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author | LittleWhite <lw.demoscene@googlemail.com> | 2015-09-05 12:29:44 +0200 |
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committer | LittleWhite <lw.demoscene@googlemail.com> | 2015-09-07 20:34:39 +0200 |
commit | 86e29ac2814be7789370c021eb858558557a7362 (patch) | |
tree | ed0855e6e962d979d06e00ee007a26e6c8a7c233 /src/citra_qt/main.cpp | |
parent | Merge pull request #1117 from yuriks/fix-glad-build (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/citra_qt/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index 11813a2a8..8dadb44ef 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -251,6 +251,7 @@ void GMainWindow::BootGame(const std::string& filename) { render_window->moveContext(); emu_thread->start(); + connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); @@ -283,6 +284,9 @@ void GMainWindow::ShutdownGame() { emu_thread->wait(); emu_thread = nullptr; + // The emulation is stopped, so closing the window or not does not matter anymore + disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + // Update the GUI ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Start")); |