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* add mac workflowLiam2023-11-291-0/+19
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* verify: Remove dependence on chocolateyMorph2023-07-071-9/+10
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* github: Checkout source first (MSVC)Morph2023-07-071-4/+4
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* ci: Download and install Vulkan SDK directly from LunarGMorph2023-07-071-1/+4
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* CI: add Android build workflowliushuyu2023-06-301-2/+2
| | | | | | * Switch OpenJDK runtime to Eclipse Temurin (AdoptOpenJDK has rebranded to Eclipse Temurin) * Fetch submodules using full clones instead of shallow clones
* github: Remove release workflowMorph2023-06-061-0/+167
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* CI: use the verify pipeline to do releasesliushuyu2023-06-031-162/+0
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* CI: add Android build systemsliushuyu2023-06-031-0/+38
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* ci,workflows: Enable crash dumps on MSVC buildslat9nq2022-09-051-1/+1
| | | | ci/windows: Enable crash dumps on MinGW builds
* ci: Enable building with Visual Studio 2022 (again)Morph2022-08-301-1/+1
| | | | Since the following https://developercommunity.visualstudio.com/t/Type-alias-lookup-failure-within-paramet/10039150 compiler bug has been fixed, we can finally build with VS 2022 again.
* tidy up github actionsKyle K2022-07-301-1/+1
| | | | | ci.yml: REUSE task should only run on yuzu-emu/yuzu repository verify.yml: #8659 is a better fix to the discord-rpc dirty flag
* cmake,ci: vcpkg for MSVC default, fix lz4 include, catch2, cleanuplat9nq2022-07-281-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | vcpkg: Add Catch2 2.13.9 Catch2 >= 3.0 is not compatible with earlier versions, and for now we must override the desired version in our vcpkg manifest. We can do this programmatically by using VCPKG_MANIFEST_FEATURES. CMakeLists: Search for lz4 CONFIG mode first vcpkg's lz4 CONFIG cmake script works in Release mode but not in Debug mode, failing to copy the correct DLLs at compile time. We still need to search for the regular mode for system-installed versions. CMakeLists: Clean up boost exports Remove some Conan-specific workarounds. CMakeLists: Use vcpkg for MSVC by default Not enabling it generally since it's much easier to have system dependencies installed for Linux and MinGW.
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* package MSVC CI Builds differently, and include yuzu.exeKyle Kienapfel2022-07-231-1/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is related to 8486 Ninja places the exe files into .\build\bin while MSBuild may place them into .\build\bin\Release upload.ps1 was originally written for use with Azure Dev Ops to cough up about 5 files and the script appears to be used for both CI and mainline builds GHA (GitHub Actions) makes available a single zip of the items uploaded by each Upload action (artifacts directory), so we want to work with that. I'm doing changes to upload.ps1 to accomplish this. The changes to the verify.yml are as follows -DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying HEAD-<hash>-dirty it'll say pr-verify-<hash> -DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for discord-rpc to NOT run clang-format, as this was marking CI builds as dirty I'm also making it upload just the exe by itself, as the msvc builds are quite chunky. but maybe this is unnecessary. Currently the MSVC artifact option is a 274MB zip that contains 3 copies of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
* ci,CMake: Integrate vcpkg into CMakeListslat9nq2022-07-231-2/+1
| | | | Uses manifest mode if the bundled vcpkg is used.
* ci: Update various actions from v2 to v3Morph2022-07-061-5/+5
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* CI: upload artifacts for pull request verificationliushuyu2022-07-051-0/+18
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* CI: fix cachingliushuyu2022-07-051-3/+48
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* CI: Use GitHub Actions to check pull requestsliushuyu2022-07-051-0/+52