diff options
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 16 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 8 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 13 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 12 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 6 |
5 files changed, 31 insertions, 24 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index df4e9b799..451fd8077 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -118,7 +118,7 @@ void GlobalScheduler::SelectThread(u32 core) { * YieldThread takes a thread and moves it to the back of the it's priority list * This operation can be redundant and no scheduling is changed if marked as so. */ -void GlobalScheduler::YieldThread(Thread* yielding_thread) { +bool GlobalScheduler::YieldThread(Thread* yielding_thread) { // Note: caller should use critical section, etc. const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); const u32 priority = yielding_thread->GetPriority(); @@ -129,7 +129,7 @@ void GlobalScheduler::YieldThread(Thread* yielding_thread) { scheduled_queue[core_id].yield(priority); Thread* winner = scheduled_queue[core_id].front(priority); - AskForReselectionOrMarkRedundant(yielding_thread, winner); + return AskForReselectionOrMarkRedundant(yielding_thread, winner); } /* @@ -138,7 +138,7 @@ void GlobalScheduler::YieldThread(Thread* yielding_thread) { * a better priority than the next thread in the core. * This operation can be redundant and no scheduling is changed if marked as so. */ -void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { +bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); @@ -186,7 +186,7 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { winner = next_thread; } - AskForReselectionOrMarkRedundant(yielding_thread, winner); + return AskForReselectionOrMarkRedundant(yielding_thread, winner); } /* @@ -195,7 +195,7 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { * a suggested thread is obtained instead. * This operation can be redundant and no scheduling is changed if marked as so. */ -void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { +bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. Thread* winner = nullptr; @@ -235,7 +235,7 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread } } - AskForReselectionOrMarkRedundant(yielding_thread, winner); + return AskForReselectionOrMarkRedundant(yielding_thread, winner); } void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) { @@ -248,13 +248,15 @@ void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) { scheduled_queue[core].add(thread, priority, false); } -void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) { +bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) { if (current_thread == winner) { // TODO(blinkhawk): manage redundant operations, this is not implemented. // as its mostly an optimization. // current_thread->SetRedundantSchedulerOperation(); + return true; } else { reselection_pending.store(true, std::memory_order_release); + return false; } } diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 1c9d8a30f..8fcc86bae 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -115,7 +115,7 @@ public: * YieldThread takes a thread and moves it to the back of the it's priority list * This operation can be redundant and no scheduling is changed if marked as so. */ - void YieldThread(Thread* thread); + bool YieldThread(Thread* thread); /* * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list. @@ -123,7 +123,7 @@ public: * a better priority than the next thread in the core. * This operation can be redundant and no scheduling is changed if marked as so. */ - void YieldThreadAndBalanceLoad(Thread* thread); + bool YieldThreadAndBalanceLoad(Thread* thread); /* * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue @@ -131,7 +131,7 @@ public: * a suggested thread is obtained instead. * This operation can be redundant and no scheduling is changed if marked as so. */ - void YieldThreadAndWaitForLoadBalancing(Thread* thread); + bool YieldThreadAndWaitForLoadBalancing(Thread* thread); u32 CpuCoresCount() const { return NUM_CPU_CORES; @@ -146,7 +146,7 @@ public: } private: - void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner); + bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner); static constexpr u32 min_regular_priority = 2; std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue; diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index d520ed033..bd67fc96d 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -1556,17 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) { auto& scheduler = system.CurrentScheduler(); auto* const current_thread = scheduler.GetCurrentThread(); + bool redundant = false; if (nanoseconds <= 0) { switch (static_cast<SleepType>(nanoseconds)) { case SleepType::YieldWithoutLoadBalancing: - current_thread->YieldSimple(); + redundant = current_thread->YieldSimple(); break; case SleepType::YieldWithLoadBalancing: - current_thread->YieldAndBalanceLoad(); + redundant = current_thread->YieldAndBalanceLoad(); break; case SleepType::YieldAndWaitForLoadBalancing: - current_thread->YieldAndWaitForLoadBalancing(); + redundant = current_thread->YieldAndWaitForLoadBalancing(); break; default: UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds); @@ -1575,7 +1576,11 @@ static void SleepThread(Core::System& system, s64 nanoseconds) { current_thread->Sleep(nanoseconds); } - system.PrepareReschedule(current_thread->GetProcessorID()); + if (redundant) { + system.CoreTiming().Idle(); + } else { + system.PrepareReschedule(current_thread->GetProcessorID()); + } } /// Wait process wide key atomic diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 8cf0a7ec7..ae62609e3 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -373,19 +373,19 @@ void Thread::Sleep(s64 nanoseconds) { WakeAfterDelay(nanoseconds); } -void Thread::YieldSimple() { +bool Thread::YieldSimple() { auto& scheduler = kernel.GlobalScheduler(); - scheduler.YieldThread(this); + return scheduler.YieldThread(this); } -void Thread::YieldAndBalanceLoad() { +bool Thread::YieldAndBalanceLoad() { auto& scheduler = kernel.GlobalScheduler(); - scheduler.YieldThreadAndBalanceLoad(this); + return scheduler.YieldThreadAndBalanceLoad(this); } -void Thread::YieldAndWaitForLoadBalancing() { +bool Thread::YieldAndWaitForLoadBalancing() { auto& scheduler = kernel.GlobalScheduler(); - scheduler.YieldThreadAndWaitForLoadBalancing(this); + return scheduler.YieldThreadAndWaitForLoadBalancing(this); } void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index bf0cae959..88255099f 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -408,13 +408,13 @@ public: void Sleep(s64 nanoseconds); /// Yields this thread without rebalancing loads. - void YieldSimple(); + bool YieldSimple(); /// Yields this thread and does a load rebalancing. - void YieldAndBalanceLoad(); + bool YieldAndBalanceLoad(); /// Yields this thread and if the core is left idle, loads are rebalanced - void YieldAndWaitForLoadBalancing(); + bool YieldAndWaitForLoadBalancing(); ThreadSchedStatus GetSchedulingStatus() const { return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask); |