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-rw-r--r--src/video_core/fence_manager.h5
-rw-r--r--src/video_core/macro/macro_interpreter.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp57
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h10
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp7
-rw-r--r--src/video_core/renderer_vulkan/nsight_aftermath_tracker.cpp14
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_device.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_fence_manager.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp9
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h28
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp37
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h31
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp26
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h10
-rw-r--r--src/video_core/renderer_vulkan/wrapper.cpp4
-rw-r--r--src/video_core/renderer_vulkan/wrapper.h2
-rw-r--r--src/video_core/shader/async_shaders.cpp94
-rw-r--r--src/video_core/shader/async_shaders.h39
25 files changed, 265 insertions, 147 deletions
diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h
index 8b2a6a42c..06cc12d5a 100644
--- a/src/video_core/fence_manager.h
+++ b/src/video_core/fence_manager.h
@@ -5,15 +5,10 @@
#pragma once
#include <algorithm>
-#include <array>
-#include <memory>
#include <queue>
-#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
-#include "core/memory.h"
-#include "core/settings.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
diff --git a/src/video_core/macro/macro_interpreter.cpp b/src/video_core/macro/macro_interpreter.cpp
index aa5256419..bd01fd1f2 100644
--- a/src/video_core/macro/macro_interpreter.cpp
+++ b/src/video_core/macro/macro_interpreter.cpp
@@ -34,7 +34,6 @@ void MacroInterpreterImpl::Execute(const std::vector<u32>& parameters, u32 metho
this->parameters = std::make_unique<u32[]>(num_parameters);
}
std::memcpy(this->parameters.get(), parameters.data(), num_parameters * sizeof(u32));
- this->num_parameters = num_parameters;
// Execute the code until we hit an exit condition.
bool keep_executing = true;
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp
index ec5421afa..3d2588dd2 100644
--- a/src/video_core/renderer_opengl/gl_fence_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp
@@ -4,16 +4,17 @@
#include "common/assert.h"
+#include <glad/glad.h>
+
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
namespace OpenGL {
-GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
- : VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
+GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed) : FenceBase(payload, is_stubbed) {}
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
- : VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
+ : FenceBase(address, payload, is_stubbed) {}
GLInnerFence::~GLInnerFence() = default;
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h
index c917b3343..1686cf5c8 100644
--- a/src/video_core/renderer_opengl/gl_fence_manager.h
+++ b/src/video_core/renderer_opengl/gl_fence_manager.h
@@ -5,7 +5,6 @@
#pragma once
#include <memory>
-#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/fence_manager.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index cb284db77..4af5824cd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -177,15 +177,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
}
if (device.UseAsynchronousShaders()) {
- // Max worker threads we should allow
- constexpr u32 MAX_THREADS = 4;
- // Deduce how many threads we can use
- const u32 threads_used = std::thread::hardware_concurrency() / 4;
- // Always allow at least 1 thread regardless of our settings
- const auto max_worker_count = std::max(1U, threads_used);
- // Don't use more than MAX_THREADS
- const auto worker_count = std::min(max_worker_count, MAX_THREADS);
- async_shaders.AllocateWorkers(worker_count);
+ async_shaders.AllocateWorkers();
}
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 2dcc2b0eb..40c0877c1 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -73,7 +73,7 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default;
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default;
-bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
+bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
return false;
}
@@ -144,7 +144,7 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
return true;
}
-bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
+bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
if (file.WriteObject(static_cast<u32>(type)) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
@@ -214,20 +214,20 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
// Skip games without title id
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
if (!Settings::values.use_disk_shader_cache.GetValue() || !has_title_id) {
- return {};
+ return std::nullopt;
}
- FileUtil::IOFile file(GetTransferablePath(), "rb");
+ Common::FS::IOFile file(GetTransferablePath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No transferable shader cache found");
is_usable = true;
- return {};
+ return std::nullopt;
}
u32 version{};
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
- return {};
+ return std::nullopt;
}
if (version < NativeVersion) {
@@ -235,12 +235,12 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
file.Close();
InvalidateTransferable();
is_usable = true;
- return {};
+ return std::nullopt;
}
if (version > NativeVersion) {
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
"of the emulator, skipping");
- return {};
+ return std::nullopt;
}
// Version is valid, load the shaders
@@ -249,7 +249,7 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
ShaderDiskCacheEntry& entry = entries.emplace_back();
if (!entry.Load(file)) {
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping");
- return {};
+ return std::nullopt;
}
}
@@ -262,7 +262,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
return {};
}
- FileUtil::IOFile file(GetPrecompiledPath(), "rb");
+ Common::FS::IOFile file(GetPrecompiledPath(), "rb");
if (!file.IsOpen()) {
LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
return {};
@@ -279,7 +279,7 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
}
std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(
- FileUtil::IOFile& file) {
+ Common::FS::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
file.ReadBytes(compressed.data(), compressed.size());
@@ -290,12 +290,12 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
ShaderCacheVersionHash file_hash{};
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) {
precompiled_cache_virtual_file_offset = 0;
- return {};
+ return std::nullopt;
}
if (GetShaderCacheVersionHash() != file_hash) {
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
precompiled_cache_virtual_file_offset = 0;
- return {};
+ return std::nullopt;
}
std::vector<ShaderDiskCachePrecompiled> entries;
@@ -305,19 +305,20 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
if (!LoadObjectFromPrecompiled(entry.unique_identifier) ||
!LoadObjectFromPrecompiled(entry.binary_format) ||
!LoadObjectFromPrecompiled(binary_size)) {
- return {};
+ return std::nullopt;
}
entry.binary.resize(binary_size);
if (!LoadArrayFromPrecompiled(entry.binary.data(), entry.binary.size())) {
- return {};
+ return std::nullopt;
}
}
- return entries;
+
+ return std::move(entries);
}
void ShaderDiskCacheOpenGL::InvalidateTransferable() {
- if (!FileUtil::Delete(GetTransferablePath())) {
+ if (!Common::FS::Delete(GetTransferablePath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
GetTransferablePath());
}
@@ -328,7 +329,7 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() {
// Clear virtaul precompiled cache file
precompiled_cache_virtual_file.Resize(0);
- if (!FileUtil::Delete(GetPrecompiledPath())) {
+ if (!Common::FS::Delete(GetPrecompiledPath())) {
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
}
}
@@ -344,7 +345,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
return;
}
- FileUtil::IOFile file = AppendTransferableFile();
+ Common::FS::IOFile file = AppendTransferableFile();
if (!file.IsOpen()) {
return;
}
@@ -386,15 +387,15 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(u64 unique_identifier, GLuint progra
}
}
-FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
+Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
if (!EnsureDirectories()) {
return {};
}
const auto transferable_path{GetTransferablePath()};
- const bool existed = FileUtil::Exists(transferable_path);
+ const bool existed = Common::FS::Exists(transferable_path);
- FileUtil::IOFile file(transferable_path, "ab");
+ Common::FS::IOFile file(transferable_path, "ab");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
return {};
@@ -426,7 +427,7 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
const auto precompiled_path{GetPrecompiledPath()};
- FileUtil::IOFile file(precompiled_path, "wb");
+ Common::FS::IOFile file(precompiled_path, "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
@@ -440,24 +441,24 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
const auto CreateDir = [](const std::string& dir) {
- if (!FileUtil::CreateDir(dir)) {
+ if (!Common::FS::CreateDir(dir)) {
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
return false;
}
return true;
};
- return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
+ return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) &&
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
CreateDir(GetPrecompiledDir());
}
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
- return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
+ return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
- return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
+ return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
@@ -469,7 +470,7 @@ std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
}
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
- return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
+ return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl";
}
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index a79cef0e9..db2bb73bc 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -25,7 +25,7 @@ namespace Core {
class System;
}
-namespace FileUtil {
+namespace Common::FS {
class IOFile;
}
@@ -38,9 +38,9 @@ struct ShaderDiskCacheEntry {
ShaderDiskCacheEntry();
~ShaderDiskCacheEntry();
- bool Load(FileUtil::IOFile& file);
+ bool Load(Common::FS::IOFile& file);
- bool Save(FileUtil::IOFile& file) const;
+ bool Save(Common::FS::IOFile& file) const;
bool HasProgramA() const {
return !code.empty() && !code_b.empty();
@@ -97,10 +97,10 @@ public:
private:
/// Loads the transferable cache. Returns empty on failure.
std::optional<std::vector<ShaderDiskCachePrecompiled>> LoadPrecompiledFile(
- FileUtil::IOFile& file);
+ Common::FS::IOFile& file);
/// Opens current game's transferable file and write it's header if it doesn't exist
- FileUtil::IOFile AppendTransferableFile() const;
+ Common::FS::IOFile AppendTransferableFile() const;
/// Save precompiled header to precompiled_cache_in_memory
void SavePrecompiledHeaderToVirtualPrecompiledCache();
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 0a7bc9e2b..f403f388a 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -403,7 +403,7 @@ void CachedSurface::DecorateSurfaceName() {
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
}
-void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
+void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix) {
LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index bfc4ddf5d..de8f18489 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -90,7 +90,7 @@ public:
Tegra::Texture::SwizzleSource z_source,
Tegra::Texture::SwizzleSource w_source);
- void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
+ void DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix);
void MarkAsModified(u64 tick) {
surface.MarkAsModified(true, tick);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 69127fdbb..c39663db7 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -510,9 +510,10 @@ void RendererOpenGL::AddTelemetryFields() {
LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
auto& telemetry_session = system.TelemetrySession();
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
- telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
+ constexpr auto user_system = Common::Telemetry::FieldType::UserSystem;
+ telemetry_session.AddField(user_system, "GPU_Vendor", gpu_vendor);
+ telemetry_session.AddField(user_system, "GPU_Model", gpu_model);
+ telemetry_session.AddField(user_system, "GPU_OpenGL_Version", gl_version);
}
void RendererOpenGL::CreateRasterizer() {
diff --git a/src/video_core/renderer_vulkan/nsight_aftermath_tracker.cpp b/src/video_core/renderer_vulkan/nsight_aftermath_tracker.cpp
index 435c8c1b8..5b01020ec 100644
--- a/src/video_core/renderer_vulkan/nsight_aftermath_tracker.cpp
+++ b/src/video_core/renderer_vulkan/nsight_aftermath_tracker.cpp
@@ -65,10 +65,10 @@ bool NsightAftermathTracker::Initialize() {
return false;
}
- dump_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir) + "gpucrash";
+ dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
- (void)FileUtil::DeleteDirRecursively(dump_dir);
- if (!FileUtil::CreateDir(dump_dir)) {
+ (void)Common::FS::DeleteDirRecursively(dump_dir);
+ if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory");
return false;
}
@@ -106,7 +106,7 @@ void NsightAftermathTracker::SaveShader(const std::vector<u32>& spirv) const {
return;
}
- FileUtil::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
+ Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash);
return;
@@ -156,12 +156,12 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump,
}();
std::string_view dump_view(static_cast<const char*>(gpu_crash_dump), gpu_crash_dump_size);
- if (FileUtil::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
+ if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) {
LOG_ERROR(Render_Vulkan, "Failed to write dump file");
return;
}
const std::string_view json_view(json.data(), json.size());
- if (FileUtil::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
+ if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) {
LOG_ERROR(Render_Vulkan, "Failed to write JSON");
return;
}
@@ -180,7 +180,7 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_
const std::string path =
fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]);
- FileUtil::IOFile file(path, "wb");
+ Common::FS::IOFile file(path, "wb");
if (!file.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Failed to create file {}", path);
return;
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index 110599f7a..ae46e0444 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -78,7 +78,7 @@ Common::DynamicLibrary OpenVulkanLibrary() {
if (!libvulkan_env || !library.Open(libvulkan_env)) {
// Use the libvulkan.dylib from the application bundle.
const std::string filename =
- FileUtil::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
+ Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib";
library.Open(filename.c_str());
}
#else
@@ -441,7 +441,7 @@ void RendererVulkan::Report() const {
LOG_INFO(Render_Vulkan, "Vulkan: {}", api_version);
auto& telemetry_session = system.TelemetrySession();
- constexpr auto field = Telemetry::FieldType::UserSystem;
+ constexpr auto field = Common::Telemetry::FieldType::UserSystem;
telemetry_session.AddField(field, "GPU_Vendor", vendor_name);
telemetry_session.AddField(field, "GPU_Model", model_name);
telemetry_session.AddField(field, "GPU_Vulkan_Driver", driver_name);
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 0c03e4d83..ebcfaa0e3 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -382,6 +382,8 @@ bool VKDevice::Create() {
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
+
+ use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
return true;
}
diff --git a/src/video_core/renderer_vulkan/vk_device.h b/src/video_core/renderer_vulkan/vk_device.h
index 529744f2d..26a233db1 100644
--- a/src/video_core/renderer_vulkan/vk_device.h
+++ b/src/video_core/renderer_vulkan/vk_device.h
@@ -202,6 +202,11 @@ public:
return reported_extensions;
}
+ /// Returns true if the setting for async shader compilation is enabled.
+ bool UseAsynchronousShaders() const {
+ return use_asynchronous_shaders;
+ }
+
/// Checks if the physical device is suitable.
static bool IsSuitable(vk::PhysicalDevice physical, VkSurfaceKHR surface);
@@ -252,6 +257,9 @@ private:
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
+ // Asynchronous Graphics Pipeline setting
+ bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
+
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp
index a02be5487..d7f65d435 100644
--- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp
@@ -29,7 +29,7 @@ void InnerFence::Queue() {
}
ASSERT(!event);
- event = device.GetLogical().CreateEvent();
+ event = device.GetLogical().CreateNewEvent();
ticks = scheduler.Ticks();
scheduler.RequestOutsideRenderPassOperationContext();
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index aaf930b90..2e46c6278 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -78,15 +78,14 @@ VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& sche
const GraphicsPipelineCacheKey& key,
vk::Span<VkDescriptorSetLayoutBinding> bindings,
const SPIRVProgram& program)
- : device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
+ : device{device}, scheduler{scheduler}, cache_key{key}, hash{cache_key.Hash()},
descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
program)},
- renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
- key.renderpass_params,
- program)} {}
+ renderpass{renderpass_cache.GetRenderPass(cache_key.renderpass_params)},
+ pipeline{CreatePipeline(cache_key.renderpass_params, program)} {}
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
@@ -181,7 +180,7 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const {
- const auto& state = fixed_state;
+ const auto& state = cache_key.fixed_state;
const auto& viewport_swizzles = state.viewport_swizzles;
FixedPipelineState::DynamicState dynamic;
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
index a1d699a6c..58aa35efd 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -19,7 +19,27 @@ namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-struct GraphicsPipelineCacheKey;
+struct GraphicsPipelineCacheKey {
+ RenderPassParams renderpass_params;
+ u32 padding;
+ std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
+ FixedPipelineState fixed_state;
+
+ std::size_t Hash() const noexcept;
+
+ bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
+
+ bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
+ return !operator==(rhs);
+ }
+
+ std::size_t Size() const noexcept {
+ return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
+ }
+};
+static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
+static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
class VKDescriptorPool;
class VKDevice;
@@ -54,6 +74,10 @@ public:
return renderpass;
}
+ GraphicsPipelineCacheKey GetCacheKey() const {
+ return cache_key;
+ }
+
private:
vk::DescriptorSetLayout CreateDescriptorSetLayout(
vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
@@ -70,7 +94,7 @@ private:
const VKDevice& device;
VKScheduler& scheduler;
- const FixedPipelineState fixed_state;
+ const GraphicsPipelineCacheKey cache_key;
const u64 hash;
vk::DescriptorSetLayout descriptor_set_layout;
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 418c62bc4..cfdcdd6ab 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -28,6 +28,7 @@
#include "video_core/shader/compiler_settings.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader_cache.h"
+#include "video_core/shader_notify.h"
namespace Vulkan {
@@ -205,24 +206,43 @@ std::array<Shader*, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
return last_shaders = shaders;
}
-VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
+VKGraphicsPipeline* VKPipelineCache::GetGraphicsPipeline(
+ const GraphicsPipelineCacheKey& key, VideoCommon::Shader::AsyncShaders& async_shaders) {
MICROPROFILE_SCOPE(Vulkan_PipelineCache);
if (last_graphics_pipeline && last_graphics_key == key) {
- return *last_graphics_pipeline;
+ return last_graphics_pipeline;
}
last_graphics_key = key;
+ if (device.UseAsynchronousShaders() && async_shaders.IsShaderAsync(system.GPU())) {
+ std::unique_lock lock{pipeline_cache};
+ const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
+ if (is_cache_miss) {
+ system.GPU().ShaderNotify().MarkSharderBuilding();
+ LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+ const auto [program, bindings] = DecompileShaders(key.fixed_state);
+ async_shaders.QueueVulkanShader(this, device, scheduler, descriptor_pool,
+ update_descriptor_queue, renderpass_cache, bindings,
+ program, key);
+ }
+ last_graphics_pipeline = pair->second.get();
+ return last_graphics_pipeline;
+ }
+
const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
auto& entry = pair->second;
if (is_cache_miss) {
+ system.GPU().ShaderNotify().MarkSharderBuilding();
LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
- const auto [program, bindings] = DecompileShaders(key);
+ const auto [program, bindings] = DecompileShaders(key.fixed_state);
entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
update_descriptor_queue, renderpass_cache, key,
bindings, program);
+ system.GPU().ShaderNotify().MarkShaderComplete();
}
- return *(last_graphics_pipeline = entry.get());
+ last_graphics_pipeline = entry.get();
+ return last_graphics_pipeline;
}
VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
@@ -277,6 +297,12 @@ VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCach
return *entry;
}
+void VKPipelineCache::EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline) {
+ system.GPU().ShaderNotify().MarkShaderComplete();
+ std::unique_lock lock{pipeline_cache};
+ graphics_cache.at(pipeline->GetCacheKey()) = std::move(pipeline);
+}
+
void VKPipelineCache::OnShaderRemoval(Shader* shader) {
bool finished = false;
const auto Finish = [&] {
@@ -312,8 +338,7 @@ void VKPipelineCache::OnShaderRemoval(Shader* shader) {
}
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>>
-VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
- const auto& fixed_state = key.fixed_state;
+VKPipelineCache::DecompileShaders(const FixedPipelineState& fixed_state) {
auto& memory_manager = system.GPU().MemoryManager();
const auto& gpu = system.GPU().Maxwell3D();
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 0a3fe65fb..c04829e77 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -22,6 +22,7 @@
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/wrapper.h"
+#include "video_core/shader/async_shaders.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
@@ -43,28 +44,6 @@ class VKUpdateDescriptorQueue;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-struct GraphicsPipelineCacheKey {
- RenderPassParams renderpass_params;
- u32 padding;
- std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
- FixedPipelineState fixed_state;
-
- std::size_t Hash() const noexcept;
-
- bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
-
- bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
- return !operator==(rhs);
- }
-
- std::size_t Size() const noexcept {
- return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
- }
-};
-static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
-static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
-static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
-
struct ComputePipelineCacheKey {
GPUVAddr shader;
u32 shared_memory_size;
@@ -152,16 +131,19 @@ public:
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
- VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
+ VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
+ VideoCommon::Shader::AsyncShaders& async_shaders);
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
+ void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
+
protected:
void OnShaderRemoval(Shader* shader) final;
private:
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
- const GraphicsPipelineCacheKey& key);
+ const FixedPipelineState& fixed_state);
Core::System& system;
const VKDevice& device;
@@ -178,6 +160,7 @@ private:
GraphicsPipelineCacheKey last_graphics_key;
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
+ std::mutex pipeline_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
graphics_cache;
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 7500e8244..936f76195 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -14,6 +14,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/scope_exit.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
@@ -400,8 +401,12 @@ RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWind
buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
sampler_cache(device),
fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
- query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
+ query_cache(system, *this, device, scheduler),
+ wfi_event{device.GetLogical().CreateNewEvent()}, async_shaders{renderer} {
scheduler.SetQueryCache(query_cache);
+ if (device.UseAsynchronousShaders()) {
+ async_shaders.AllocateWorkers();
+ }
}
RasterizerVulkan::~RasterizerVulkan() = default;
@@ -413,6 +418,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
query_cache.UpdateCounters();
+ SCOPE_EXIT({ system.GPU().TickWork(); });
+
const auto& gpu = system.GPU().Maxwell3D();
GraphicsPipelineCacheKey key;
key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
@@ -439,10 +446,15 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
key.renderpass_params = GetRenderPassParams(texceptions);
key.padding = 0;
- auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
- scheduler.BindGraphicsPipeline(pipeline.GetHandle());
+ auto* pipeline = pipeline_cache.GetGraphicsPipeline(key, async_shaders);
+ if (pipeline == nullptr || pipeline->GetHandle() == VK_NULL_HANDLE) {
+ // Async graphics pipeline was not ready.
+ return;
+ }
+
+ scheduler.BindGraphicsPipeline(pipeline->GetHandle());
- const auto renderpass = pipeline.GetRenderPass();
+ const auto renderpass = pipeline->GetRenderPass();
const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
@@ -452,8 +464,8 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
BeginTransformFeedback();
- const auto pipeline_layout = pipeline.GetLayout();
- const auto descriptor_set = pipeline.CommitDescriptorSet();
+ const auto pipeline_layout = pipeline->GetLayout();
+ const auto descriptor_set = pipeline->CommitDescriptorSet();
scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
if (descriptor_set) {
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
@@ -463,8 +475,6 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
});
EndTransformFeedback();
-
- system.GPU().TickWork();
}
void RasterizerVulkan::Clear() {
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 923178b0b..f640ba649 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -32,6 +32,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/renderer_vulkan/wrapper.h"
+#include "video_core/shader/async_shaders.h"
namespace Core {
class System;
@@ -136,6 +137,14 @@ public:
u32 pixel_stride) override;
void SetupDirtyFlags() override;
+ VideoCommon::Shader::AsyncShaders& GetAsyncShaders() {
+ return async_shaders;
+ }
+
+ const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const {
+ return async_shaders;
+ }
+
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
@@ -297,6 +306,7 @@ private:
vk::Buffer default_buffer;
VKMemoryCommit default_buffer_commit;
vk::Event wfi_event;
+ VideoCommon::Shader::AsyncShaders async_shaders;
std::array<View, Maxwell::NumRenderTargets> color_attachments;
View zeta_attachment;
diff --git a/src/video_core/renderer_vulkan/wrapper.cpp b/src/video_core/renderer_vulkan/wrapper.cpp
index 14cac38ea..013865aa4 100644
--- a/src/video_core/renderer_vulkan/wrapper.cpp
+++ b/src/video_core/renderer_vulkan/wrapper.cpp
@@ -644,7 +644,7 @@ ShaderModule Device::CreateShaderModule(const VkShaderModuleCreateInfo& ci) cons
return ShaderModule(object, handle, *dld);
}
-Event Device::CreateEvent() const {
+Event Device::CreateNewEvent() const {
static constexpr VkEventCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
.pNext = nullptr,
@@ -786,7 +786,7 @@ std::optional<std::vector<VkExtensionProperties>> EnumerateInstanceExtensionProp
VK_SUCCESS) {
return std::nullopt;
}
- return properties;
+ return std::move(properties);
}
std::optional<std::vector<VkLayerProperties>> EnumerateInstanceLayerProperties(
diff --git a/src/video_core/renderer_vulkan/wrapper.h b/src/video_core/renderer_vulkan/wrapper.h
index 31885ef42..b9d3fedc1 100644
--- a/src/video_core/renderer_vulkan/wrapper.h
+++ b/src/video_core/renderer_vulkan/wrapper.h
@@ -721,7 +721,7 @@ public:
ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const;
- Event CreateEvent() const;
+ Event CreateNewEvent() const;
SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const;
diff --git a/src/video_core/shader/async_shaders.cpp b/src/video_core/shader/async_shaders.cpp
index b7f66d7ee..f815584f7 100644
--- a/src/video_core/shader/async_shaders.cpp
+++ b/src/video_core/shader/async_shaders.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <chrono>
#include <condition_variable>
#include <mutex>
#include <thread>
@@ -20,9 +19,18 @@ AsyncShaders::~AsyncShaders() {
KillWorkers();
}
-void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
- // If we're already have workers queued or don't want to queue workers, ignore
- if (num_workers == worker_threads.size() || num_workers == 0) {
+void AsyncShaders::AllocateWorkers() {
+ // Max worker threads we should allow
+ constexpr u32 MAX_THREADS = 4;
+ // Deduce how many threads we can use
+ const u32 threads_used = std::thread::hardware_concurrency() / 4;
+ // Always allow at least 1 thread regardless of our settings
+ const auto max_worker_count = std::max(1U, threads_used);
+ // Don't use more than MAX_THREADS
+ const auto num_workers = std::min(max_worker_count, MAX_THREADS);
+
+ // If we already have workers queued, ignore
+ if (num_workers == worker_threads.size()) {
return;
}
@@ -34,8 +42,8 @@ void AsyncShaders::AllocateWorkers(std::size_t num_workers) {
// Create workers
for (std::size_t i = 0; i < num_workers; i++) {
context_list.push_back(emu_window.CreateSharedContext());
- worker_threads.push_back(std::move(
- std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get())));
+ worker_threads.push_back(
+ std::thread(&AsyncShaders::ShaderCompilerThread, this, context_list[i].get()));
}
}
@@ -111,24 +119,50 @@ void AsyncShaders::QueueOpenGLShader(const OpenGL::Device& device,
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry,
VAddr cpu_addr) {
- WorkerParams params{device.UseAssemblyShaders() ? AsyncShaders::Backend::GLASM
- : AsyncShaders::Backend::OpenGL,
- device,
- shader_type,
- uid,
- std::move(code),
- std::move(code_b),
- main_offset,
- compiler_settings,
- registry,
- cpu_addr};
+ WorkerParams params{
+ .backend = device.UseAssemblyShaders() ? Backend::GLASM : Backend::OpenGL,
+ .device = &device,
+ .shader_type = shader_type,
+ .uid = uid,
+ .code = std::move(code),
+ .code_b = std::move(code_b),
+ .main_offset = main_offset,
+ .compiler_settings = compiler_settings,
+ .registry = registry,
+ .cpu_address = cpu_addr,
+ };
std::unique_lock lock(queue_mutex);
- pending_queue.push_back(std::move(params));
+ pending_queue.push(std::move(params));
+ cv.notify_one();
+}
+
+void AsyncShaders::QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache,
+ const Vulkan::VKDevice& device, Vulkan::VKScheduler& scheduler,
+ Vulkan::VKDescriptorPool& descriptor_pool,
+ Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
+ Vulkan::VKRenderPassCache& renderpass_cache,
+ std::vector<VkDescriptorSetLayoutBinding> bindings,
+ Vulkan::SPIRVProgram program,
+ Vulkan::GraphicsPipelineCacheKey key) {
+ WorkerParams params{
+ .backend = Backend::Vulkan,
+ .pp_cache = pp_cache,
+ .vk_device = &device,
+ .scheduler = &scheduler,
+ .descriptor_pool = &descriptor_pool,
+ .update_descriptor_queue = &update_descriptor_queue,
+ .renderpass_cache = &renderpass_cache,
+ .bindings = bindings,
+ .program = program,
+ .key = key,
+ };
+
+ std::unique_lock lock(queue_mutex);
+ pending_queue.push(std::move(params));
cv.notify_one();
}
void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context) {
- using namespace std::chrono_literals;
while (!is_thread_exiting.load(std::memory_order_relaxed)) {
std::unique_lock lock{queue_mutex};
cv.wait(lock, [this] { return HasWorkQueued() || is_thread_exiting; });
@@ -144,18 +178,17 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
if (pending_queue.empty()) {
continue;
}
+
// Pull work from queue
WorkerParams work = std::move(pending_queue.front());
- pending_queue.pop_front();
-
+ pending_queue.pop();
lock.unlock();
- if (work.backend == AsyncShaders::Backend::OpenGL ||
- work.backend == AsyncShaders::Backend::GLASM) {
- const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, work.registry);
+ if (work.backend == Backend::OpenGL || work.backend == Backend::GLASM) {
+ const ShaderIR ir(work.code, work.main_offset, work.compiler_settings, *work.registry);
const auto scope = context->Acquire();
auto program =
- OpenGL::BuildShader(work.device, work.shader_type, work.uid, ir, work.registry);
+ OpenGL::BuildShader(*work.device, work.shader_type, work.uid, ir, *work.registry);
Result result{};
result.backend = work.backend;
result.cpu_address = work.cpu_address;
@@ -164,9 +197,9 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
result.code_b = std::move(work.code_b);
result.shader_type = work.shader_type;
- if (work.backend == AsyncShaders::Backend::OpenGL) {
+ if (work.backend == Backend::OpenGL) {
result.program.opengl = std::move(program->source_program);
- } else if (work.backend == AsyncShaders::Backend::GLASM) {
+ } else if (work.backend == Backend::GLASM) {
result.program.glasm = std::move(program->assembly_program);
}
@@ -174,6 +207,13 @@ void AsyncShaders::ShaderCompilerThread(Core::Frontend::GraphicsContext* context
std::unique_lock complete_lock(completed_mutex);
finished_work.push_back(std::move(result));
}
+ } else if (work.backend == Backend::Vulkan) {
+ auto pipeline = std::make_unique<Vulkan::VKGraphicsPipeline>(
+ *work.vk_device, *work.scheduler, *work.descriptor_pool,
+ *work.update_descriptor_queue, *work.renderpass_cache, work.key, work.bindings,
+ work.program);
+
+ work.pp_cache->EmplacePipeline(std::move(pipeline));
}
}
}
diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h
index 2f5ee94ad..d5ae814d5 100644
--- a/src/video_core/shader/async_shaders.h
+++ b/src/video_core/shader/async_shaders.h
@@ -14,6 +14,10 @@
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
namespace Core::Frontend {
class EmuWindow;
@@ -24,6 +28,10 @@ namespace Tegra {
class GPU;
}
+namespace Vulkan {
+class VKPipelineCache;
+}
+
namespace VideoCommon::Shader {
class AsyncShaders {
@@ -31,6 +39,7 @@ public:
enum class Backend {
OpenGL,
GLASM,
+ Vulkan,
};
struct ResultPrograms {
@@ -52,7 +61,7 @@ public:
~AsyncShaders();
/// Start up shader worker threads
- void AllocateWorkers(std::size_t num_workers);
+ void AllocateWorkers();
/// Clear the shader queue and kill all worker threads
void FreeWorkers();
@@ -76,6 +85,14 @@ public:
VideoCommon::Shader::CompilerSettings compiler_settings,
const VideoCommon::Shader::Registry& registry, VAddr cpu_addr);
+ void QueueVulkanShader(Vulkan::VKPipelineCache* pp_cache, const Vulkan::VKDevice& device,
+ Vulkan::VKScheduler& scheduler,
+ Vulkan::VKDescriptorPool& descriptor_pool,
+ Vulkan::VKUpdateDescriptorQueue& update_descriptor_queue,
+ Vulkan::VKRenderPassCache& renderpass_cache,
+ std::vector<VkDescriptorSetLayoutBinding> bindings,
+ Vulkan::SPIRVProgram program, Vulkan::GraphicsPipelineCacheKey key);
+
private:
void ShaderCompilerThread(Core::Frontend::GraphicsContext* context);
@@ -83,16 +100,28 @@ private:
bool HasWorkQueued();
struct WorkerParams {
- AsyncShaders::Backend backend;
- OpenGL::Device device;
+ Backend backend;
+ // For OGL
+ const OpenGL::Device* device;
Tegra::Engines::ShaderType shader_type;
u64 uid;
std::vector<u64> code;
std::vector<u64> code_b;
u32 main_offset;
VideoCommon::Shader::CompilerSettings compiler_settings;
- VideoCommon::Shader::Registry registry;
+ std::optional<VideoCommon::Shader::Registry> registry;
VAddr cpu_address;
+
+ // For Vulkan
+ Vulkan::VKPipelineCache* pp_cache;
+ const Vulkan::VKDevice* vk_device;
+ Vulkan::VKScheduler* scheduler;
+ Vulkan::VKDescriptorPool* descriptor_pool;
+ Vulkan::VKUpdateDescriptorQueue* update_descriptor_queue;
+ Vulkan::VKRenderPassCache* renderpass_cache;
+ std::vector<VkDescriptorSetLayoutBinding> bindings;
+ Vulkan::SPIRVProgram program;
+ Vulkan::GraphicsPipelineCacheKey key;
};
std::condition_variable cv;
@@ -101,7 +130,7 @@ private:
std::atomic<bool> is_thread_exiting{};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list;
std::vector<std::thread> worker_threads;
- std::deque<WorkerParams> pending_queue;
+ std::queue<WorkerParams> pending_queue;
std::vector<AsyncShaders::Result> finished_work;
Core::Frontend::EmuWindow& emu_window;
};