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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-05-08 05:13:05 +0200 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-21 02:36:12 +0200 |
commit | 324e470879e63423844a687f7d675a0536006f07 (patch) | |
tree | f64ad5cab4dc4f6ba1c63c9d34fc356b64b63b31 /src/video_core | |
parent | surface_view: Add constructor for ViewParams (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 70 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.cpp | 78 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.h | 13 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 19 |
7 files changed, 93 insertions, 100 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 77ac963b4..d0e7b61e7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -747,9 +747,7 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) { MICROPROFILE_SCOPE(OpenGL_Blits); - const auto src_surface{texture_cache.GetFermiSurface(src)}; - const auto dst_surface{texture_cache.GetFermiSurface(dst)}; - // blitter.Blit(src_surface, dst_surface, src_rect, dst_rect); + texture_cache.DoFermiCopy(src, dst, src_rect, dst_rect); return true; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 5c37d3bfa..d872e5110 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -208,7 +208,6 @@ private: static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; - SurfaceBlitter blitter; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index c6990ad21..a58e3a816 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -9,6 +9,7 @@ #include "core/core.h" #include "video_core/morton.h" #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/texture_cache/texture_cache.h" @@ -23,6 +24,7 @@ using VideoCore::MortonSwizzleMode; using VideoCore::Surface::ComponentType; using VideoCore::Surface::PixelFormat; using VideoCore::Surface::SurfaceTarget; +using VideoCore::Surface::SurfaceType; MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128)); MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128)); @@ -422,7 +424,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const { TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer) - : TextureCacheBase{system, rasterizer} {} + : TextureCacheBase{system, rasterizer} { + src_framebuffer.Create(); + dst_framebuffer.Create(); +} TextureCacheOpenGL::~TextureCacheOpenGL() = default; @@ -443,4 +448,67 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface, copy_params.depth); } +void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface, + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) { + const auto& src_params{src_surface->GetSurfaceParams()}; + const auto& dst_params{dst_surface->GetSurfaceParams()}; + + OpenGLState prev_state{OpenGLState::GetCurState()}; + SCOPE_EXIT({ prev_state.Apply(); }); + + OpenGLState state; + state.draw.read_framebuffer = src_framebuffer.handle; + state.draw.draw_framebuffer = dst_framebuffer.handle; + state.ApplyFramebufferState(); + + u32 buffers{}; + + UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D); + UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D); + + const GLuint src_texture{src_surface->GetTexture()}; + const GLuint dst_texture{dst_surface->GetTexture()}; + + if (src_params.type == SurfaceType::ColorTexture) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + src_texture, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + dst_texture, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + buffers = GL_COLOR_BUFFER_BIT; + } else if (src_params.type == SurfaceType::Depth) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, + 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, + 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + buffers = GL_DEPTH_BUFFER_BIT; + } else if (src_params.type == SurfaceType::DepthStencil) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + src_texture, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + dst_texture, 0); + + buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + } + + glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, + dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, + buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 083b5406b..1ad01137b 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -128,8 +128,16 @@ public: protected: Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override; + void ImageCopy(Surface src_surface, Surface dst_surface, const VideoCommon::CopyParams& copy_params) override; + + void ImageBlit(Surface src_surface, Surface dst_surface, const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) override; + +private: + OGLFramebuffer src_framebuffer; + OGLFramebuffer dst_framebuffer; }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index a9fa539a5..68c36988d 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -9,19 +9,10 @@ #include "common/assert.h" #include "common/common_types.h" #include "common/scope_exit.h" -#include "video_core/renderer_opengl/gl_state.h" -#include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" -#include "video_core/surface.h" namespace OpenGL { -using Tegra::Shader::TextureType; -using Tegra::Texture::SwizzleSource; - -using VideoCore::Surface::SurfaceTarget; -using VideoCore::Surface::SurfaceType; - BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; @@ -49,75 +40,6 @@ void BindBuffersRangePushBuffer::Bind() const { sizes.data()); } -SurfaceBlitter::SurfaceBlitter() { - src_framebuffer.Create(); - dst_framebuffer.Create(); -} - -SurfaceBlitter::~SurfaceBlitter() = default; - -void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect, - const Common::Rectangle<u32>& dst_rect) const { - const auto& src_params{src->GetSurfaceParams()}; - const auto& dst_params{dst->GetSurfaceParams()}; - - OpenGLState prev_state{OpenGLState::GetCurState()}; - SCOPE_EXIT({ prev_state.Apply(); }); - - OpenGLState state; - state.draw.read_framebuffer = src_framebuffer.handle; - state.draw.draw_framebuffer = dst_framebuffer.handle; - state.ApplyFramebufferState(); - - u32 buffers{}; - - UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D); - UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D); - - const GLuint src_texture{src->GetTexture()}; - const GLuint dst_texture{dst->GetTexture()}; - - if (src_params.type == SurfaceType::ColorTexture) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - src_texture, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - dst_texture, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, - 0); - - buffers = GL_COLOR_BUFFER_BIT; - } else if (src_params.type == SurfaceType::Depth) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, - 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, - 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); - - buffers = GL_DEPTH_BUFFER_BIT; - } else if (src_params.type == SurfaceType::DepthStencil) { - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - src_texture, 0); - - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - dst_texture, 0); - - buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } - - glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, - dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, - buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); -} - void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { // We don't need to throw an error as this is just for debugging diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index 8977d2383..77e8d53ba 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -34,19 +34,6 @@ private: std::vector<GLsizeiptr> sizes; }; -class SurfaceBlitter { -public: - explicit SurfaceBlitter(); - ~SurfaceBlitter(); - - void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect, - const Common::Rectangle<u32>& dst_rect) const; - -private: - OGLFramebuffer src_framebuffer; - OGLFramebuffer dst_framebuffer; -}; - void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {}); } // namespace OpenGL diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c9a648bbd..bb5a50ab9 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -15,6 +15,7 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/math_util.h" #include "core/memory.h" #include "video_core/engines/fermi_2d.h" #include "video_core/engines/maxwell_3d.h" @@ -142,10 +143,11 @@ public: } } - TView GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) { - SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config); - const GPUVAddr gpu_addr = config.Address(); - return GetSurface(gpu_addr, params, true).second; + void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config, + const Tegra::Engines::Fermi2D::Regs::Surface& dst_config, + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) { + ImageBlit(GetFermiSurface(src_config), GetFermiSurface(dst_config), src_rect, dst_rect); } TSurface TryFindFramebufferSurface(const u8* host_ptr) { @@ -183,6 +185,9 @@ protected: virtual void ImageCopy(TSurface src_surface, TSurface dst_surface, const CopyParams& copy_params) = 0; + virtual void ImageBlit(TSurface src, TSurface dst, const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) = 0; + void Register(TSurface surface) { const GPUVAddr gpu_addr = surface->GetGpuAddr(); const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr)); @@ -223,6 +228,12 @@ protected: return new_surface; } + TSurface GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) { + SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config); + const GPUVAddr gpu_addr = config.Address(); + return GetSurface(gpu_addr, params, true).first; + } + Core::System& system; private: |