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-rw-r--r--src/video_core/shader/shader.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 65dcc9156..449fc703f 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -35,7 +35,13 @@ static std::unordered_map<u64, std::unique_ptr<JitShader>> shader_map;
static const JitShader* jit_shader;
#endif // ARCHITECTURE_x86_64
-void Setup() {
+void ClearCache() {
+#ifdef ARCHITECTURE_x86_64
+ shader_map.clear();
+#endif // ARCHITECTURE_x86_64
+}
+
+void ShaderSetup::Setup() {
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled) {
u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
@@ -54,18 +60,12 @@ void Setup() {
#endif // ARCHITECTURE_x86_64
}
-void Shutdown() {
-#ifdef ARCHITECTURE_x86_64
- shader_map.clear();
-#endif // ARCHITECTURE_x86_64
-}
-
-MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240));
+MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
+OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num_attributes) {
auto& config = g_state.regs.vs;
- MICROPROFILE_SCOPE(GPU_VertexShader);
+ MICROPROFILE_SCOPE(GPU_Shader);
state.program_counter = config.main_offset;
state.debug.max_offset = 0;
@@ -140,7 +140,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
return ret;
}
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
+DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
UnitState<true> state;
state.program_counter = config.main_offset;