diff options
-rw-r--r-- | src/common/common_funcs.h | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 4 |
3 files changed, 4 insertions, 5 deletions
diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index 6f0604958..19a33cb57 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -9,8 +9,6 @@ #endif #include "common/common_types.h" -#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) - /// Textually concatenates two tokens. The double-expansion is required by the C preprocessor. #define CONCAT2(x, y) DO_CONCAT2(x, y) #define DO_CONCAT2(x, y) x##y diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 54b1d5d75..6204bcaaa 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -4,6 +4,7 @@ #include <algorithm> #include <cinttypes> +#include <iterator> #include "common/logging/log.h" #include "common/microprofile.h" @@ -946,7 +947,7 @@ static const FunctionDef SVC_Table[] = { }; static const FunctionDef* GetSVCInfo(u32 func_num) { - if (func_num >= ARRAY_SIZE(SVC_Table)) { + if (func_num >= std::size(SVC_Table)) { LOG_ERROR(Kernel_SVC, "unknown svc=0x%02X", func_num); return nullptr; } diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 7b8a15ed2..f91dfe36a 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <iterator> #include <glad/glad.h> -#include "common/common_funcs.h" #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_state.h" @@ -192,7 +192,7 @@ void OpenGLState::Apply() const { } // Textures - for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { + for (size_t i = 0; i < std::size(texture_units); ++i) { if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); |