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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-18 07:25:28 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-18 07:25:28 +0100
commita1b1ea47ed22cc716243738023da2b6ceb2f7a46 (patch)
treec9cc3956d2aa69ac98256ad8273c6c277dd6fa06 /src/video_core/renderer_opengl
parentMerge pull request #2020 from otaviopace/remove-spaces (diff)
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Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 73567eb8c..27d259f51 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -365,7 +365,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
// clip distances only when it's written by a shader stage.
for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
- clip_distances[i] |= shader->GetShaderEntries().clip_distances[i];
+ clip_distances[i] = clip_distances[i] || shader->GetShaderEntries().clip_distances[i];
}
// When VertexA is enabled, we have dual vertex shaders