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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index f5a592490..2c818f406 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -619,6 +619,21 @@ private:
}
}
+ if (stage != ShaderType::Geometry &&
+ (stage != ShaderType::Vertex || device.HasVertexViewportLayer())) {
+ if (ir.UsesLayer()) {
+ code.AddLine("int gl_Layer;");
+ }
+ if (ir.UsesViewportIndex()) {
+ code.AddLine("int gl_ViewportIndex;");
+ }
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
+ !device.HasVertexViewportLayer()) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
+ }
+
if (ir.UsesPointSize()) {
code.AddLine("float gl_PointSize;");
}
@@ -635,18 +650,13 @@ private:
code.AddLine("}};");
code.AddNewLine();
- if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
+ if (stage == ShaderType::Geometry) {
if (ir.UsesLayer()) {
code.AddLine("out int gl_Layer;");
}
if (ir.UsesViewportIndex()) {
code.AddLine("out int gl_ViewportIndex;");
}
- } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
- !device.HasVertexViewportLayer()) {
- LOG_ERROR(
- Render_OpenGL,
- "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
}
code.AddNewLine();
}