From 61c39f0fdd786bffc79cfabc4a1d9ac9f0af480e Mon Sep 17 00:00:00 2001 From: James Rowe Date: Wed, 14 Feb 2018 10:16:39 -0700 Subject: Fix fps counter to correctly measure frame end when there was no frame to draw --- src/core/hle/service/nvflinger/nvflinger.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/core/hle/service/nvflinger') diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 2089462b7..a54239b0f 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -6,6 +6,7 @@ #include "common/alignment.h" #include "common/scope_exit.h" +#include "core/core.h" #include "core/core_timing.h" #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h" #include "core/hle/service/nvdrv/nvdrv.h" @@ -129,6 +130,7 @@ void NVFlinger::Compose() { if (buffer == boost::none) { // There was no queued buffer to draw, render previous frame + Core::System::GetInstance().perf_stats.EndGameFrame(); VideoCore::g_renderer->SwapBuffers({}); continue; } -- cgit v1.2.3