summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
authorliamwhite <liamwhite@users.noreply.github.com>2023-01-19 20:58:53 +0100
committerGitHub <noreply@github.com>2023-01-19 20:58:53 +0100
commit475370c8f89002e3b508eb152b981a5b89049d68 (patch)
tree79a145e24f2bf5ab5baca6824cae6cd525a8d170 /src/video_core/renderer_opengl
parentMerge pull request #9623 from liamwhite/wp-oops (diff)
parentAddress feedback (diff)
downloadyuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar.gz
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar.bz2
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar.lz
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar.xz
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.tar.zst
yuzu-475370c8f89002e3b508eb152b981a5b89049d68.zip
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/blit_image.cpp59
-rw-r--r--src/video_core/renderer_opengl/blit_image.h38
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp121
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h129
8 files changed, 290 insertions, 113 deletions
diff --git a/src/video_core/renderer_opengl/blit_image.cpp b/src/video_core/renderer_opengl/blit_image.cpp
new file mode 100644
index 000000000..9a560a73b
--- /dev/null
+++ b/src/video_core/renderer_opengl/blit_image.cpp
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+
+#include "video_core/host_shaders/blit_color_float_frag.h"
+#include "video_core/host_shaders/full_screen_triangle_vert.h"
+#include "video_core/renderer_opengl/blit_image.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+
+namespace OpenGL {
+
+BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
+ : program_manager(program_manager_),
+ full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
+ blit_color_to_color_frag(
+ CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
+
+BlitImageHelper::~BlitImageHelper() = default;
+
+void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
+ const Region2D& dst_region, const Region2D& src_region,
+ const Extent3D& src_size) {
+ glEnable(GL_CULL_FACE);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ glDisable(GL_RASTERIZER_DISCARD);
+ glDisable(GL_ALPHA_TEST);
+ glDisablei(GL_BLEND, 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glCullFace(GL_BACK);
+ glFrontFace(GL_CW);
+ glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthRangeIndexed(0, 0.0, 0.0);
+
+ program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
+ glProgramUniform2f(full_screen_vert.handle, 0,
+ static_cast<float>(src_region.end.x - src_region.start.x) /
+ static_cast<float>(src_size.width),
+ static_cast<float>(src_region.end.y - src_region.start.y) /
+ static_cast<float>(src_size.height));
+ glProgramUniform2f(full_screen_vert.handle, 1,
+ static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
+ static_cast<float>(src_region.start.y) /
+ static_cast<float>(src_size.height));
+ glViewport(std::min(dst_region.start.x, dst_region.end.x),
+ std::min(dst_region.start.y, dst_region.end.y),
+ std::abs(dst_region.end.x - dst_region.start.x),
+ std::abs(dst_region.end.y - dst_region.start.y));
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
+ glBindSampler(0, src_sampler);
+ glBindTextureUnit(0, src_image_view);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+}
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/blit_image.h b/src/video_core/renderer_opengl/blit_image.h
new file mode 100644
index 000000000..5a2b12d16
--- /dev/null
+++ b/src/video_core/renderer_opengl/blit_image.h
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <glad/glad.h>
+
+#include "video_core/engines/fermi_2d.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/texture_cache/types.h"
+
+namespace OpenGL {
+
+using VideoCommon::Extent3D;
+using VideoCommon::Offset2D;
+using VideoCommon::Region2D;
+
+class ProgramManager;
+class Framebuffer;
+class ImageView;
+
+class BlitImageHelper {
+public:
+ explicit BlitImageHelper(ProgramManager& program_manager);
+ ~BlitImageHelper();
+
+ void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
+ const Region2D& dst_region, const Region2D& src_region,
+ const Extent3D& src_size);
+
+private:
+ ProgramManager& program_manager;
+
+ OGLProgram full_screen_vert;
+ OGLProgram blit_color_to_color_frag;
+};
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index cee5c3247..22ed16ebf 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
+ has_draw_texture = GLAD_GL_NV_draw_texture;
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
need_fastmath_off = is_nvidia;
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 2a72d84be..3ff8cad83 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -4,6 +4,8 @@
#pragma once
#include <cstddef>
+#include <string>
+
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h"
@@ -146,6 +148,10 @@ public:
return has_sparse_texture_2;
}
+ bool HasDrawTexture() const {
+ return has_draw_texture;
+ }
+
bool IsWarpSizePotentiallyLargerThanGuest() const {
return warp_size_potentially_larger_than_guest;
}
@@ -216,6 +222,7 @@ private:
bool has_shader_int64{};
bool has_amd_shader_half_float{};
bool has_sparse_texture_2{};
+ bool has_draw_texture{};
bool warp_size_potentially_larger_than_guest{};
bool need_fastmath_off{};
bool has_cbuf_ftou_bug{};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 181857d9c..7bced675c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
state_tracker, gpu.ShaderNotify()),
query_cache(*this), accelerate_dma(buffer_cache),
- fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
+ fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
+ blit_image(program_manager_) {}
RasterizerOpenGL::~RasterizerOpenGL() = default;
@@ -320,6 +321,47 @@ void RasterizerOpenGL::DrawIndirect() {
buffer_cache.SetDrawIndirect(nullptr);
}
+void RasterizerOpenGL::DrawTexture() {
+ MICROPROFILE_SCOPE(OpenGL_Drawing);
+
+ SCOPE_EXIT({ gpu.TickWork(); });
+ query_cache.UpdateCounters();
+
+ texture_cache.SynchronizeGraphicsDescriptors();
+ texture_cache.UpdateRenderTargets(false);
+
+ SyncState();
+
+ const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
+ const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
+ const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
+
+ if (device.HasDrawTexture()) {
+ state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
+
+ glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
+ draw_texture_state.dst_y0, draw_texture_state.dst_x1,
+ draw_texture_state.dst_y1, 0,
+ draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
+ draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
+ draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
+ draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
+ } else {
+ Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
+ .y = static_cast<s32>(draw_texture_state.dst_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
+ .y = static_cast<s32>(draw_texture_state.dst_y1)}};
+ Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
+ .y = static_cast<s32>(draw_texture_state.src_y0)},
+ Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
+ .y = static_cast<s32>(draw_texture_state.src_y1)}};
+ blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
+ sampler->Handle(), dst_region, src_region, texture.size);
+ }
+
+ ++num_queued_commands;
+}
+
void RasterizerOpenGL::DispatchCompute() {
gpu_memory->FlushCaching();
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index be4f76c18..0c45832ae 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -16,6 +16,7 @@
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_opengl/blit_image.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
@@ -70,6 +71,7 @@ public:
void Draw(bool is_indexed, u32 instance_count) override;
void DrawIndirect() override;
+ void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
@@ -224,6 +226,8 @@ private:
AccelerateDMA accelerate_dma;
FenceManagerOpenGL fence_manager;
+ BlitImageHelper blit_image;
+
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index d9c29d8b7..98841ae65 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -1,2 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <glad/glad.h>
+
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+
+namespace OpenGL {
+
+static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
+ GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
+ GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
+};
+
+ProgramManager::ProgramManager(const Device& device) {
+ glCreateProgramPipelines(1, &pipeline.handle);
+ if (device.UseAssemblyShaders()) {
+ glEnable(GL_COMPUTE_PROGRAM_NV);
+ }
+}
+
+void ProgramManager::BindComputeProgram(GLuint program) {
+ glUseProgram(program);
+ is_compute_bound = true;
+}
+
+void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
+ if (current_assembly_compute_program != program) {
+ current_assembly_compute_program = program;
+ glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
+ }
+ UnbindPipeline();
+}
+
+void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
+ static constexpr std::array<GLenum, 5> stage_enums{
+ GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
+ GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
+ };
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (current_programs[stage] != programs[stage].handle) {
+ current_programs[stage] = programs[stage].handle;
+ glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
+ }
+ }
+ BindPipeline();
+}
+
+void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
+ if (current_programs[0] != vertex) {
+ current_programs[0] = vertex;
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
+ }
+ if (current_programs[4] != fragment) {
+ current_programs[4] = fragment;
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
+ }
+ glUseProgramStages(
+ pipeline.handle,
+ GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
+ current_programs[1] = 0;
+ current_programs[2] = 0;
+ current_programs[3] = 0;
+
+ if (current_stage_mask != 0) {
+ current_stage_mask = 0;
+ for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
+ glDisable(program_type);
+ }
+ }
+ BindPipeline();
+}
+
+void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
+ u32 stage_mask) {
+ const u32 changed_mask = current_stage_mask ^ stage_mask;
+ current_stage_mask = stage_mask;
+
+ if (changed_mask != 0) {
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (((changed_mask >> stage) & 1) != 0) {
+ if (((stage_mask >> stage) & 1) != 0) {
+ glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
+ } else {
+ glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
+ }
+ }
+ }
+ }
+ for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
+ if (current_programs[stage] != programs[stage].handle) {
+ current_programs[stage] = programs[stage].handle;
+ glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
+ }
+ }
+ UnbindPipeline();
+}
+
+void ProgramManager::RestoreGuestCompute() {}
+
+void ProgramManager::BindPipeline() {
+ if (!is_pipeline_bound) {
+ is_pipeline_bound = true;
+ glBindProgramPipeline(pipeline.handle);
+ }
+ UnbindCompute();
+}
+
+void ProgramManager::UnbindPipeline() {
+ if (is_pipeline_bound) {
+ is_pipeline_bound = false;
+ glBindProgramPipeline(0);
+ }
+ UnbindCompute();
+}
+
+void ProgramManager::UnbindCompute() {
+ if (is_compute_bound) {
+ is_compute_bound = false;
+ glUseProgram(0);
+ }
+}
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index a84f5aeb3..07ffab77f 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -6,8 +6,6 @@
#include <array>
#include <span>
-#include <glad/glad.h>
-
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -16,121 +14,28 @@ namespace OpenGL {
class ProgramManager {
static constexpr size_t NUM_STAGES = 5;
- static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
- GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
- GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
- };
-
public:
- explicit ProgramManager(const Device& device) {
- glCreateProgramPipelines(1, &pipeline.handle);
- if (device.UseAssemblyShaders()) {
- glEnable(GL_COMPUTE_PROGRAM_NV);
- }
- }
-
- void BindComputeProgram(GLuint program) {
- glUseProgram(program);
- is_compute_bound = true;
- }
-
- void BindComputeAssemblyProgram(GLuint program) {
- if (current_assembly_compute_program != program) {
- current_assembly_compute_program = program;
- glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
- }
- UnbindPipeline();
- }
-
- void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
- static constexpr std::array<GLenum, 5> stage_enums{
- GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
- GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
- };
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (current_programs[stage] != programs[stage].handle) {
- current_programs[stage] = programs[stage].handle;
- glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
- }
- }
- BindPipeline();
- }
-
- void BindPresentPrograms(GLuint vertex, GLuint fragment) {
- if (current_programs[0] != vertex) {
- current_programs[0] = vertex;
- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
- }
- if (current_programs[4] != fragment) {
- current_programs[4] = fragment;
- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
- }
- glUseProgramStages(
- pipeline.handle,
- GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
- current_programs[1] = 0;
- current_programs[2] = 0;
- current_programs[3] = 0;
-
- if (current_stage_mask != 0) {
- current_stage_mask = 0;
- for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
- glDisable(program_type);
- }
- }
- BindPipeline();
- }
+ explicit ProgramManager(const Device& device);
+
+ void BindComputeProgram(GLuint program);
+
+ void BindComputeAssemblyProgram(GLuint program);
+
+ void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
+
+ void BindPresentPrograms(GLuint vertex, GLuint fragment);
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
- u32 stage_mask) {
- const u32 changed_mask = current_stage_mask ^ stage_mask;
- current_stage_mask = stage_mask;
-
- if (changed_mask != 0) {
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (((changed_mask >> stage) & 1) != 0) {
- if (((stage_mask >> stage) & 1) != 0) {
- glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
- } else {
- glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
- }
- }
- }
- }
- for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
- if (current_programs[stage] != programs[stage].handle) {
- current_programs[stage] = programs[stage].handle;
- glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
- }
- }
- UnbindPipeline();
- }
-
- void RestoreGuestCompute() {}
+ u32 stage_mask);
+
+ void RestoreGuestCompute();
private:
- void BindPipeline() {
- if (!is_pipeline_bound) {
- is_pipeline_bound = true;
- glBindProgramPipeline(pipeline.handle);
- }
- UnbindCompute();
- }
-
- void UnbindPipeline() {
- if (is_pipeline_bound) {
- is_pipeline_bound = false;
- glBindProgramPipeline(0);
- }
- UnbindCompute();
- }
-
- void UnbindCompute() {
- if (is_compute_bound) {
- is_compute_bound = false;
- glUseProgram(0);
- }
- }
+ void BindPipeline();
+
+ void UnbindPipeline();
+
+ void UnbindCompute();
OGLPipeline pipeline;
bool is_pipeline_bound{};