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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-01-19 20:58:53 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-19 20:58:53 +0100 |
commit | 475370c8f89002e3b508eb152b981a5b89049d68 (patch) | |
tree | 79a145e24f2bf5ab5baca6824cae6cd525a8d170 /src/video_core/renderer_opengl | |
parent | Merge pull request #9623 from liamwhite/wp-oops (diff) | |
parent | Address feedback (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r-- | src/video_core/renderer_opengl/blit_image.cpp | 59 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/blit_image.h | 38 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 44 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 121 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 129 |
8 files changed, 290 insertions, 113 deletions
diff --git a/src/video_core/renderer_opengl/blit_image.cpp b/src/video_core/renderer_opengl/blit_image.cpp new file mode 100644 index 000000000..9a560a73b --- /dev/null +++ b/src/video_core/renderer_opengl/blit_image.cpp @@ -0,0 +1,59 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <algorithm> + +#include "video_core/host_shaders/blit_color_float_frag.h" +#include "video_core/host_shaders/full_screen_triangle_vert.h" +#include "video_core/renderer_opengl/blit_image.h" +#include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" + +namespace OpenGL { + +BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_) + : program_manager(program_manager_), + full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)), + blit_color_to_color_frag( + CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {} + +BlitImageHelper::~BlitImageHelper() = default; + +void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, + const Region2D& dst_region, const Region2D& src_region, + const Extent3D& src_size) { + glEnable(GL_CULL_FACE); + glDisable(GL_COLOR_LOGIC_OP); + glDisable(GL_DEPTH_TEST); + glDisable(GL_STENCIL_TEST); + glDisable(GL_POLYGON_OFFSET_FILL); + glDisable(GL_RASTERIZER_DISCARD); + glDisable(GL_ALPHA_TEST); + glDisablei(GL_BLEND, 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glCullFace(GL_BACK); + glFrontFace(GL_CW); + glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glDepthRangeIndexed(0, 0.0, 0.0); + + program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle); + glProgramUniform2f(full_screen_vert.handle, 0, + static_cast<float>(src_region.end.x - src_region.start.x) / + static_cast<float>(src_size.width), + static_cast<float>(src_region.end.y - src_region.start.y) / + static_cast<float>(src_size.height)); + glProgramUniform2f(full_screen_vert.handle, 1, + static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width), + static_cast<float>(src_region.start.y) / + static_cast<float>(src_size.height)); + glViewport(std::min(dst_region.start.x, dst_region.end.x), + std::min(dst_region.start.y, dst_region.end.y), + std::abs(dst_region.end.x - dst_region.start.x), + std::abs(dst_region.end.y - dst_region.start.y)); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer); + glBindSampler(0, src_sampler); + glBindTextureUnit(0, src_image_view); + glClear(GL_COLOR_BUFFER_BIT); + glDrawArrays(GL_TRIANGLES, 0, 3); +} +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/blit_image.h b/src/video_core/renderer_opengl/blit_image.h new file mode 100644 index 000000000..5a2b12d16 --- /dev/null +++ b/src/video_core/renderer_opengl/blit_image.h @@ -0,0 +1,38 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <glad/glad.h> + +#include "video_core/engines/fermi_2d.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/texture_cache/types.h" + +namespace OpenGL { + +using VideoCommon::Extent3D; +using VideoCommon::Offset2D; +using VideoCommon::Region2D; + +class ProgramManager; +class Framebuffer; +class ImageView; + +class BlitImageHelper { +public: + explicit BlitImageHelper(ProgramManager& program_manager); + ~BlitImageHelper(); + + void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler, + const Region2D& dst_region, const Region2D& src_region, + const Extent3D& src_size); + +private: + ProgramManager& program_manager; + + OGLProgram full_screen_vert; + OGLProgram blit_color_to_color_frag; +}; + +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index cee5c3247..22ed16ebf 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) { has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; + has_draw_texture = GLAD_GL_NV_draw_texture; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; need_fastmath_off = is_nvidia; can_report_memory = GLAD_GL_NVX_gpu_memory_info; diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 2a72d84be..3ff8cad83 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -4,6 +4,8 @@ #pragma once #include <cstddef> +#include <string> + #include "common/common_types.h" #include "core/frontend/emu_window.h" #include "shader_recompiler/stage.h" @@ -146,6 +148,10 @@ public: return has_sparse_texture_2; } + bool HasDrawTexture() const { + return has_draw_texture; + } + bool IsWarpSizePotentiallyLargerThanGuest() const { return warp_size_potentially_larger_than_guest; } @@ -216,6 +222,7 @@ private: bool has_shader_int64{}; bool has_amd_shader_half_float{}; bool has_sparse_texture_2{}; + bool has_draw_texture{}; bool warp_size_potentially_larger_than_guest{}; bool need_fastmath_off{}; bool has_cbuf_ftou_bug{}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 181857d9c..7bced675c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()), query_cache(*this), accelerate_dma(buffer_cache), - fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {} + fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache), + blit_image(program_manager_) {} RasterizerOpenGL::~RasterizerOpenGL() = default; @@ -320,6 +321,47 @@ void RasterizerOpenGL::DrawIndirect() { buffer_cache.SetDrawIndirect(nullptr); } +void RasterizerOpenGL::DrawTexture() { + MICROPROFILE_SCOPE(OpenGL_Drawing); + + SCOPE_EXIT({ gpu.TickWork(); }); + query_cache.UpdateCounters(); + + texture_cache.SynchronizeGraphicsDescriptors(); + texture_cache.UpdateRenderTargets(false); + + SyncState(); + + const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState(); + const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler); + const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture); + + if (device.HasDrawTexture()) { + state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); + + glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0, + draw_texture_state.dst_y0, draw_texture_state.dst_x1, + draw_texture_state.dst_y1, 0, + draw_texture_state.src_x0 / static_cast<float>(texture.size.width), + draw_texture_state.src_y0 / static_cast<float>(texture.size.height), + draw_texture_state.src_x1 / static_cast<float>(texture.size.width), + draw_texture_state.src_y1 / static_cast<float>(texture.size.height)); + } else { + Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0), + .y = static_cast<s32>(draw_texture_state.dst_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1), + .y = static_cast<s32>(draw_texture_state.dst_y1)}}; + Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0), + .y = static_cast<s32>(draw_texture_state.src_y0)}, + Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1), + .y = static_cast<s32>(draw_texture_state.src_y1)}}; + blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(), + sampler->Handle(), dst_region, src_region, texture.size); + } + + ++num_queued_commands; +} + void RasterizerOpenGL::DispatchCompute() { gpu_memory->FlushCaching(); ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index be4f76c18..0c45832ae 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -16,6 +16,7 @@ #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" +#include "video_core/renderer_opengl/blit_image.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_fence_manager.h" @@ -70,6 +71,7 @@ public: void Draw(bool is_indexed, u32 instance_count) override; void DrawIndirect() override; + void DrawTexture() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; @@ -224,6 +226,8 @@ private: AccelerateDMA accelerate_dma; FenceManagerOpenGL fence_manager; + BlitImageHelper blit_image; + boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices; std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids; boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles; diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index d9c29d8b7..98841ae65 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -1,2 +1,123 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later + +#include <glad/glad.h> + +#include "video_core/renderer_opengl/gl_shader_manager.h" + +namespace OpenGL { + +static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ + GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, + GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, +}; + +ProgramManager::ProgramManager(const Device& device) { + glCreateProgramPipelines(1, &pipeline.handle); + if (device.UseAssemblyShaders()) { + glEnable(GL_COMPUTE_PROGRAM_NV); + } +} + +void ProgramManager::BindComputeProgram(GLuint program) { + glUseProgram(program); + is_compute_bound = true; +} + +void ProgramManager::BindComputeAssemblyProgram(GLuint program) { + if (current_assembly_compute_program != program) { + current_assembly_compute_program = program; + glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); + } + UnbindPipeline(); +} + +void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { + static constexpr std::array<GLenum, 5> stage_enums{ + GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, + GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, + }; + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (current_programs[stage] != programs[stage].handle) { + current_programs[stage] = programs[stage].handle; + glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); + } + } + BindPipeline(); +} + +void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) { + if (current_programs[0] != vertex) { + current_programs[0] = vertex; + glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); + } + if (current_programs[4] != fragment) { + current_programs[4] = fragment; + glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); + } + glUseProgramStages( + pipeline.handle, + GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); + current_programs[1] = 0; + current_programs[2] = 0; + current_programs[3] = 0; + + if (current_stage_mask != 0) { + current_stage_mask = 0; + for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { + glDisable(program_type); + } + } + BindPipeline(); +} + +void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, + u32 stage_mask) { + const u32 changed_mask = current_stage_mask ^ stage_mask; + current_stage_mask = stage_mask; + + if (changed_mask != 0) { + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (((changed_mask >> stage) & 1) != 0) { + if (((stage_mask >> stage) & 1) != 0) { + glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); + } else { + glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); + } + } + } + } + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + if (current_programs[stage] != programs[stage].handle) { + current_programs[stage] = programs[stage].handle; + glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); + } + } + UnbindPipeline(); +} + +void ProgramManager::RestoreGuestCompute() {} + +void ProgramManager::BindPipeline() { + if (!is_pipeline_bound) { + is_pipeline_bound = true; + glBindProgramPipeline(pipeline.handle); + } + UnbindCompute(); +} + +void ProgramManager::UnbindPipeline() { + if (is_pipeline_bound) { + is_pipeline_bound = false; + glBindProgramPipeline(0); + } + UnbindCompute(); +} + +void ProgramManager::UnbindCompute() { + if (is_compute_bound) { + is_compute_bound = false; + glUseProgram(0); + } +} +} // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index a84f5aeb3..07ffab77f 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -6,8 +6,6 @@ #include <array> #include <span> -#include <glad/glad.h> - #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_resource_manager.h" @@ -16,121 +14,28 @@ namespace OpenGL { class ProgramManager { static constexpr size_t NUM_STAGES = 5; - static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ - GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, - GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, - }; - public: - explicit ProgramManager(const Device& device) { - glCreateProgramPipelines(1, &pipeline.handle); - if (device.UseAssemblyShaders()) { - glEnable(GL_COMPUTE_PROGRAM_NV); - } - } - - void BindComputeProgram(GLuint program) { - glUseProgram(program); - is_compute_bound = true; - } - - void BindComputeAssemblyProgram(GLuint program) { - if (current_assembly_compute_program != program) { - current_assembly_compute_program = program; - glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); - } - UnbindPipeline(); - } - - void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { - static constexpr std::array<GLenum, 5> stage_enums{ - GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, - GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, - }; - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (current_programs[stage] != programs[stage].handle) { - current_programs[stage] = programs[stage].handle; - glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); - } - } - BindPipeline(); - } - - void BindPresentPrograms(GLuint vertex, GLuint fragment) { - if (current_programs[0] != vertex) { - current_programs[0] = vertex; - glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); - } - if (current_programs[4] != fragment) { - current_programs[4] = fragment; - glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); - } - glUseProgramStages( - pipeline.handle, - GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); - current_programs[1] = 0; - current_programs[2] = 0; - current_programs[3] = 0; - - if (current_stage_mask != 0) { - current_stage_mask = 0; - for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { - glDisable(program_type); - } - } - BindPipeline(); - } + explicit ProgramManager(const Device& device); + + void BindComputeProgram(GLuint program); + + void BindComputeAssemblyProgram(GLuint program); + + void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs); + + void BindPresentPrograms(GLuint vertex, GLuint fragment); void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, - u32 stage_mask) { - const u32 changed_mask = current_stage_mask ^ stage_mask; - current_stage_mask = stage_mask; - - if (changed_mask != 0) { - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (((changed_mask >> stage) & 1) != 0) { - if (((stage_mask >> stage) & 1) != 0) { - glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); - } else { - glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); - } - } - } - } - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - if (current_programs[stage] != programs[stage].handle) { - current_programs[stage] = programs[stage].handle; - glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); - } - } - UnbindPipeline(); - } - - void RestoreGuestCompute() {} + u32 stage_mask); + + void RestoreGuestCompute(); private: - void BindPipeline() { - if (!is_pipeline_bound) { - is_pipeline_bound = true; - glBindProgramPipeline(pipeline.handle); - } - UnbindCompute(); - } - - void UnbindPipeline() { - if (is_pipeline_bound) { - is_pipeline_bound = false; - glBindProgramPipeline(0); - } - UnbindCompute(); - } - - void UnbindCompute() { - if (is_compute_bound) { - is_compute_bound = false; - glUseProgram(0); - } - } + void BindPipeline(); + + void UnbindPipeline(); + + void UnbindCompute(); OGLPipeline pipeline; bool is_pipeline_bound{}; |