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-rw-r--r--src/video_core/rasterizer_accelerated.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_master_semaphore.h17
2 files changed, 14 insertions, 5 deletions
diff --git a/src/video_core/rasterizer_accelerated.h b/src/video_core/rasterizer_accelerated.h
index ea879bfdd..249644e50 100644
--- a/src/video_core/rasterizer_accelerated.h
+++ b/src/video_core/rasterizer_accelerated.h
@@ -42,7 +42,7 @@ private:
};
static_assert(sizeof(CacheEntry) == 8, "CacheEntry should be 8 bytes!");
- std::array<CacheEntry, 0x1000000> cached_pages;
+ std::array<CacheEntry, 0x2000000> cached_pages;
Core::Memory::Memory& cpu_memory;
};
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.h b/src/video_core/renderer_vulkan/vk_master_semaphore.h
index 4f8688118..0886b7da8 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.h
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.h
@@ -21,12 +21,12 @@ public:
/// Returns the current logical tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
- return current_tick.load(std::memory_order_relaxed);
+ return current_tick.load(std::memory_order_acquire);
}
/// Returns the last known GPU tick.
[[nodiscard]] u64 KnownGpuTick() const noexcept {
- return gpu_tick.load(std::memory_order_relaxed);
+ return gpu_tick.load(std::memory_order_acquire);
}
/// Returns the timeline semaphore handle.
@@ -41,12 +41,21 @@ public:
/// Advance to the logical tick and return the old one
[[nodiscard]] u64 NextTick() noexcept {
- return current_tick.fetch_add(1, std::memory_order::relaxed);
+ return current_tick.fetch_add(1, std::memory_order_release);
}
/// Refresh the known GPU tick
void Refresh() {
- gpu_tick.store(semaphore.GetCounter(), std::memory_order_relaxed);
+ u64 this_tick{};
+ u64 counter{};
+ do {
+ this_tick = gpu_tick.load(std::memory_order_acquire);
+ counter = semaphore.GetCounter();
+ if (counter < this_tick) {
+ return;
+ }
+ } while (!gpu_tick.compare_exchange_weak(this_tick, counter, std::memory_order_release,
+ std::memory_order_relaxed));
}
/// Waits for a tick to be hit on the GPU