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-rw-r--r--src/common/common_types.h8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/src/common/common_types.h b/src/common/common_types.h
index 4289b88d3..50cf18738 100644
--- a/src/common/common_types.h
+++ b/src/common/common_types.h
@@ -101,15 +101,15 @@ union t128 {
};
/// Rectangle data structure
-class Rect {
+class BasicRect {
public:
- Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
+ BasicRect(int x0=0, int y0=0, int x1=0, int y1=0) {
x0_ = x0;
y0_ = y0;
x1_ = x1;
y1_ = y1;
}
- ~Rect() { }
+ ~BasicRect() { }
int x0_; ///< Rect top left X-coordinate
int y0_; ///< Rect top left Y-coordinate
@@ -119,7 +119,7 @@ public:
inline u32 width() const { return abs(x1_ - x0_); }
inline u32 height() const { return abs(y1_ - y0_); }
- inline bool operator == (const Rect& val) const {
+ inline bool operator == (const BasicRect& val) const {
return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
}
};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b63a73d18..314b1a8ed 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() {
// EFB->XFB copy
// TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some
// register write We're also treating both framebuffers as a single one in OpenGL.
- Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
+ BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height);
RenderXFB(framebuffer_size, framebuffer_size);
// XFB->Window copy
@@ -76,7 +76,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
-void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
+void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) {
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 4c0b6e59d..cd0480173 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -28,7 +28,7 @@ public:
* @param src_rect Source rectangle in XFB to copy
* @param dst_rect Destination rectangle in output framebuffer to copy to
*/
- void RenderXFB(const Rect& src_rect, const Rect& dst_rect);
+ void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect);
/**
* Set the emulator window to use for renderer