From 158a1896ec91c46a43fa3172fa472e6fc7c9eb05 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Sat, 18 Feb 2023 18:23:36 +0000 Subject: Implement scaled vertex buffer format emulation These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. --- src/shader_recompiler/runtime_info.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/shader_recompiler/runtime_info.h') diff --git a/src/shader_recompiler/runtime_info.h b/src/shader_recompiler/runtime_info.h index 549b81ef7..3b63c249f 100644 --- a/src/shader_recompiler/runtime_info.h +++ b/src/shader_recompiler/runtime_info.h @@ -17,6 +17,8 @@ enum class AttributeType : u8 { Float, SignedInt, UnsignedInt, + SignedScaled, + UnsignedScaled, Disabled, }; -- cgit v1.2.3