD_GL_NV_texgen_emboss = 0; +int GLAD_GL_NV_texgen_reflection = 0; +int GLAD_GL_NV_texture_barrier = 0; +int GLAD_GL_NV_texture_compression_vtc = 0; +int GLAD_GL_NV_texture_env_combine4 = 0; +int GLAD_GL_NV_texture_expand_normal = 0; +int GLAD_GL_NV_texture_multisample = 0; +int GLAD_GL_NV_texture_rectangle = 0; +int GLAD_GL_NV_texture_rectangle_compressed = 0; +int GLAD_GL_NV_texture_shader = 0; +int GLAD_GL_NV_texture_shader2 = 0; +int GLAD_GL_NV_texture_shader3 = 0; +int GLAD_GL_NV_transform_feedback = 0; +int GLAD_GL_NV_transform_feedback2 = 0; +int GLAD_GL_NV_uniform_buffer_unified_memory = 0; int GLAD_GL_NV_vdpau_interop = 0; -int GLAD_GL_ARB_occlusion_query2 = 0; -int GLAD_GL_ARB_internalformat_query2 = 0; -int GLAD_GL_EXT_texture_filter_anisotropic = 0; -int GLAD_GL_SUN_vertex = 0; -int GLAD_GL_EXT_transform_feedback = 0; -int GLAD_GL_SGIX_igloo_interface = 0; -int GLAD_GL_SGIS_texture_lod = 0; +int GLAD_GL_NV_vdpau_interop2 = 0; +int GLAD_GL_NV_vertex_array_range = 0; +int GLAD_GL_NV_vertex_array_range2 = 0; +int GLAD_GL_NV_vertex_attrib_integer_64bit = 0; +int GLAD_GL_NV_vertex_buffer_unified_memory = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_NV_vertex_program1_1 = 0; +int GLAD_GL_NV_vertex_program2 = 0; +int GLAD_GL_NV_vertex_program2_option = 0; int GLAD_GL_NV_vertex_program3 = 0; -int GLAD_GL_ARB_draw_indirect = 0; int GLAD_GL_NV_vertex_program4 = 0; -int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; -int GLAD_GL_SGIS_fog_function = 0; -int GLAD_GL_EXT_x11_sync_object = 0; -int GLAD_GL_ARB_sync = 0; -int GLAD_GL_NV_texture_rectangle_compressed = 0; -int GLAD_GL_NV_sample_locations = 0; -int GLAD_GL_NV_gpu_multicast = 0; -int GLAD_GL_ARB_gl_spirv = 0; -int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_NV_video_capture = 0; +int GLAD_GL_NV_viewport_array2 = 0; +int GLAD_GL_NV_viewport_swizzle = 0; +int GLAD_GL_OES_byte_coordinates = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; int GLAD_GL_OES_fixed_point = 0; -int GLAD_GL_MESA_program_binary_formats = 0; -int GLAD_GL_NV_blend_square = 0; -int GLAD_GL_EXT_framebuffer_multisample = 0; -int GLAD_GL_ARB_gpu_shader5 = 0; -int GLAD_GL_SGIS_texture4D = 0; -int GLAD_GL_EXT_texture3D = 0; -int GLAD_GL_EXT_multisample = 0; -int GLAD_GL_EXT_secondary_color = 0; -int GLAD_GL_INTEL_conservative_rasterization = 0; -int GLAD_GL_ARB_texture_filter_minmax = 0; -int GLAD_GL_ATI_vertex_array_object = 0; -int GLAD_GL_ARB_parallel_shader_compile = 0; -int GLAD_GL_NVX_gpu_memory_info = 0; -int GLAD_GL_ARB_sparse_texture = 0; +int GLAD_GL_OES_query_matrix = 0; +int GLAD_GL_OES_read_format = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OML_interlace = 0; +int GLAD_GL_OML_resample = 0; +int GLAD_GL_OML_subsample = 0; +int GLAD_GL_OVR_multiview = 0; +int GLAD_GL_OVR_multiview2 = 0; +int GLAD_GL_PGI_misc_hints = 0; +int GLAD_GL_PGI_vertex_hints = 0; +int GLAD_GL_REND_screen_coordinates = 0; +int GLAD_GL_S3_s3tc = 0; +int GLAD_GL_SGIS_detail_texture = 0; +int GLAD_GL_SGIS_fog_function = 0; +int GLAD_GL_SGIS_generate_mipmap = 0; +int GLAD_GL_SGIS_multisample = 0; +int GLAD_GL_SGIS_pixel_texture = 0; int GLAD_GL_SGIS_point_line_texgen = 0; -int GLAD_GL_ARB_sample_locations = 0; -int GLAD_GL_ARB_sparse_buffer = 0; -int GLAD_GL_ARB_polygon_offset_clamp = 0; -int GLAD_GL_EXT_draw_range_elements = 0; +int GLAD_GL_SGIS_point_parameters = 0; +int GLAD_GL_SGIS_sharpen_texture = 0; +int GLAD_GL_SGIS_texture4D = 0; +int GLAD_GL_SGIS_texture_border_clamp = 0; +int GLAD_GL_SGIS_texture_color_mask = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_SGIS_texture_filter4 = 0; +int GLAD_GL_SGIS_texture_lod = 0; +int GLAD_GL_SGIS_texture_select = 0; +int GLAD_GL_SGIX_async = 0; +int GLAD_GL_SGIX_async_histogram = 0; +int GLAD_GL_SGIX_async_pixel = 0; int GLAD_GL_SGIX_blend_alpha_minmax = 0; -int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_SGIX_calligraphic_fragment = 0; +int GLAD_GL_SGIX_clipmap = 0; +int GLAD_GL_SGIX_convolution_accuracy = 0; +int GLAD_GL_SGIX_depth_pass_instrument = 0; +int GLAD_GL_SGIX_depth_texture = 0; +int GLAD_GL_SGIX_flush_raster = 0; +int GLAD_GL_SGIX_fog_offset = 0; +int GLAD_GL_SGIX_fragment_lighting = 0; +int GLAD_GL_SGIX_framezoom = 0; +int GLAD_GL_SGIX_igloo_interface = 0; +int GLAD_GL_SGIX_instruments = 0; +int GLAD_GL_SGIX_interlace = 0; +int GLAD_GL_SGIX_ir_instrument1 = 0; +int GLAD_GL_SGIX_list_priority = 0; +int GLAD_GL_SGIX_pixel_texture = 0; +int GLAD_GL_SGIX_pixel_tiles = 0; +int GLAD_GL_SGIX_polynomial_ffd = 0; +int GLAD_GL_SGIX_reference_plane = 0; +int GLAD_GL_SGIX_resample = 0; +int GLAD_GL_SGIX_scalebias_hint = 0; +int GLAD_GL_SGIX_shadow = 0; +int GLAD_GL_SGIX_shadow_ambient = 0; +int GLAD_GL_SGIX_sprite = 0; +int GLAD_GL_SGIX_subsample = 0; +int GLAD_GL_SGIX_tag_sample_buffer = 0; +int GLAD_GL_SGIX_texture_add_env = 0; +int GLAD_GL_SGIX_texture_coordinate_clamp = 0; +int GLAD_GL_SGIX_texture_lod_bias = 0; +int GLAD_GL_SGIX_texture_multi_buffer = 0; +int GLAD_GL_SGIX_texture_scale_bias = 0; +int GLAD_GL_SGIX_vertex_preclip = 0; +int GLAD_GL_SGIX_ycrcb = 0; +int GLAD_GL_SGIX_ycrcb_subsample = 0; +int GLAD_GL_SGIX_ycrcba = 0; +int GLAD_GL_SGI_color_matrix = 0; +int GLAD_GL_SGI_color_table = 0; +int GLAD_GL_SGI_texture_color_table = 0; +int GLAD_GL_SUNX_constant_data = 0; +int GLAD_GL_SUN_convolution_border_modes = 0; +int GLAD_GL_SUN_global_alpha = 0; +int GLAD_GL_SUN_mesh_array = 0; +int GLAD_GL_SUN_slice_accum = 0; +int GLAD_GL_SUN_triangle_list = 0; +int GLAD_GL_SUN_vertex = 0; +int GLAD_GL_WIN_phong_shading = 0; +int GLAD_GL_WIN_specular_fog = 0; PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; @@ -1921,16 +2138,8 @@ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; -PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; -PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; @@ -1949,16 +2158,11 @@ PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; -PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; -PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; -PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; -PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; -PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; @@ -2065,8 +2269,6 @@ PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; -PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; -PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; @@ -2088,36 +2290,13 @@ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NU PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; -PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; -PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; -PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; -PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; -PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; -PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; -PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; -PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; -PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; -PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; -PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; -PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; -PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; -PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; -PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; -PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; -PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; -PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; -PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; -PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; @@ -2189,14 +2368,6 @@ PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; -PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; -PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; -PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; -PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; -PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; @@ -2208,8 +2379,6 @@ PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; -PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; -PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; @@ -2257,12 +2426,6 @@ PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; -PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; -PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; -PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; -PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; -PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; @@ -2287,69 +2450,6 @@ PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; -PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; -PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; -PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; -PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; -PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; -PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; -PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; -PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; -PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; -PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; -PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; -PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; -PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; -PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; -PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; -PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; -PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; -PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; -PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; -PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; -PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; -PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; -PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; -PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; -PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; -PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; -PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; -PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; -PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; -PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; -PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; -PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; -PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; -PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; -PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; -PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; -PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; -PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; -PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; -PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; -PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; -PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; -PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; -PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; -PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; -PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; @@ -2389,15 +2489,6 @@ PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; -PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; -PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; -PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; -PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; -PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; -PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; -PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; -PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; @@ -2408,11 +2499,8 @@ PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; -PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; -PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; -PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; @@ -2420,45 +2508,10 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; -PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; -PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; -PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; -PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; -PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; -PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; -PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; -PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; -PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; -PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; -PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; -PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; -PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; -PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; -PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; -PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; -PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; -PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; -PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; -PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; -PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; -PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; -PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; -PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; -PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; @@ -2526,16 +2579,6 @@ PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; -PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; -PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; -PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; -PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; -PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; -PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; -PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; -PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; -PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; -PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; @@ -3237,17 +3280,6 @@ PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; -PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; -PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; -PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; -PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; -PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; -PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; -PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; -PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; -PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; -PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; -PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; @@ -3463,6 +3495,16 @@ PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; +PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL; +PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL; +PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL; +PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL; +PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL; +PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL; +PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL; +PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL; +PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; @@ -3571,6 +3613,8 @@ PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NU PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; +PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL; +PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; @@ -3584,6 +3628,13 @@ PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; +PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL; +PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL; +PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL; +PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL; +PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL; +PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL; +PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; @@ -3620,6 +3671,7 @@ PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; @@ -4439,6 +4491,209 @@ static void load_GL_VERSION_3_3(GLADloadproc load) { glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } +static void load_GL_VERSION_4_0(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_0) return; + glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_VERSION_4_1(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_1) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void load_GL_VERSION_4_2(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_2) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_VERSION_4_3(GLADloadproc load) { + if(!GLAD_GL_VERSION_4_3) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); + glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData"); + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert"); + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); +} static void load_GL_3DFX_tbuffer(GLADloadproc load) { if(!GLAD_GL_3DFX_tbuffer) return; glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX"); @@ -7054,6 +7309,22 @@ static void load_GL_NV_internalformat_sample_query(GLADloadproc load) { if(!GLAD_GL_NV_internalformat_sample_query) return; glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV"); } +static void load_GL_NV_memory_attachment(GLADloadproc load) { + if(!GLAD_GL_NV_memory_attachment) return; + glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV"); + glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV"); + glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV"); + glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV"); + glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV"); + glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV"); +} +static void load_GL_NV_mesh_shader(GLADloadproc load) { + if(!GLAD_GL_NV_mesh_shader) return; + glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV"); + glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV"); + glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV"); + glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV"); +} static void load_GL_NV_occlusion_query(GLADloadproc load) { if(!GLAD_GL_NV_occlusion_query) return; glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV"); @@ -7217,6 +7488,11 @@ static void load_GL_NV_sample_locations(GLADloadproc load) { glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV"); glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV"); } +static void load_GL_NV_scissor_exclusive(GLADloadproc load) { + if(!GLAD_GL_NV_scissor_exclusive) return; + glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV"); + glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV"); +} static void load_GL_NV_shader_buffer_load(GLADloadproc load) { if(!GLAD_GL_NV_shader_buffer_load) return; glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); @@ -7234,6 +7510,17 @@ static void load_GL_NV_shader_buffer_load(GLADloadproc load) { glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); } +static void load_GL_NV_shading_rate_image(GLADloadproc load) { + if(!GLAD_GL_NV_shading_rate_image) return; + glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV"); + glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV"); + glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV"); + glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV"); + glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV"); + glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV"); + glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV"); + glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV"); +} static void load_GL_NV_texture_barrier(GLADloadproc load) { if(!GLAD_GL_NV_texture_barrier) return; glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); @@ -7285,6 +7572,10 @@ static void load_GL_NV_vdpau_interop(GLADloadproc load) { glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); } +static void load_GL_NV_vdpau_interop2(GLADloadproc load) { + if(!GLAD_GL_NV_vdpau_interop2) return; + glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV"); +} static void load_GL_NV_vertex_array_range(GLADloadproc load) { if(!GLAD_GL_NV_vertex_array_range) return; glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); @@ -8224,6 +8515,7 @@ static int find_extensionsGL(void) { GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling"); GLAD_GL_NV_command_list = has_ext("GL_NV_command_list"); GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5"); + GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives"); GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render"); GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster"); GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate"); @@ -8248,6 +8540,7 @@ static int find_extensionsGL(void) { GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2"); GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4"); GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option"); + GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric"); GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock"); GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples"); GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage"); @@ -8262,6 +8555,8 @@ static int find_extensionsGL(void) { GLAD_GL_NV_half_float = has_ext("GL_NV_half_float"); GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query"); GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent"); + GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment"); + GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader"); GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage"); GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint"); GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query"); @@ -8278,9 +8573,11 @@ static int find_extensionsGL(void) { GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag"); GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners"); GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2"); + GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test"); GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge"); GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations"); GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage"); + GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive"); GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters"); GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float"); GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64"); @@ -8289,8 +8586,10 @@ static int find_extensionsGL(void) { GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load"); GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store"); GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object"); + GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint"); GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group"); GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle"); + GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image"); GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering"); GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5"); GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss"); @@ -8309,6 +8608,7 @@ static int find_extensionsGL(void) { GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2"); GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory"); GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop"); + GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2"); GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range"); GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2"); GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit"); @@ -8454,8 +8754,12 @@ static void find_coreGL(void) { GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { - max_loaded_major = 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) { + max_loaded_major = 4; max_loaded_minor = 3; } } @@ -8478,6 +8782,10 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + load_GL_VERSION_4_1(load); + load_GL_VERSION_4_2(load); + load_GL_VERSION_4_3(load); if (!find_extensionsGL()) return 0; load_GL_3DFX_tbuffer(load); @@ -8718,6 +9026,8 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_NV_gpu_shader5(load); load_GL_NV_half_float(load); load_GL_NV_internalformat_sample_query(load); + load_GL_NV_memory_attachment(load); + load_GL_NV_mesh_shader(load); load_GL_NV_occlusion_query(load); load_GL_NV_parameter_buffer_object(load); load_GL_NV_path_rendering(load); @@ -8730,12 +9040,15 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_NV_register_combiners(load); load_GL_NV_register_combiners2(load); load_GL_NV_sample_locations(load); + load_GL_NV_scissor_exclusive(load); load_GL_NV_shader_buffer_load(load); + load_GL_NV_shading_rate_image(load); load_GL_NV_texture_barrier(load); load_GL_NV_texture_multisample(load); load_GL_NV_transform_feedback(load); load_GL_NV_transform_feedback2(load); load_GL_NV_vdpau_interop(load); + load_GL_NV_vdpau_interop2(load); load_GL_NV_vertex_array_range(load); load_GL_NV_vertex_attrib_integer_64bit(load); load_GL_NV_vertex_buffer_unified_memory(load); |