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-rw-r--r--src/video_core/engines/maxwell_3d.cpp20
-rw-r--r--src/video_core/engines/maxwell_3d.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h7
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_state.h8
6 files changed, 41 insertions, 14 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 78ba29fc1..27ef865a2 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cinttypes>
+#include <cstring>
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -19,7 +20,24 @@ namespace Tegra::Engines {
constexpr u32 MacroRegistersStart = 0xE00;
Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
- : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
+ : memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {
+ InitializeRegisterDefaults();
+}
+
+void Maxwell3D::InitializeRegisterDefaults() {
+ // Initializes registers to their default values - what games expect them to be at boot. This is
+ // for certain registers that may not be explicitly set by games.
+
+ // Reset all registers to zero
+ std::memset(&regs, 0, sizeof(regs));
+
+ // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
+ // needed for ARMS.
+ for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
+ regs.viewport[viewport].depth_range_near = 0.0f;
+ regs.viewport[viewport].depth_range_far = 1.0f;
+ }
+}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
// Reset the current macro.
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 0e09a7ee5..754a149fa 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -984,6 +984,8 @@ public:
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
private:
+ void InitializeRegisterDefaults();
+
VideoCore::RasterizerInterface& rasterizer;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index be51c5215..b472f421f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
+ SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -923,12 +924,11 @@ void RasterizerOpenGL::SyncCullMode() {
}
}
-void RasterizerOpenGL::SyncDepthScale() {
- UNREACHABLE();
-}
+void RasterizerOpenGL::SyncDepthRange() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-void RasterizerOpenGL::SyncDepthOffset() {
- UNREACHABLE();
+ state.depth.depth_range_near = regs.viewport->depth_range_near;
+ state.depth.depth_range_far = regs.viewport->depth_range_far;
}
void RasterizerOpenGL::SyncDepthTestState() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 0e90a31f5..731a336d5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -144,11 +144,8 @@ private:
/// Syncs the cull mode to match the guest state
void SyncCullMode();
- /// Syncs the depth scale to match the guest state
- void SyncDepthScale();
-
- /// Syncs the depth offset to match the guest state
- void SyncDepthOffset();
+ /// Syncs the depth range to match the guest state
+ void SyncDepthRange();
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 1fe26a2a9..ba6c6919a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -21,6 +21,8 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
+ depth.depth_range_near = 0.0f;
+ depth.depth_range_far = 1.0f;
color_mask.red_enabled = GL_TRUE;
color_mask.green_enabled = GL_TRUE;
@@ -119,6 +121,12 @@ void OpenGLState::Apply() const {
glDepthMask(depth.write_mask);
}
+ // Depth range
+ if (depth.depth_range_near != cur_state.depth.depth_range_near ||
+ depth.depth_range_far != cur_state.depth.depth_range_far) {
+ glDepthRange(depth.depth_range_near, depth.depth_range_far);
+ }
+
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index dc21a2ee3..daf7eb533 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -42,9 +42,11 @@ public:
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
} depth;
struct {