From 6030c5ce412e44ddcfe0a31c6747a017166bf33d Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 3 Aug 2018 12:55:58 -0400 Subject: video_core: Eliminate the g_renderer global variable We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency. --- src/core/core.h | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) (limited to 'src/core/core.h') diff --git a/src/core/core.h b/src/core/core.h index ed475ac4e..059db4262 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -27,6 +27,10 @@ namespace Service::SM { class ServiceManager; } +namespace VideoCore { +class RendererBase; +} + namespace Core { class System { @@ -127,11 +131,26 @@ public: /// Gets a CPU interface to the CPU core with the specified index Cpu& CpuCore(size_t core_index); - /// Gets the GPU interface + /// Gets a mutable reference to the GPU interface Tegra::GPU& GPU() { return *gpu_core; } + /// Gets an immutable reference to the GPU interface. + const Tegra::GPU& GPU() const { + return *gpu_core; + } + + /// Gets a mutable reference to the renderer. + VideoCore::RendererBase& Renderer() { + return *renderer; + } + + /// Gets an immutable reference to the renderer. + const VideoCore::RendererBase& Renderer() const { + return *renderer; + } + /// Gets the scheduler for the CPU core that is currently running Kernel::Scheduler& CurrentScheduler() { return *CurrentCpuCore().Scheduler(); @@ -195,6 +214,7 @@ private: /// AppLoader used to load the current executing application std::unique_ptr app_loader; + std::unique_ptr renderer; std::unique_ptr gpu_core; std::shared_ptr debug_context; Kernel::SharedPtr current_process; -- cgit v1.2.3