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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-21 04:05:42 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-15 21:54:50 +0100 |
commit | e3f1233ce13d82623173d690a6aa7819d68f069e (patch) | |
tree | b2c02448aede72d7482c16c20f77e1e9e7864a42 /src/video_core/shader | |
parent | shader_decode: Implement FADD32I (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/memory.cpp | 40 |
1 files changed, 39 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index d6086004b..30e2b33a3 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -9,14 +9,52 @@ namespace VideoCommon::Shader { +using Tegra::Shader::Attribute; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; +using Tegra::Shader::Register; u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - UNIMPLEMENTED(); + switch (opcode->get().GetId()) { + case OpCode::Id::LD_A: { + // Note: Shouldn't this be interp mode flat? As in no interpolation made. + UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex, + "Indirect attribute loads are not supported"); + UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0, + "Unaligned attribute loads are not supported"); + + Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective, + Tegra::Shader::IpaSampleMode::Default}; + + u64 next_element = instr.attribute.fmt20.element; + auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value()); + + const auto LoadNextElement = [&](u32 reg_offset) { + const Node buffer = GetRegister(instr.gpr39); + const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index), + next_element, input_mode, buffer); + + SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute); + + // Load the next attribute element into the following register. If the element + // to load goes beyond the vec4 size, load the first element of the next + // attribute. + next_element = (next_element + 1) % 4; + next_index = next_index + (next_element == 0 ? 1 : 0); + }; + + const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1; + for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) { + LoadNextElement(reg_offset); + } + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); + } return pc; } |