From b0ab803ce853739a0b8595ee95599d0fab46c78a Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 3 Nov 2019 04:10:12 -0500 Subject: kernel: events: Remove ResetType::Automatic. - This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp --- src/core/hle/service/vi/display/vi_display.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/core/hle/service/vi') diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp index 006a6d9ff..07033fb98 100644 --- a/src/core/hle/service/vi/display/vi_display.cpp +++ b/src/core/hle/service/vi/display/vi_display.cpp @@ -17,8 +17,8 @@ namespace Service::VI { Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{std::move(name)} { auto& kernel = system.Kernel(); - vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, - fmt::format("Display VSync Event {}", id)); + vsync_event = + Kernel::WritableEvent::CreateEventPair(kernel, fmt::format("Display VSync Event {}", id)); } Display::~Display() = default; -- cgit v1.2.3