From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/nim/nim.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/core/hle/service/nim') diff --git a/src/core/hle/service/nim/nim.cpp b/src/core/hle/service/nim/nim.cpp index 75d414952..7d6cf2070 100644 --- a/src/core/hle/service/nim/nim.cpp +++ b/src/core/hle/service/nim/nim.cpp @@ -141,8 +141,7 @@ public: auto& kernel = system.Kernel(); finished_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, - "IEnsureNetworkClockAvailabilityService:FinishEvent"); + kernel, "IEnsureNetworkClockAvailabilityService:FinishEvent"); } private: -- cgit v1.2.3