From ac8835659ead30d289ff8b907a2295d87790670f Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 25 Apr 2021 01:04:49 -0300 Subject: vulkan: Defer descriptor set work to the Vulkan thread Move descriptor lookup and update code to a separate thread. Delaying this removes work from the main GPU thread and allows creating descriptor layouts on another thread. This reduces a bit the workload of the main thread when new pipelines are encountered. --- src/video_core/renderer_vulkan/vk_compute_pass.cpp | 45 ++++++++++------------ src/video_core/renderer_vulkan/vk_compute_pass.h | 8 ++-- .../renderer_vulkan/vk_compute_pipeline.cpp | 36 +++++++++-------- .../renderer_vulkan/vk_compute_pipeline.h | 1 + .../renderer_vulkan/vk_graphics_pipeline.cpp | 40 +++++++++---------- .../renderer_vulkan/vk_graphics_pipeline.h | 5 ++- .../renderer_vulkan/vk_update_descriptor.cpp | 9 ----- .../renderer_vulkan/vk_update_descriptor.h | 4 +- 8 files changed, 69 insertions(+), 79 deletions(-) diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index e2f3d16bf..7e5ba283b 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -172,11 +172,12 @@ struct AstcPushConstants { }; } // Anonymous namespace -ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool, +ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool, vk::Span bindings, vk::Span templates, const DescriptorBankInfo& bank_info, - vk::Span push_constants, std::span code) { + vk::Span push_constants, std::span code) + : device{device_} { descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = nullptr, @@ -237,15 +238,6 @@ ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool, ComputePass::~ComputePass() = default; -VkDescriptorSet ComputePass::CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue) { - if (!descriptor_template) { - return nullptr; - } - const VkDescriptorSet set = descriptor_allocator.Commit(); - update_descriptor_queue.Send(descriptor_template.address(), set); - return set; -} - Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_, DescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_, VKUpdateDescriptorQueue& update_descriptor_queue_) @@ -265,10 +257,11 @@ std::pair Uint8Pass::Assemble(u32 num_vertices, VkBuffer update_descriptor_queue.Acquire(); update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices); update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size); - const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue); + const void* const descriptor_data{update_descriptor_queue.UpdateData()}; + const VkBuffer buffer{staging.buffer}; scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([this, buffer = staging.buffer, set, num_vertices](vk::CommandBuffer cmdbuf) { + scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) { static constexpr u32 DISPATCH_SIZE = 1024; static constexpr VkMemoryBarrier WRITE_BARRIER{ .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, @@ -276,6 +269,8 @@ std::pair Uint8Pass::Assemble(u32 num_vertices, VkBuffer .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, }; + const VkDescriptorSet set = descriptor_allocator.Commit(); + device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {}); cmdbuf.Dispatch(Common::DivCeil(num_vertices, DISPATCH_SIZE), 1, 1); @@ -321,10 +316,10 @@ std::pair QuadIndexedPass::Assemble( update_descriptor_queue.Acquire(); update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size); update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size); - const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue); + const void* const descriptor_data{update_descriptor_queue.UpdateData()}; scheduler.RequestOutsideRenderPassOperationContext(); - scheduler.Record([this, buffer = staging.buffer, set, num_tri_vertices, base_vertex, + scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex, index_shift](vk::CommandBuffer cmdbuf) { static constexpr u32 DISPATCH_SIZE = 1024; static constexpr VkMemoryBarrier WRITE_BARRIER{ @@ -333,7 +328,9 @@ std::pair QuadIndexedPass::Assemble( .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, .dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, }; - const std::array push_constants = {base_vertex, index_shift}; + const std::array push_constants{base_vertex, index_shift}; + const VkDescriptorSet set = descriptor_allocator.Commit(); + device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {}); cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants), @@ -353,7 +350,7 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_, : ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS, ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO, COMPUTE_PUSH_CONSTANT_RANGE, ASTC_DECODER_COMP_SPV), - device{device_}, scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_}, + scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_}, update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {} ASTCDecoderPass::~ASTCDecoderPass() = default; @@ -451,16 +448,14 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map, update_descriptor_queue.AddBuffer(*data_buffer, sizeof(ASTC_ENCODINGS_VALUES), sizeof(SWIZZLE_TABLE)); update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level)); - - const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue); - const VkPipelineLayout vk_layout = *layout; + const void* const descriptor_data{update_descriptor_queue.UpdateData()}; // To unswizzle the ASTC data const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info); ASSERT(params.origin == (std::array{0, 0, 0})); ASSERT(params.destination == (std::array{0, 0, 0})); - scheduler.Record([vk_layout, num_dispatches_x, num_dispatches_y, num_dispatches_z, - block_dims, params, set](vk::CommandBuffer cmdbuf) { + scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims, + params, descriptor_data](vk::CommandBuffer cmdbuf) { const AstcPushConstants uniforms{ .blocks_dims = block_dims, .bytes_per_block_log2 = params.bytes_per_block_log2, @@ -470,8 +465,10 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map, .block_height = params.block_height, .block_height_mask = params.block_height_mask, }; - cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, vk_layout, 0, set, {}); - cmdbuf.PushConstants(vk_layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms); + const VkDescriptorSet set = descriptor_allocator.Commit(); + device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {}); + cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms); cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z); }); } diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h index 54c1ac4cb..114aef2bd 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.h +++ b/src/video_core/renderer_vulkan/vk_compute_pass.h @@ -36,15 +36,14 @@ public: ~ComputePass(); protected: - VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue); - + const Device& device; vk::DescriptorUpdateTemplateKHR descriptor_template; vk::PipelineLayout layout; vk::Pipeline pipeline; - -private: vk::DescriptorSetLayout descriptor_set_layout; DescriptorAllocator descriptor_allocator; + +private: vk::ShaderModule module; }; @@ -99,7 +98,6 @@ public: private: void MakeDataBuffer(); - const Device& device; VKScheduler& scheduler; StagingBufferPool& staging_buffer_pool; VKUpdateDescriptorQueue& update_descriptor_queue; diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 54a57c358..feaace0c5 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -18,21 +18,22 @@ namespace Vulkan { -ComputePipeline::ComputePipeline(const Device& device, DescriptorPool& descriptor_pool, +ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* thread_worker, const Shader::Info& info_, vk::ShaderModule spv_module_) - : update_descriptor_queue{update_descriptor_queue_}, info{info_}, + : device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_}, spv_module(std::move(spv_module_)) { - DescriptorLayoutBuilder builder{device.GetLogical()}; - builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); + auto func{[this, &descriptor_pool] { + DescriptorLayoutBuilder builder{device.GetLogical()}; + builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT); - descriptor_set_layout = builder.CreateDescriptorSetLayout(); - pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout); - descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout); - descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info); + descriptor_set_layout = builder.CreateDescriptorSetLayout(); + pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout); + descriptor_update_template = + builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout); + descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info); - auto func{[this, &device] { const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT, .pNext = nullptr, @@ -166,15 +167,16 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); }); }); } - scheduler.Record([this](vk::CommandBuffer cmdbuf) { + const void* const descriptor_data{update_descriptor_queue.UpdateData()}; + scheduler.Record([this, descriptor_data](vk::CommandBuffer cmdbuf) { cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline); - }); - if (!descriptor_set_layout) { - return; - } - const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; - update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set); - scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) { + + if (!descriptor_set_layout) { + return; + } + const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; + const vk::Device& dev{device.GetLogical()}; + dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, descriptor_set, nullptr); }); diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h index 0d4cd37be..a560e382e 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h @@ -40,6 +40,7 @@ public: VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache); private: + const Device& device; VKUpdateDescriptorQueue& update_descriptor_queue; Shader::Info info; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 0526c197a..76080bde1 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -205,31 +205,31 @@ ConfigureFuncPtr ConfigureFunc(const std::array& m GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_, - const Device& device, DescriptorPool& descriptor_pool, + const Device& device_, DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread, RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_, std::array stages, const std::array& infos) - : key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_}, - buffer_cache{buffer_cache_}, scheduler{scheduler_}, + : key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_}, + texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_}, update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} { std::ranges::transform(infos, stage_infos.begin(), [](const Shader::Info* info) { return info ? *info : Shader::Info{}; }); - DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)}; - descriptor_set_layout = builder.CreateDescriptorSetLayout(); - descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos); + auto func{[this, &render_pass_cache, &descriptor_pool] { + DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)}; + descriptor_set_layout = builder.CreateDescriptorSetLayout(); + descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos); - auto func{[this, &device, &render_pass_cache, builder] { const VkDescriptorSetLayout set_layout{*descriptor_set_layout}; pipeline_layout = builder.CreatePipelineLayout(set_layout); descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout); const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))}; Validate(); - MakePipeline(device, render_pass); + MakePipeline(render_pass); std::lock_guard lock{build_mutex}; is_built = true; @@ -440,24 +440,22 @@ void GraphicsPipeline::ConfigureDraw() { build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); }); }); } - if (scheduler.UpdateGraphicsPipeline(this)) { - scheduler.Record([this](vk::CommandBuffer cmdbuf) { - cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); - }); - } - if (!descriptor_set_layout) { - return; - } - const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; - update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set); - - scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) { + const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)}; + const void* const descriptor_data{update_descriptor_queue.UpdateData()}; + scheduler.Record([this, descriptor_data, bind_pipeline](vk::CommandBuffer cmdbuf) { + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline); + if (!descriptor_set_layout) { + return; + } + const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()}; + const vk::Device& dev{device.GetLogical()}; + dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0, descriptor_set, nullptr); }); } -void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) { +void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { FixedPipelineState::DynamicState dynamic{}; if (!device.IsExtExtendedDynamicStateSupported()) { dynamic = key.state.dynamic_state; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index 454fc049e..85e21f611 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -109,19 +109,20 @@ private: void ConfigureDraw(); - void MakePipeline(const Device& device, VkRenderPass render_pass); + void MakePipeline(VkRenderPass render_pass); void Validate(); const GraphicsPipelineCacheKey key; Tegra::Engines::Maxwell3D& maxwell3d; Tegra::MemoryManager& gpu_memory; + const Device& device; TextureCache& texture_cache; BufferCache& buffer_cache; VKScheduler& scheduler; VKUpdateDescriptorQueue& update_descriptor_queue; - void (*configure_func)(GraphicsPipeline*, bool); + void (*configure_func)(GraphicsPipeline*, bool){}; std::vector transition_keys; std::vector transitions; diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp index bea9b8012..ce3427c9b 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp @@ -36,13 +36,4 @@ void VKUpdateDescriptorQueue::Acquire() { upload_start = payload_cursor; } -void VKUpdateDescriptorQueue::Send(const VkDescriptorUpdateTemplateKHR* update_template, - VkDescriptorSet set) { - const void* const data = upload_start; - const vk::Device* const logical = &device.GetLogical(); - scheduler.Record([data, logical, set, update_template](vk::CommandBuffer) { - logical->UpdateDescriptorSet(set, *update_template, data); - }); -} - } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h index 82bc9920c..d7de4c490 100644 --- a/src/video_core/renderer_vulkan/vk_update_descriptor.h +++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h @@ -39,7 +39,9 @@ public: void Acquire(); - void Send(const VkDescriptorUpdateTemplateKHR* update_template, VkDescriptorSet set); + const DescriptorUpdateEntry* UpdateData() const noexcept { + return upload_start; + } void AddSampledImage(VkImageView image_view, VkSampler sampler) { *(payload_cursor++) = VkDescriptorImageInfo{ -- cgit v1.2.3