diff options
Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode.cpp | 4 | ||||
-rw-r--r-- | src/video_core/shader/decode/arithmetic_half.cpp | 22 | ||||
-rw-r--r-- | src/video_core/shader/decode/conversion.cpp | 7 | ||||
-rw-r--r-- | src/video_core/shader/decode/hfma2.cpp | 9 | ||||
-rw-r--r-- | src/video_core/shader/decode/xmad.cpp | 5 | ||||
-rw-r--r-- | src/video_core/shader/shader_ir.cpp | 9 |
6 files changed, 32 insertions, 24 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index e4c438792..2da595c0d 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -116,6 +116,8 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) { // Continue scanning for an exit method. break; } + default: + break; } } return exit_method = ExitMethod::AlwaysReturn; @@ -206,4 +208,4 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { return pc + 1; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp index 9467f9417..2098c1170 100644 --- a/src/video_core/shader/decode/arithmetic_half.cpp +++ b/src/video_core/shader/decode/arithmetic_half.cpp @@ -9,6 +9,7 @@ namespace VideoCommon::Shader { +using Tegra::Shader::HalfType; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; @@ -22,7 +23,6 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName()); } } - UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented"); const bool negate_a = opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0; @@ -32,35 +32,37 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.alu_half.abs_a, negate_a); - Node op_b = [&]() { + auto [type_b, op_b] = [&]() -> std::tuple<HalfType, Node> { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HMUL2_C: - return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); + return {HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HADD2_R: case OpCode::Id::HMUL2_R: - return GetRegister(instr.gpr20); + return {instr.alu_half.type_b, GetRegister(instr.gpr20)}; default: UNREACHABLE(); - return Immediate(0); + return {HalfType::F32, Immediate(0)}; } }(); - op_b = UnpackHalfFloat(op_b, instr.alu_half.type_b); - op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); + op_b = UnpackHalfFloat(op_b, type_b); + // redeclaration to avoid a bug in clang with reusing local bindings in lambdas + Node op_b_alt = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b); Node value = [&]() { switch (opcode->get().GetId()) { case OpCode::Id::HADD2_C: case OpCode::Id::HADD2_R: - return Operation(OperationCode::HAdd, PRECISE, op_a, op_b); + return Operation(OperationCode::HAdd, PRECISE, op_a, op_b_alt); case OpCode::Id::HMUL2_C: case OpCode::Id::HMUL2_R: - return Operation(OperationCode::HMul, PRECISE, op_a, op_b); + return Operation(OperationCode::HMul, PRECISE, op_a, op_b_alt); default: UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName()); return Immediate(0); } }(); + value = GetSaturatedHalfFloat(value, instr.alu_half.saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge); SetRegister(bb, instr.gpr0, value); @@ -68,4 +70,4 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index ba15b1115..b5ec9a6f5 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -120,10 +120,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { return Operation(OperationCode::FCeil, PRECISE, value); case Tegra::Shader::F2fRoundingOp::Trunc: return Operation(OperationCode::FTrunc, PRECISE, value); + default: + UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", + static_cast<u32>(instr.conversion.f2f.rounding.Value())); + return Immediate(0); } - UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}", - static_cast<u32>(instr.conversion.f2f.rounding.Value())); - return Immediate(0); }(); value = GetSaturatedFloat(value, instr.alu.saturate_d); diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp index 5c1becce5..a425f9eb7 100644 --- a/src/video_core/shader/decode/hfma2.cpp +++ b/src/video_core/shader/decode/hfma2.cpp @@ -34,15 +34,14 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { case OpCode::Id::HFMA2_CR: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; - return {instr.hfma2.saturate, instr.hfma2.type_b, + return {instr.hfma2.saturate, HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()), instr.hfma2.type_reg39, GetRegister(instr.gpr39)}; case OpCode::Id::HFMA2_RC: neg_b = instr.hfma2.negate_b; neg_c = instr.hfma2.negate_c; return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39), - instr.hfma2.type_b, - GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; + HalfType::F32, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())}; case OpCode::Id::HFMA2_RR: neg_b = instr.hfma2.rr.negate_b; neg_c = instr.hfma2.rr.negate_c; @@ -56,13 +55,13 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return {false, identity, Immediate(0), identity, Immediate(0)}; } }(); - UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented"); const Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hfma2.type_a); op_b = GetOperandAbsNegHalf(UnpackHalfFloat(op_b, type_b), false, neg_b); op_c = GetOperandAbsNegHalf(UnpackHalfFloat(op_c, type_c), false, neg_c); Node value = Operation(OperationCode::HFma, PRECISE, op_a, op_b, op_c); + value = GetSaturatedHalfFloat(value, saturate); value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge); SetRegister(bb, instr.gpr0, value); @@ -70,4 +69,4 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) { return pc; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp index db15c0718..04a776398 100644 --- a/src/video_core/shader/decode/xmad.cpp +++ b/src/video_core/shader/decode/xmad.cpp @@ -56,9 +56,10 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) { instr.xmad.mode, Immediate(static_cast<u32>(instr.xmad.imm20_16)), GetRegister(instr.gpr39)}; + default: + UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); + return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; } - UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName()); - return {false, false, false, Tegra::Shader::XmadMode::None, Immediate(0), Immediate(0)}; }(); op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16); diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp index 17f2f711c..e4eb0dfd9 100644 --- a/src/video_core/shader/shader_ir.cpp +++ b/src/video_core/shader/shader_ir.cpp @@ -439,11 +439,14 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) { return OperationCode::LogicalUGreaterEqual; case OperationCode::INegate: UNREACHABLE_MSG("Can't negate an unsigned integer"); + return {}; case OperationCode::IAbsolute: UNREACHABLE_MSG("Can't apply absolute to an unsigned integer"); + return {}; + default: + UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); + return {}; } - UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code)); - return {}; } -} // namespace VideoCommon::Shader
\ No newline at end of file +} // namespace VideoCommon::Shader |