From 4fad477aeb98a69a51585d3bafd32dd3ccd6c56f Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 9 Feb 2019 09:12:30 +0100 Subject: gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time --- src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 9218d6aaf..d2d979997 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector compressed_code{Common::Compression::CompressDataLZ4HCMax( - reinterpret_cast(code.data()), code.size())}; + const std::vector compressed_code{Common::Compression::CompressDataLZ4HC( + reinterpret_cast(code.data()), code.size(), 9)}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); const std::vector compressed_binary = - Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size()); + Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9); if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", -- cgit v1.2.3