From 02282477e739c8db64a13ecb0d1128098b0b0035 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 15 Jul 2022 22:14:00 -0700 Subject: yuzu: settings: Remove framerate cap and merge unlocked framerate setting. - These were all somewhat redundant. --- src/common/settings.cpp | 1 - src/common/settings.h | 2 -- 2 files changed, 3 deletions(-) (limited to 'src/common') diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 751549583..d4c52989a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -185,7 +185,6 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); - values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 368046e87..2bccb8642 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -440,8 +440,6 @@ struct Values { SwitchableSetting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting accelerate_astc{true, "accelerate_astc"}; SwitchableSetting use_vsync{true, "use_vsync"}; - SwitchableSetting fps_cap{1000, 1, 1000, "fps_cap"}; - Setting disable_fps_limit{false, "disable_fps_limit"}; SwitchableSetting shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; -- cgit v1.2.3