From 99a71580c4356c51bcb5f18b10be55f1e62a65e5 Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Tue, 4 Sep 2018 20:55:34 +0200 Subject: gl_shader_cache: Use an u32 for the binding point cache. The std::string generation with its malloc and free requirement was a noticeable overhead. Also switch to an ordered_map to avoid the std::hash call. As those maps usually have a size of two elements, the lookup time shall not matter. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++-- src/video_core/renderer_opengl/gl_shader_cache.cpp | 16 ++++++++-------- src/video_core/renderer_opengl/gl_shader_cache.h | 10 +++++----- src/video_core/renderer_opengl/gl_shader_gen.h | 8 ++++++++ 4 files changed, 23 insertions(+), 15 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index e260c9140..7ee3f2ae7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -709,7 +709,7 @@ std::tuple RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt // Now configure the bindpoint of the buffer inside the shader glUniformBlockBinding(shader->GetProgramHandle(), - shader->GetProgramResourceIndex(used_buffer.GetName()), + shader->GetProgramResourceIndex(used_buffer), current_bindpoint + bindpoint); } @@ -733,7 +733,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, // Bind the uniform to the sampler. - glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry.GetName()), + glProgramUniform1i(shader->GetProgramHandle(), shader->GetUniformLocation(entry), current_bindpoint); const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset()); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index ac9adfd83..7e4b85ac3 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -85,23 +85,23 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) SetShaderUniformBlockBindings(program.handle); } -GLuint CachedShader::GetProgramResourceIndex(const std::string& name) { - auto search{resource_cache.find(name)}; +GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) { + auto search{resource_cache.find(buffer.GetHash())}; if (search == resource_cache.end()) { const GLuint index{ - glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, name.c_str())}; - resource_cache[name] = index; + glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())}; + resource_cache[buffer.GetHash()] = index; return index; } return search->second; } -GLint CachedShader::GetUniformLocation(const std::string& name) { - auto search{uniform_cache.find(name)}; +GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) { + auto search{uniform_cache.find(sampler.GetHash())}; if (search == uniform_cache.end()) { - const GLint index{glGetUniformLocation(program.handle, name.c_str())}; - uniform_cache[name] = index; + const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())}; + uniform_cache[sampler.GetHash()] = index; return index; } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 759987604..6e6febcbc 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -4,8 +4,8 @@ #pragma once +#include #include -#include #include "common/common_types.h" #include "video_core/rasterizer_cache.h" @@ -43,10 +43,10 @@ public: } /// Gets the GL program resource location for the specified resource, caching as needed - GLuint GetProgramResourceIndex(const std::string& name); + GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer); /// Gets the GL uniform location for the specified resource, caching as needed - GLint GetUniformLocation(const std::string& name); + GLint GetUniformLocation(const GLShader::SamplerEntry& sampler); private: VAddr addr; @@ -55,8 +55,8 @@ private: GLShader::ShaderEntries entries; OGLProgram program; - std::unordered_map resource_cache; - std::unordered_map uniform_cache; + std::map resource_cache; + std::map uniform_cache; }; class ShaderCacheOpenGL final : public RasterizerCache { diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index c788099d4..cbb2090ea 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -53,6 +53,10 @@ public: return BufferBaseNames[static_cast(stage)] + std::to_string(index); } + u32 GetHash() const { + return (static_cast(stage) << 16) | index; + } + private: static constexpr std::array BufferBaseNames = { "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c", @@ -89,6 +93,10 @@ public: std::to_string(sampler_index) + ']'; } + u32 GetHash() const { + return (static_cast(stage) << 16) | static_cast(sampler_index); + } + static std::string GetArrayName(Maxwell::ShaderStage stage) { return TextureSamplerNames[static_cast(stage)]; } -- cgit v1.2.3