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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-20 00:02:12 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-20 00:02:12 +0100 |
commit | e02cff2f69f9a90777f87f85f290f83fc04c16ec (patch) | |
tree | 3d83cf6cbd4e3ba7c8120e3c5dadbef925305493 /src/video_core/host_shaders | |
parent | TextureCache: Add B10G11R11 to D24S8 converter. (diff) | |
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Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/video_core/host_shaders/convert_r16g16_to_d24s8.frag | 18 |
2 files changed, 19 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index a2e046f12..1c91999d7 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -17,6 +17,7 @@ set(SHADER_FILES convert_d24s8_to_r16g16.frag convert_depth_to_float.frag convert_float_to_depth.frag + convert_r16g16_to_d24s8.frag full_screen_triangle.vert fxaa.frag fxaa.vert diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag new file mode 100644 index 000000000..7b1b914f6 --- /dev/null +++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +// #extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + vec4 color = texelFetch(color_texture, coord, 0).rgba; + uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16) + | (uint(color.g * (exp2(16) - 1.0f)) << 16); + + gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); + // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); +} |