diff options
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 78 |
1 files changed, 72 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 6df3a74f2..59d156ee7 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -4,6 +4,7 @@ #include <algorithm> +#include "common/color.h" #include "common/common_types.h" #include "common/math_util.h" #include "common/profiler.h" @@ -13,7 +14,6 @@ #include "debug_utils/debug_utils.h" #include "math.h" -#include "color.h" #include "pica.h" #include "rasterizer.h" #include "vertex_shader.h" @@ -402,11 +402,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto GetSource = [&](Source source) -> Math::Vec4<u8> { switch (source) { - // TODO: What's the difference between these two? case Source::PrimaryColor: + + // HACK: Until we implement fragment lighting, use primary_color case Source::PrimaryFragmentColor: return primary_color; + // HACK: Until we implement fragment lighting, use zero + case Source::SecondaryFragmentColor: + return {0, 0, 0, 0}; + case Source::Texture0: return texture_color[0]; @@ -570,6 +575,13 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, case Operation::Add: return std::min(255, input[0] + input[1]); + case Operation::AddSigned: + { + // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct + auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; + return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); + } + case Operation::Lerp: return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; @@ -808,10 +820,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } }; - using BlendEquation = Regs::BlendEquation; static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, - BlendEquation equation) { + Regs::BlendEquation equation) { Math::Vec4<int> result; auto src_result = (src * srcfactor).Cast<int>(); @@ -866,8 +877,63 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb); blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a(); } else { - LOG_CRITICAL(HW_GPU, "logic op: %x", output_merger.logic_op); - UNIMPLEMENTED(); + static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 { + switch (op) { + case Regs::LogicOp::Clear: + return 0; + + case Regs::LogicOp::And: + return src & dest; + + case Regs::LogicOp::AndReverse: + return src & ~dest; + + case Regs::LogicOp::Copy: + return src; + + case Regs::LogicOp::Set: + return 255; + + case Regs::LogicOp::CopyInverted: + return ~src; + + case Regs::LogicOp::NoOp: + return dest; + + case Regs::LogicOp::Invert: + return ~dest; + + case Regs::LogicOp::Nand: + return ~(src & dest); + + case Regs::LogicOp::Or: + return src | dest; + + case Regs::LogicOp::Nor: + return ~(src | dest); + + case Regs::LogicOp::Xor: + return src ^ dest; + + case Regs::LogicOp::Equiv: + return ~(src ^ dest); + + case Regs::LogicOp::AndInverted: + return ~src & dest; + + case Regs::LogicOp::OrReverse: + return src | ~dest; + + case Regs::LogicOp::OrInverted: + return ~src | dest; + } + }; + + blend_output = Math::MakeVec( + LogicOp(combiner_output.r(), dest.r(), output_merger.logic_op), + LogicOp(combiner_output.g(), dest.g(), output_merger.logic_op), + LogicOp(combiner_output.b(), dest.b(), output_merger.logic_op), + LogicOp(combiner_output.a(), dest.a(), output_merger.logic_op)); } const Math::Vec4<u8> result = { |