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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 07:50:37 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-01-09 07:50:37 +0100 |
commit | 13021b534c0755c94be27b98f85c24fbc4172eb3 (patch) | |
tree | e7060b43962479636e8466b30dbe8287ff1c1a64 /src | |
parent | Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 4b14cdf58..cd984f763 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -794,14 +794,10 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4) { - const auto [coord_offsets, size, wrap_value, - diff_value] = [is_tld4]() -> std::tuple<std::array<u32, 3>, u32, s32, s32> { - if (is_tld4) { - return {{0, 8, 16}, 6, 32, 64}; - } else { - return {{0, 4, 8}, 4, 8, 16}; - } - }(); + const std::array coord_offsets = is_tld4 ? std::array{0U, 8U, 16U} : std::array{0U, 4U, 8U}; + const u32 size = is_tld4 ? 6 : 4; + const s32 wrap_value = is_tld4 ? 32 : 8; + const s32 diff_value = is_tld4 ? 64 : 16; const u32 mask = (1U << size) - 1; std::vector<Node> aoffi; @@ -814,7 +810,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor LOG_WARNING(HW_GPU, "AOFFI constant folding failed, some hardware might have graphical issues"); for (std::size_t coord = 0; coord < coord_count; ++coord) { - const Node value = BitfieldExtract(aoffi_reg, coord_offsets.at(coord), size); + const Node value = BitfieldExtract(aoffi_reg, coord_offsets[coord], size); const Node condition = Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(wrap_value)); const Node negative = Operation(OperationCode::IAdd, value, Immediate(-diff_value)); @@ -824,7 +820,7 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor } for (std::size_t coord = 0; coord < coord_count; ++coord) { - s32 value = (*aoffi_immediate >> coord_offsets.at(coord)) & mask; + s32 value = (*aoffi_immediate >> coord_offsets[coord]) & mask; if (value >= wrap_value) { value -= diff_value; } |