diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/shader/node.h | 96 |
1 files changed, 49 insertions, 47 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 8f230d57a..8b081030f 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -284,24 +284,26 @@ using TrackSampler = std::shared_ptr<TrackSamplerData>; struct Sampler { /// Bound samplers constructor - constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow, bool is_buffer, bool is_indexed) - : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow}, - is_buffer{is_buffer}, is_indexed{is_indexed} {} + constexpr explicit Sampler(u32 index_, u32 offset_, Tegra::Shader::TextureType type_, + bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_) + : index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_}, + is_buffer{is_buffer_}, is_indexed{is_indexed_} {} /// Separate sampler constructor - constexpr explicit Sampler(u32 index, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers, - Tegra::Shader::TextureType type, bool is_array, bool is_shadow, - bool is_buffer) - : index{index}, offset{offsets.first}, secondary_offset{offsets.second}, - buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array}, - is_shadow{is_shadow}, is_buffer{is_buffer}, is_separated{true} {} + constexpr explicit Sampler(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers, + Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_, + bool is_buffer_) + : index{index_}, offset{offsets.first}, secondary_offset{offsets.second}, + buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array_}, + is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {} /// Bindless samplers constructor - constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type, - bool is_array, bool is_shadow, bool is_buffer, bool is_indexed) - : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array}, - is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {} + constexpr explicit Sampler(u32 index_, u32 offset_, u32 buffer_, + Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_, + bool is_buffer_, bool is_indexed_) + : index{index_}, offset{offset_}, buffer{buffer_}, type{type}, is_array{is_array_}, + is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} { + } u32 index = 0; ///< Emulated index given for the this sampler. u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read. @@ -341,12 +343,12 @@ struct BindlessSamplerNode { struct Image { public: /// Bound images constructor - constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type) - : index{index}, offset{offset}, type{type} {} + constexpr explicit Image(u32 index_, u32 offset_, Tegra::Shader::ImageType type_) + : index{index_}, offset{offset_}, type{type_} {} /// Bindless samplers constructor - constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type) - : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {} + constexpr explicit Image(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_) + : index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {} void MarkWrite() { is_written = true; @@ -437,20 +439,20 @@ private: /// Holds any kind of operation that can be done in the IR class OperationNode final : public AmendNode { public: - explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {} + explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {} - explicit OperationNode(OperationCode code, Meta meta) - : OperationNode(code, std::move(meta), std::vector<Node>{}) {} + explicit OperationNode(OperationCode code_, Meta meta_) + : OperationNode(code_, std::move(meta_), std::vector<Node>{}) {} - explicit OperationNode(OperationCode code, std::vector<Node> operands) - : OperationNode(code, Meta{}, std::move(operands)) {} + explicit OperationNode(OperationCode code_, std::vector<Node> operands_) + : OperationNode(code_, Meta{}, std::move(operands_)) {} - explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands) - : code{code}, meta{std::move(meta)}, operands{std::move(operands)} {} + explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_) + : code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {} template <typename... Args> - explicit OperationNode(OperationCode code, Meta meta, Args&&... operands) - : code{code}, meta{std::move(meta)}, operands{operands...} {} + explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_) + : code{code_}, meta{std::move(meta_)}, operands{operands_...} {} OperationCode GetCode() const { return code; @@ -477,8 +479,8 @@ private: /// Encloses inside any kind of node that returns a boolean conditionally-executed code class ConditionalNode final : public AmendNode { public: - explicit ConditionalNode(Node condition, std::vector<Node>&& code) - : condition{std::move(condition)}, code{std::move(code)} {} + explicit ConditionalNode(Node condition_, std::vector<Node>&& code_) + : condition{std::move(condition_)}, code{std::move(code_)} {} const Node& GetCondition() const { return condition; @@ -496,7 +498,7 @@ private: /// A general purpose register class GprNode final { public: - explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {} + explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {} u32 GetIndex() const { return static_cast<u32>(index); @@ -509,7 +511,7 @@ private: /// A custom variable class CustomVarNode final { public: - explicit constexpr CustomVarNode(u32 index) : index{index} {} + explicit constexpr CustomVarNode(u32 index_) : index{index_} {} constexpr u32 GetIndex() const { return index; @@ -522,7 +524,7 @@ private: /// A 32-bits value that represents an immediate value class ImmediateNode final { public: - explicit constexpr ImmediateNode(u32 value) : value{value} {} + explicit constexpr ImmediateNode(u32 value_) : value{value_} {} u32 GetValue() const { return value; @@ -535,7 +537,7 @@ private: /// One of Maxwell's internal flags class InternalFlagNode final { public: - explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {} + explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {} InternalFlag GetFlag() const { return flag; @@ -548,8 +550,8 @@ private: /// A predicate register, it can be negated without additional nodes class PredicateNode final { public: - explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated) - : index{index}, negated{negated} {} + explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_) + : index{index_}, negated{negated_} {} Tegra::Shader::Pred GetIndex() const { return index; @@ -568,12 +570,12 @@ private: class AbufNode final { public: // Initialize for standard attributes (index is explicit). - explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {}) - : buffer{std::move(buffer)}, index{index}, element{element} {} + explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {}) + : buffer{std::move(buffer_)}, index{index_}, element{element_} {} // Initialize for physical attributes (index is a variable value). - explicit AbufNode(Node physical_address, Node buffer = {}) - : physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {} + explicit AbufNode(Node physical_address_, Node buffer_ = {}) + : physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {} Tegra::Shader::Attribute::Index GetIndex() const { return index; @@ -605,7 +607,7 @@ private: /// Patch memory (used to communicate tessellation stages). class PatchNode final { public: - explicit PatchNode(u32 offset) : offset{offset} {} + explicit PatchNode(u32 offset_) : offset{offset_} {} u32 GetOffset() const { return offset; @@ -618,7 +620,7 @@ private: /// Constant buffer node, usually mapped to uniform buffers in GLSL class CbufNode final { public: - explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {} + explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {} u32 GetIndex() const { return index; @@ -636,7 +638,7 @@ private: /// Local memory node class LmemNode final { public: - explicit LmemNode(Node address) : address{std::move(address)} {} + explicit LmemNode(Node address_) : address{std::move(address_)} {} const Node& GetAddress() const { return address; @@ -649,7 +651,7 @@ private: /// Shared memory node class SmemNode final { public: - explicit SmemNode(Node address) : address{std::move(address)} {} + explicit SmemNode(Node address_) : address{std::move(address_)} {} const Node& GetAddress() const { return address; @@ -662,9 +664,9 @@ private: /// Global memory node class GmemNode final { public: - explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor) - : real_address{std::move(real_address)}, base_address{std::move(base_address)}, - descriptor{descriptor} {} + explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_) + : real_address{std::move(real_address_)}, base_address{std::move(base_address_)}, + descriptor{descriptor_} {} const Node& GetRealAddress() const { return real_address; @@ -687,7 +689,7 @@ private: /// Commentary, can be dropped class CommentNode final { public: - explicit CommentNode(std::string text) : text{std::move(text)} {} + explicit CommentNode(std::string text_) : text{std::move(text_)} {} const std::string& GetText() const { return text; |