From 42b75e8be8e468d90fa677e0c4026b32cf8c4636 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Wed, 30 Jan 2019 02:09:40 -0300 Subject: shader_ir: Rename BasicBlock to NodeBlock It's not always used as a basic block. Rename it for consistency. --- src/video_core/shader/decode/ffma.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/shader/decode/ffma.cpp') diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp index a72f1503d..0559cc8de 100644 --- a/src/video_core/shader/decode/ffma.cpp +++ b/src/video_core/shader/decode/ffma.cpp @@ -12,7 +12,7 @@ namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; -u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { +u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); -- cgit v1.2.3