From 0471976b48d14327455bfaede7bab3a3c667f866 Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 10 Aug 2018 11:44:43 -0400 Subject: gl_rasterizer: Implement render target format RGBA8_SNORM. - Used by Super Mario Odyssey. --- src/video_core/gpu.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b57312b3b..36918ca16 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 { RGB10_A2_UNORM = 0xD1, RGBA8_UNORM = 0xD5, RGBA8_SRGB = 0xD6, + RGBA8_SNORM = 0xD7, RG16_UNORM = 0xDA, RG16_SNORM = 0xDB, RG16_SINT = 0xDC, -- cgit v1.2.3