summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/main.cpp95
1 files changed, 0 insertions, 95 deletions
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
deleted file mode 100644
index 72565f477..000000000
--- a/src/shader_recompiler/main.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <chrono>
-#include <filesystem>
-
-#include <fmt/format.h>
-
-#include "shader_recompiler/backend/spirv/emit_spirv.h"
-#include "shader_recompiler/file_environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/control_flow.h"
-#include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/frontend/maxwell/program.h"
-#include "shader_recompiler/frontend/maxwell/translate/translate.h"
-
-using namespace Shader;
-using namespace Shader::Maxwell;
-
-template <typename Func>
-static void ForEachFile(const std::filesystem::path& path, Func&& func) {
- std::filesystem::directory_iterator end;
- for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
- if (std::filesystem::is_directory(*it)) {
- ForEachFile(*it, func);
- } else {
- func(*it);
- }
- }
-}
-
-void RunDatabase() {
- std::vector<std::unique_ptr<FileEnvironment>> map;
- ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
- map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
- });
- ObjectPool<Flow::Block> block_pool;
- using namespace std::chrono;
- auto t0 = high_resolution_clock::now();
- int N = 1;
- int n = 0;
- for (int i = 0; i < N; ++i) {
- for (auto& env : map) {
- ++n;
- // fmt::print(stdout, "Decoding {}\n", path.string());
-
- const Location start_address{0};
- block_pool.ReleaseContents();
- Flow::CFG cfg{*env, block_pool, start_address};
- // fmt::print(stdout, "{}\n", cfg->Dot());
- // IR::Program program{env, cfg};
- // Optimize(program);
- // const std::string code{EmitGLASM(program)};
- }
- }
- auto t = high_resolution_clock::now();
- fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
-}
-
-static constexpr Profile PROFILE{
- .unified_descriptor_binding = true,
- .support_float_controls = true,
- .support_separate_denorm_behavior = true,
- .support_separate_rounding_mode = true,
- .support_fp16_denorm_preserve = true,
- .support_fp32_denorm_preserve = true,
- .support_fp16_denorm_flush = true,
- .support_fp32_denorm_flush = true,
-};
-
-int main() {
- // RunDatabase();
-
- ObjectPool<Flow::Block> flow_block_pool;
- ObjectPool<IR::Inst> inst_pool;
- ObjectPool<IR::Block> block_pool;
-
- // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
- FileEnvironment env{"D:\\Shaders\\shader.bin"};
- block_pool.ReleaseContents();
- inst_pool.ReleaseContents();
- flow_block_pool.ReleaseContents();
- Flow::CFG cfg{env, flow_block_pool, 0};
- fmt::print(stdout, "{}\n", cfg.Dot());
- IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
- fmt::print(stdout, "{}\n", IR::DumpProgram(program));
- const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
- std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
- std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
- std::fclose(file);
- std::system("spirv-dis D:\\shader.spv");
-}