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author | wwylele <wwylele@gmail.com> | 2016-05-15 18:35:06 +0200 |
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committer | wwylele <wwylele@gmail.com> | 2016-05-15 18:35:06 +0200 |
commit | 6cccdcacd2c8dc442db5a8ece5e754b0ed655d8b (patch) | |
tree | 5a673aa806a992df2f01fb90748602455b6df503 /src/common/key_map.h | |
parent | fixup! Refactor input system (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/key_map.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/common/key_map.h b/src/common/key_map.h index 4b585c1b9..b62f017c6 100644 --- a/src/common/key_map.h +++ b/src/common/key_map.h @@ -13,7 +13,7 @@ class EmuWindow; namespace KeyMap { /** - * Represents a key mapping target that are not 3DS real buttons. + * Represents key mapping targets that are not real 3DS buttons. * They will be handled by KeyMap and translated to 3DS input. */ enum class IndirectTarget { @@ -25,7 +25,7 @@ enum class IndirectTarget { }; /** - * Represents a key mapping target. It can be a PadState that represents 3DS real buttons, + * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, * or an IndirectTarget. */ struct KeyTarget { @@ -84,12 +84,12 @@ void SetKeyMapping(HostDeviceKey key, KeyTarget target); void ClearKeyMapping(int device_id); /** - * Maps a key press actions and call the corresponding function in EmuWindow + * Maps a key press action and call the corresponding function in EmuWindow */ void PressKey(EmuWindow& emu_window, HostDeviceKey key); /** - * Maps a key release actions and call the corresponding function in EmuWindow + * Maps a key release action and call the corresponding function in EmuWindow */ void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); |