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+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#ifndef _CITRA_QT_MAIN_HXX_
+#define _CITRA_QT_MAIN_HXX_
+
+#include <memory>
+#include <QMainWindow>
+#include <QTimer>
+#include "core/core.h"
+#include "ui_main.h"
+
+class Config;
+class EmuThread;
+class GameList;
+class GImageInfo;
+class GPUCommandStreamWidget;
+class GPUCommandListWidget;
+class GraphicsBreakPointsWidget;
+class GraphicsTracingWidget;
+class GraphicsVertexShaderWidget;
+class GRenderWindow;
+class MicroProfileDialog;
+class ProfilerWidget;
+class RegistersWidget;
+class WaitTreeWidget;
+
+class GMainWindow : public QMainWindow {
+ Q_OBJECT
+
+ /// Max number of recently loaded items to keep track of
+ static const int max_recent_files_item = 10;
+
+ // TODO: Make use of this!
+ enum {
+ UI_IDLE,
+ UI_EMU_BOOTING,
+ UI_EMU_RUNNING,
+ UI_EMU_STOPPING,
+ };
+
+public:
+ void filterBarSetChecked(bool state);
+ void UpdateUITheme();
+ GMainWindow();
+ ~GMainWindow();
+
+signals:
+
+ /**
+ * Signal that is emitted when a new EmuThread has been created and an emulation session is
+ * about to start. At this time, the core system emulation has been initialized, and all
+ * emulation handles and memory should be valid.
+ *
+ * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
+ * access/change emulation state).
+ */
+ void EmulationStarting(EmuThread* emu_thread);
+
+ /**
+ * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
+ * system emulation handles and memory are still valid, but are about become invalid.
+ */
+ void EmulationStopping();
+
+private:
+ void InitializeWidgets();
+ void InitializeDebugWidgets();
+ void InitializeRecentFileMenuActions();
+ void InitializeHotkeys();
+
+ void SetDefaultUIGeometry();
+ void RestoreUIState();
+
+ void ConnectWidgetEvents();
+ void ConnectMenuEvents();
+
+ bool LoadROM(const QString& filename);
+ void BootGame(const QString& filename);
+ void ShutdownGame();
+
+ void ShowCallouts();
+
+ /**
+ * Stores the filename in the recently loaded files list.
+ * The new filename is stored at the beginning of the recently loaded files list.
+ * After inserting the new entry, duplicates are removed meaning that if
+ * this was inserted from \a OnMenuRecentFile(), the entry will be put on top
+ * and remove from its previous position.
+ *
+ * Finally, this function calls \a UpdateRecentFiles() to update the UI.
+ *
+ * @param filename the filename to store
+ */
+ void StoreRecentFile(const QString& filename);
+
+ /**
+ * Updates the recent files menu.
+ * Menu entries are rebuilt from the configuration file.
+ * If there is no entry in the menu, the menu is greyed out.
+ */
+ void UpdateRecentFiles();
+
+ /**
+ * If the emulation is running,
+ * asks the user if he really want to close the emulator
+ *
+ * @return true if the user confirmed
+ */
+ bool ConfirmClose();
+ bool ConfirmChangeGame();
+ void closeEvent(QCloseEvent* event) override;
+
+private slots:
+ void OnStartGame();
+ void OnPauseGame();
+ void OnStopGame();
+ /// Called whenever a user selects a game in the game list widget.
+ void OnGameListLoadFile(QString game_path);
+ void OnGameListOpenSaveFolder(u64 program_id);
+ void OnMenuLoadFile();
+ /// Called whenever a user selects the "File->Select Game List Root" menu item
+ void OnMenuSelectGameListRoot();
+ void OnMenuRecentFile();
+ void OnSwapScreens();
+ void OnConfigure();
+ void OnToggleFilterBar();
+ void OnDisplayTitleBars(bool);
+ void ToggleWindowMode();
+ void OnCreateGraphicsSurfaceViewer();
+ void OnCoreError(Core::System::ResultStatus, std::string);
+
+private:
+ void UpdateStatusBar();
+
+ Ui::MainWindow ui;
+
+ GRenderWindow* render_window;
+ GameList* game_list;
+
+ // Status bar elements
+ QLabel* message_label = nullptr;
+ QLabel* emu_speed_label = nullptr;
+ QLabel* game_fps_label = nullptr;
+ QLabel* emu_frametime_label = nullptr;
+ QTimer status_bar_update_timer;
+
+ std::unique_ptr<Config> config;
+
+ // Whether emulation is currently running in Citra.
+ bool emulation_running = false;
+ std::unique_ptr<EmuThread> emu_thread;
+
+ // Debugger panes
+ ProfilerWidget* profilerWidget;
+ MicroProfileDialog* microProfileDialog;
+ RegistersWidget* registersWidget;
+ GPUCommandStreamWidget* graphicsWidget;
+ GPUCommandListWidget* graphicsCommandsWidget;
+ GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
+ GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
+ GraphicsTracingWidget* graphicsTracingWidget;
+ WaitTreeWidget* waitTreeWidget;
+
+ QAction* actions_recent_files[max_recent_files_item];
+
+protected:
+ void dropEvent(QDropEvent* event) override;
+ void dragEnterEvent(QDragEnterEvent* event) override;
+ void dragMoveEvent(QDragMoveEvent* event) override;
+};
+
+#endif // _CITRA_QT_MAIN_HXX_