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Diffstat (limited to 'src/core/tools/freezer.h')
-rw-r--r-- | src/core/tools/freezer.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/core/tools/freezer.h b/src/core/tools/freezer.h new file mode 100644 index 000000000..b58de5472 --- /dev/null +++ b/src/core/tools/freezer.h @@ -0,0 +1,82 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <mutex> +#include <optional> +#include <vector> +#include "common/common_types.h" + +namespace Core::Timing { +class CoreTiming; +struct EventType; +} // namespace Core::Timing + +namespace Tools { + +/** + * This class allows the user to prevent an application from writing new values to certain memory + * locations. This has a variety of uses when attempting to reverse a game. + * + * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the + * memory address that the game uses to store Mario's health so when he takes damage (and the game + * tries to write the new health value to memory), the value won't change. + */ +class Freezer { +public: + struct Entry { + VAddr address; + u32 width; + u64 value; + }; + + explicit Freezer(Core::Timing::CoreTiming& core_timing); + ~Freezer(); + + // Enables or disables the entire memory freezer. + void SetActive(bool active); + + // Returns whether or not the freezer is active. + bool IsActive() const; + + // Removes all entries from the freezer. + void Clear(); + + // Freezes a value to its current memory address. The value the memory is kept at will be the + // value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes). + u64 Freeze(VAddr address, u32 width); + + // Unfreezes the memory value at address. If the address isn't frozen, this is a no-op. + void Unfreeze(VAddr address); + + // Returns whether or not the address is frozen. + bool IsFrozen(VAddr address) const; + + // Sets the value that address should be frozen to. This doesn't change the width set by using + // Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op. + void SetFrozenValue(VAddr address, u64 value); + + // Returns the entry corresponding to the address if the address is frozen, otherwise + // std::nullopt. + std::optional<Entry> GetEntry(VAddr address) const; + + // Returns all the entries in the freezer, an empty vector means nothing is frozen. + std::vector<Entry> GetEntries() const; + +private: + void FrameCallback(u64 userdata, s64 cycles_late); + void FillEntryReads(); + + std::atomic_bool active{false}; + + mutable std::mutex entries_mutex; + std::vector<Entry> entries; + + Core::Timing::EventType* event; + Core::Timing::CoreTiming& core_timing; +}; + +} // namespace Tools |