diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-03-16 05:57:07 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:23 +0200 |
commit | fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d (patch) | |
tree | df19f729a6814bcdb9bd59446e87971642053da1 /src/shader_recompiler/backend/spirv/emit_spirv.cpp | |
parent | shader: Implement TEXS (diff) | |
download | yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar.gz yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar.bz2 yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar.lz yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar.xz yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.tar.zst yuzu-fa2f6e38f4d465ba6e5efe6c6bd23d8ef39b080d.zip |
Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index 7e7db9161..50c0f7243 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -124,10 +124,12 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit ctx.AddExtension("SPV_KHR_float_controls"); if (info.uses_fp16 && profile.support_fp16_signed_zero_nan_preserve) { - ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve); + ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 16U); } if (profile.support_fp32_signed_zero_nan_preserve) { - ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve); + ctx.AddCapability(spv::Capability::SignedZeroInfNanPreserve); + ctx.AddExecutionMode(main_func, spv::ExecutionMode::SignedZeroInfNanPreserve, 32U); } if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) { // LOG_ERROR(HW_GPU, "Fp32 denorm flush and preserve on the same shader"); |