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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-07-07 15:11:15 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-07-09 22:20:36 +0200
commit73638ca593fde989b069073db3d8a5a48203565b (patch)
tree946aa21fa07e10fd5f290112b401429eda298705 /src/video_core/buffer_cache
parentFence Manager: Add fences on Reference Count. (diff)
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Diffstat (limited to 'src/video_core/buffer_cache')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h18
1 files changed, 4 insertions, 14 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 3faa7e0d0..2bd86f215 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -586,9 +586,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
cpu_addr_base += u64(std::max<s64>(difference2, 0));
const u64 new_size = cpu_addr_end2 - cpu_addr_base;
const u64 new_offset = cpu_addr_base - buffer.CpuAddr();
- if (IsRegionCpuModified(cpu_addr_base, new_size)) {
- return;
- }
downloads.push_back({
BufferCopy{
.src_offset = new_offset,
@@ -601,11 +598,11 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
largest_copy = std::max(largest_copy, new_size);
constexpr u64 align_mask = ~(32ULL - 1);
const VAddr align_up_address = (cpu_addr_base + 31) & align_mask;
- const u64 difference = align_up_address - cpu_addr_base;
- if (difference > new_size) {
+ const u64 difference_base = align_up_address - cpu_addr_base;
+ if (difference_base > new_size) {
return;
}
- const u64 fixed_size = new_size - difference;
+ const u64 fixed_size = new_size - difference_base;
buffer.UnmarkRegionAsGpuModified(align_up_address, fixed_size & align_mask);
});
});
@@ -1384,16 +1381,9 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
- // HACK(Rodrigo): This is the number of bytes bound in host beyond the guest API's range.
- // It exists due to some games like Astral Chain operate out of bounds.
- // Binding the whole map range would be technically correct, but games have large maps that make
- // this approach unaffordable for now.
- static constexpr u32 arbitrary_extra_bytes = 0xc000;
- const u32 bytes_to_map_end =
- std::max(size, static_cast<u32>(gpu_memory.BytesToMapEnd(gpu_addr)));
const Binding binding{
.cpu_addr = *cpu_addr,
- .size = std::min(size + arbitrary_extra_bytes, bytes_to_map_end),
+ .size = size,
.buffer_id = BufferId{},
};
return binding;