From 8bb8bbf4ae2ef259857efe49436dfd71758ea092 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Tue, 8 Jun 2021 01:55:12 -0400 Subject: glsl: Implement fswzadd and wip nv thread shuffle impl --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 3d229a78c..4fcf4e458 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), + .support_gl_warp_intrinsics = false, .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), -- cgit v1.2.3