diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 6 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index ee5a0c723..7ff54003f 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -1270,10 +1270,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); - const auto create_sampler = [&](const f32 max_anisotropy) { - OGLSampler sampler; - sampler.Create(); - const GLuint handle = sampler.handle; + const auto create_sampler = [&](const f32 anisotropy) { + OGLSampler new_sampler; + new_sampler.Create(); + const GLuint handle = new_sampler.handle; glSamplerParameteri(handle, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(config.wrap_u)); glSamplerParameteri(handle, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(config.wrap_v)); glSamplerParameteri(handle, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(config.wrap_p)); @@ -1287,7 +1287,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { - glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); + glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, anisotropy); } else { LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); } @@ -1302,7 +1302,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { // We default to false because it's more common LOG_WARNING(Render_OpenGL, "GL_ARB_seamless_cubemap_per_texture is required"); } - return sampler; + return new_sampler; }; sampler = create_sampler(max_anisotropy); diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 0e8f8a064..8ec181335 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1802,7 +1802,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t // Some games have samplers with garbage. Sanitize them here. const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f); - const auto create_sampler = [&](const f32 max_anisotropy) { + const auto create_sampler = [&](const f32 anisotropy) { return device.GetLogical().CreateSampler(VkSamplerCreateInfo{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = pnext, @@ -1814,8 +1814,8 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t .addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter), .addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter), .mipLodBias = tsc.LodBias(), - .anisotropyEnable = static_cast<VkBool32>(max_anisotropy > 1.0f ? VK_TRUE : VK_FALSE), - .maxAnisotropy = max_anisotropy, + .anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE), + .maxAnisotropy = anisotropy, .compareEnable = tsc.depth_compare_enabled, .compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), .minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(), |