diff options
Diffstat (limited to 'src/video_core/shader/shader_ir.h')
-rw-r--r-- | src/video_core/shader/shader_ir.h | 40 |
1 files changed, 35 insertions, 5 deletions
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 1afab08c0..57af8b10f 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -196,9 +196,23 @@ enum class ExitMethod { class Sampler { public: + // Use this constructor for bounded Samplers explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, bool is_array, bool is_shadow) - : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {} + : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_bindless{false} {} + + // Use this constructor for bindless Samplers + explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index, + Tegra::Shader::TextureType type, bool is_array, bool is_shadow) + : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type}, + is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {} + + // Use this only for serialization/deserialization + explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, + bool is_array, bool is_shadow, bool is_bindless) + : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, + is_bindless{is_bindless} {} std::size_t GetOffset() const { return offset; @@ -220,6 +234,14 @@ public: return is_shadow; } + bool IsBindless() const { + return is_bindless; + } + + std::pair<u32, u32> GetBindlessCBuf() const { + return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; + } + bool operator<(const Sampler& rhs) const { return std::tie(offset, index, type, is_array, is_shadow) < std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow); @@ -231,8 +253,9 @@ private: std::size_t offset{}; std::size_t index{}; ///< Value used to index into the generated GLSL sampler array. Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc) - bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. - bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_array{}; ///< Whether the texture is being sampled as an array texture or not. + bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not. + bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not. }; class ConstBuffer { @@ -735,6 +758,11 @@ private: const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, Tegra::Shader::TextureType type, bool is_array, bool is_shadow); + // Accesses a texture sampler for a bindless texture. + const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg, + Tegra::Shader::TextureType type, bool is_array, + bool is_shadow); + /// Extracts a sequence of bits from a node Node BitfieldExtract(Node value, u32 offset, u32 bits); @@ -748,7 +776,8 @@ private: Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, - bool is_array, bool is_aoffi); + bool is_array, bool is_aoffi, + std::optional<Tegra::Shader::Register> bindless_reg); Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, @@ -768,7 +797,8 @@ private: Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi); + Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi, + std::optional<Tegra::Shader::Register> bindless_reg); Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, u64 byte_height); |