From c56a0e3c34f29a439daa3b0df867480fac9780c3 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 12 Aug 2018 23:02:34 -0400 Subject: renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. - Used by Breath of the Wild. --- src/video_core/gpu.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index e008d8f26..0b6521985 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 { R11G11B10_FLOAT = 0xE0, R32_FLOAT = 0xE5, B5G6R5_UNORM = 0xE8, + RG8_UNORM = 0xEA, RG8_SNORM = 0xEB, R16_UNORM = 0xEE, R16_SNORM = 0xEF, -- cgit v1.2.3