diff options
author | bunnei <bunneidev@gmail.com> | 2020-02-08 04:06:57 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-08 04:06:57 +0100 |
commit | 90df4b8e2b07be217b8fc2d08b766577710b3945 (patch) | |
tree | 72d14549e5b0ab0e8de836ece410667b278c2a2f /src/video_core | |
parent | Merge pull request #3381 from bunnei/ipc-fix (diff) | |
parent | shader/shift: Implement SHIFT_RIGHT_{IMM,R} (diff) | |
download | yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar.gz yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar.bz2 yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar.lz yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar.xz yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.tar.zst yuzu-90df4b8e2b07be217b8fc2d08b766577710b3945.zip |
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 20 | ||||
-rw-r--r-- | src/video_core/shader/decode/shift.cpp | 113 |
2 files changed, 122 insertions, 11 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 81b6d9eff..402869fde 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -624,6 +624,19 @@ enum class ShuffleOperation : u64 { Bfly = 3, // shuffleXorNV }; +enum class ShfType : u64 { + Bits32 = 0, + U64 = 2, + S64 = 3, +}; + +enum class ShfXmode : u64 { + None = 0, + HI = 1, + X = 2, + XHI = 3, +}; + union Instruction { constexpr Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -776,6 +789,13 @@ union Instruction { } shr; union { + BitField<37, 2, ShfType> type; + BitField<48, 2, ShfXmode> xmode; + BitField<50, 1, u64> wrap; + BitField<20, 6, u64> immediate; + } shf; + + union { BitField<39, 5, u64> shift_amount; BitField<48, 1, u64> negate_b; BitField<49, 1, u64> negate_a; diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp index d419e9c45..3b391d3e6 100644 --- a/src/video_core/shader/decode/shift.cpp +++ b/src/video_core/shader/decode/shift.cpp @@ -10,8 +10,80 @@ namespace VideoCommon::Shader { +using std::move; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; +using Tegra::Shader::ShfType; +using Tegra::Shader::ShfXmode; + +namespace { + +Node IsFull(Node shift) { + return Operation(OperationCode::LogicalIEqual, move(shift), Immediate(32)); +} + +Node Shift(OperationCode opcode, Node value, Node shift) { + Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32)); + Node shifted = Operation(opcode, move(value), shift); + return Operation(OperationCode::Select, IsFull(move(shift)), Immediate(0), move(shifted)); +} + +Node ClampShift(Node shift, s32 size = 32) { + shift = Operation(OperationCode::IMax, move(shift), Immediate(0)); + return Operation(OperationCode::IMin, move(shift), Immediate(size)); +} + +Node WrapShift(Node shift, s32 size = 32) { + return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1)); +} + +Node ShiftRight(Node low, Node high, Node shift, Node low_shift, ShfType type) { + // These values are used when the shift value is less than 32 + Node less_low = Shift(OperationCode::ILogicalShiftRight, low, shift); + Node less_high = Shift(OperationCode::ILogicalShiftLeft, high, low_shift); + Node less = Operation(OperationCode::IBitwiseOr, move(less_high), move(less_low)); + + if (type == ShfType::Bits32) { + // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits + return Operation(OperationCode::Select, IsFull(move(shift)), move(high), move(less)); + } + + // And these when it's larger than or 32 + const bool is_signed = type == ShfType::S64; + const auto opcode = SignedToUnsignedCode(OperationCode::IArithmeticShiftRight, is_signed); + Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); + Node greater = Shift(opcode, high, move(reduced)); + + Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); + Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); + + Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); + return Operation(OperationCode::Select, move(is_zero), move(high), move(value)); +} + +Node ShiftLeft(Node low, Node high, Node shift, Node low_shift, ShfType type) { + // These values are used when the shift value is less than 32 + Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift); + Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift); + Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high)); + + if (type == ShfType::Bits32) { + // On 32 bit shifts we are either full (shifting 32) or shifting less than 32 bits + return Operation(OperationCode::Select, IsFull(move(shift)), move(low), move(less)); + } + + // And these when it's larger than or 32 + Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32)); + Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced)); + + Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32)); + Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0)); + + Node value = Operation(OperationCode::Select, move(is_less), move(less), move(greater)); + return Operation(OperationCode::Select, move(is_zero), move(high), move(value)); +} + +} // Anonymous namespace u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; @@ -28,29 +100,48 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) { } }(); - switch (opcode->get().GetId()) { + switch (const auto opid = opcode->get().GetId(); opid) { case OpCode::Id::SHR_C: case OpCode::Id::SHR_R: case OpCode::Id::SHR_IMM: { - if (instr.shr.wrap) { - op_b = Operation(OperationCode::UBitwiseAnd, std::move(op_b), Immediate(0x1f)); - } else { - op_b = Operation(OperationCode::IMax, std::move(op_b), Immediate(0)); - op_b = Operation(OperationCode::IMin, std::move(op_b), Immediate(31)); - } + op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b)); Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed, - std::move(op_a), std::move(op_b)); + move(op_a), move(op_b)); SetInternalFlagsFromInteger(bb, value, instr.generates_cc); - SetRegister(bb, instr.gpr0, std::move(value)); + SetRegister(bb, instr.gpr0, move(value)); break; } case OpCode::Id::SHL_C: case OpCode::Id::SHL_R: case OpCode::Id::SHL_IMM: { - const Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b); + Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b); SetInternalFlagsFromInteger(bb, value, instr.generates_cc); - SetRegister(bb, instr.gpr0, value); + SetRegister(bb, instr.gpr0, move(value)); + break; + } + case OpCode::Id::SHF_RIGHT_R: + case OpCode::Id::SHF_RIGHT_IMM: + case OpCode::Id::SHF_LEFT_R: + case OpCode::Id::SHF_LEFT_IMM: { + UNIMPLEMENTED_IF(instr.generates_cc); + UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}", + static_cast<int>(instr.shf.xmode.Value())); + + if (instr.is_b_imm) { + op_b = Immediate(static_cast<u32>(instr.shf.immediate)); + } + const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64; + Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size); + + Node negated_shift = Operation(OperationCode::INegate, shift); + Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32)); + + const bool is_right = opid == OpCode::Id::SHF_RIGHT_R || opid == OpCode::Id::SHF_RIGHT_IMM; + Node value = (is_right ? ShiftRight : ShiftLeft)( + move(op_a), GetRegister(instr.gpr39), move(shift), move(low_shift), instr.shf.type); + + SetRegister(bb, instr.gpr0, move(value)); break; } default: |