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diff --git a/src/network/room.h b/src/network/room.h
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+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <string>
+#include <vector>
+#include "common/common_types.h"
+#include "network/verify_user.h"
+
+namespace Network {
+
+constexpr u32 network_version = 4; ///< The version of this Room and RoomMember
+
+constexpr u16 DefaultRoomPort = 24872;
+
+constexpr u32 MaxMessageSize = 500;
+
+/// Maximum number of concurrent connections allowed to this room.
+static constexpr u32 MaxConcurrentConnections = 254;
+
+constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
+
+struct RoomInformation {
+ std::string name; ///< Name of the server
+ std::string description; ///< Server description
+ u32 member_slots; ///< Maximum number of members in this room
+ u16 port; ///< The port of this room
+ std::string preferred_game; ///< Game to advertise that you want to play
+ u64 preferred_game_id; ///< Title ID for the advertised game
+ std::string host_username; ///< Forum username of the host
+ bool enable_citra_mods; ///< Allow Citra Moderators to moderate on this room
+};
+
+struct GameInfo {
+ std::string name{""};
+ u64 id{0};
+};
+
+using MacAddress = std::array<u8, 6>;
+/// A special MAC address that tells the room we're joining to assign us a MAC address
+/// automatically.
+constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// 802.11 broadcast MAC address
+constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// The different types of messages that can be sent. The first byte of each packet defines the type
+enum RoomMessageTypes : u8 {
+ IdJoinRequest = 1,
+ IdJoinSuccess,
+ IdRoomInformation,
+ IdSetGameInfo,
+ IdWifiPacket,
+ IdChatMessage,
+ IdNameCollision,
+ IdMacCollision,
+ IdVersionMismatch,
+ IdWrongPassword,
+ IdCloseRoom,
+ IdRoomIsFull,
+ IdConsoleIdCollision,
+ IdStatusMessage,
+ IdHostKicked,
+ IdHostBanned,
+ /// Moderation requests
+ IdModKick,
+ IdModBan,
+ IdModUnban,
+ IdModGetBanList,
+ // Moderation responses
+ IdModBanListResponse,
+ IdModPermissionDenied,
+ IdModNoSuchUser,
+ IdJoinSuccessAsMod,
+};
+
+/// Types of system status messages
+enum StatusMessageTypes : u8 {
+ IdMemberJoin = 1, ///< Member joining
+ IdMemberLeave, ///< Member leaving
+ IdMemberKicked, ///< A member is kicked from the room
+ IdMemberBanned, ///< A member is banned from the room
+ IdAddressUnbanned, ///< A username / ip address is unbanned from the room
+};
+
+/// This is what a server [person creating a server] would use.
+class Room final {
+public:
+ enum class State : u8 {
+ Open, ///< The room is open and ready to accept connections.
+ Closed, ///< The room is not opened and can not accept connections.
+ };
+
+ struct Member {
+ std::string nickname; ///< The nickname of the member.
+ std::string username; ///< The web services username of the member. Can be empty.
+ std::string display_name; ///< The web services display name of the member. Can be empty.
+ std::string avatar_url; ///< Url to the member's avatar. Can be empty.
+ GameInfo game_info; ///< The current game of the member
+ MacAddress mac_address; ///< The assigned mac address of the member.
+ };
+
+ Room();
+ ~Room();
+
+ /**
+ * Gets the current state of the room.
+ */
+ State GetState() const;
+
+ /**
+ * Gets the room information of the room.
+ */
+ const RoomInformation& GetRoomInformation() const;
+
+ /**
+ * Gets the verify UID of this room.
+ */
+ std::string GetVerifyUID() const;
+
+ /**
+ * Gets a list of the mbmers connected to the room.
+ */
+ std::vector<Member> GetRoomMemberList() const;
+
+ /**
+ * Checks if the room is password protected
+ */
+ bool HasPassword() const;
+
+ using UsernameBanList = std::vector<std::string>;
+ using IPBanList = std::vector<std::string>;
+
+ using BanList = std::pair<UsernameBanList, IPBanList>;
+
+ /**
+ * Creates the socket for this room. Will bind to default address if
+ * server is empty string.
+ */
+ bool Create(const std::string& name, const std::string& description = "",
+ const std::string& server = "", u16 server_port = DefaultRoomPort,
+ const std::string& password = "",
+ const u32 max_connections = MaxConcurrentConnections,
+ const std::string& host_username = "", const std::string& preferred_game = "",
+ u64 preferred_game_id = 0,
+ std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
+ const BanList& ban_list = {}, bool enable_citra_mods = false);
+
+ /**
+ * Sets the verification GUID of the room.
+ */
+ void SetVerifyUID(const std::string& uid);
+
+ /**
+ * Gets the ban list (including banned forum usernames and IPs) of the room.
+ */
+ BanList GetBanList() const;
+
+ /**
+ * Destroys the socket
+ */
+ void Destroy();
+
+private:
+ class RoomImpl;
+ std::unique_ptr<RoomImpl> room_impl;
+};
+
+} // namespace Network