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-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp6
-rw-r--r--src/video_core/vulkan_common/vulkan_device.h6
2 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 7b184d2f8..da4721e6b 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -350,6 +350,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_INFO(Render_Vulkan, "Device doesn't support viewport masks");
}
+ if (!nv_geometry_shader_passthrough) {
+ LOG_INFO(Render_Vulkan, "Device doesn't support passthrough geometry shaders");
+ }
+
VkPhysicalDeviceUniformBufferStandardLayoutFeaturesKHR std430_layout;
if (khr_uniform_buffer_standard_layout) {
std430_layout = {
@@ -768,6 +772,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
};
test(nv_viewport_swizzle, VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME, true);
test(nv_viewport_array2, VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME, true);
+ test(nv_geometry_shader_passthrough, VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME,
+ true);
test(khr_uniform_buffer_standard_layout,
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME, true);
test(khr_spirv_1_4, VK_KHR_SPIRV_1_4_EXTENSION_NAME, true);
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h
index a9c0a0e4d..d0adc0127 100644
--- a/src/video_core/vulkan_common/vulkan_device.h
+++ b/src/video_core/vulkan_common/vulkan_device.h
@@ -194,6 +194,11 @@ public:
return nv_viewport_array2;
}
+ /// Returns true if the device supports VK_NV_geometry_shader_passthrough.
+ bool IsNvGeometryShaderPassthroughSupported() const {
+ return nv_geometry_shader_passthrough;
+ }
+
/// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
bool IsKhrUniformBufferStandardLayoutSupported() const {
return khr_uniform_buffer_standard_layout;
@@ -363,6 +368,7 @@ private:
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2.
+ bool nv_geometry_shader_passthrough{}; ///< Support for VK_NV_geometry_shader_passthrough.
bool khr_uniform_buffer_standard_layout{}; ///< Support for scalar uniform buffer layouts.
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.