From 028f0033bd8d1e2eece7eb6e9b5bf716c739b450 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 23 May 2021 03:43:17 -0300 Subject: shader: Remove shader util --- src/shader_recompiler/main.cpp | 95 ------------------------------------------ 1 file changed, 95 deletions(-) delete mode 100644 src/shader_recompiler/main.cpp (limited to 'src/shader_recompiler/main.cpp') diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp deleted file mode 100644 index 72565f477..000000000 --- a/src/shader_recompiler/main.cpp +++ /dev/null @@ -1,95 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include - -#include - -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/file_environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/maxwell/control_flow.h" -#include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/location.h" -#include "shader_recompiler/frontend/maxwell/program.h" -#include "shader_recompiler/frontend/maxwell/translate/translate.h" - -using namespace Shader; -using namespace Shader::Maxwell; - -template -static void ForEachFile(const std::filesystem::path& path, Func&& func) { - std::filesystem::directory_iterator end; - for (std::filesystem::directory_iterator it{path}; it != end; ++it) { - if (std::filesystem::is_directory(*it)) { - ForEachFile(*it, func); - } else { - func(*it); - } - } -} - -void RunDatabase() { - std::vector> map; - ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { - map.emplace_back(std::make_unique(path.string().c_str())); - }); - ObjectPool block_pool; - using namespace std::chrono; - auto t0 = high_resolution_clock::now(); - int N = 1; - int n = 0; - for (int i = 0; i < N; ++i) { - for (auto& env : map) { - ++n; - // fmt::print(stdout, "Decoding {}\n", path.string()); - - const Location start_address{0}; - block_pool.ReleaseContents(); - Flow::CFG cfg{*env, block_pool, start_address}; - // fmt::print(stdout, "{}\n", cfg->Dot()); - // IR::Program program{env, cfg}; - // Optimize(program); - // const std::string code{EmitGLASM(program)}; - } - } - auto t = high_resolution_clock::now(); - fmt::print(stdout, "{} ms", duration_cast(t - t0).count() / double(N)); -} - -static constexpr Profile PROFILE{ - .unified_descriptor_binding = true, - .support_float_controls = true, - .support_separate_denorm_behavior = true, - .support_separate_rounding_mode = true, - .support_fp16_denorm_preserve = true, - .support_fp32_denorm_preserve = true, - .support_fp16_denorm_flush = true, - .support_fp32_denorm_flush = true, -}; - -int main() { - // RunDatabase(); - - ObjectPool flow_block_pool; - ObjectPool inst_pool; - ObjectPool block_pool; - - // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"}; - FileEnvironment env{"D:\\Shaders\\shader.bin"}; - block_pool.ReleaseContents(); - inst_pool.ReleaseContents(); - flow_block_pool.ReleaseContents(); - Flow::CFG cfg{env, flow_block_pool, 0}; - fmt::print(stdout, "{}\n", cfg.Dot()); - IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)}; - fmt::print(stdout, "{}\n", IR::DumpProgram(program)); - const std::vector spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)}; - std::FILE* const file{std::fopen("D:\\shader.spv", "wb")}; - std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file); - std::fclose(file); - std::system("spirv-dis D:\\shader.spv"); -} -- cgit v1.2.3