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Diffstat (limited to 'src/input_common/drivers/android.h')
-rw-r--r-- | src/input_common/drivers/android.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/input_common/drivers/android.h b/src/input_common/drivers/android.h new file mode 100644 index 000000000..3f01817f6 --- /dev/null +++ b/src/input_common/drivers/android.h @@ -0,0 +1,54 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "input_common/input_engine.h" + +namespace InputCommon { + +/** + * A virtual controller that is always assigned to the game input + */ +class Android final : public InputEngine { +public: + explicit Android(std::string input_engine_); + + /** + * Registers controller number to accept new inputs + * @param controller_number the controller number that will take this action + */ + void RegisterController(std::size_t controller_number); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param controller_number the controller number that will take this action + * @param button_id the id of the button + * @param value indicates if the button is pressed or not + */ + void SetButtonState(std::size_t controller_number, int button_id, bool value); + + /** + * Sets the status of a analog input to a specific player index + * @param controller_number the controller number that will take this action + * @param axis_id the id of the axis to move + * @param value the analog position of the axis + */ + void SetAxisState(std::size_t controller_number, int axis_id, float value); + + /** + * Sets the status of the motion sensor to a specific player index + * @param controller_number the controller number that will take this action + * @param delta_timestamp time passed since last reading + * @param gyro_x,gyro_y,gyro_z the gyro sensor readings + * @param accel_x,accel_y,accel_z the accelerometer reading + */ + void SetMotionState(std::size_t controller_number, u64 delta_timestamp, float gyro_x, + float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z); + +private: + /// Returns the correct identifier corresponding to the player index + PadIdentifier GetIdentifier(std::size_t controller_number) const; +}; + +} // namespace InputCommon |