From a7651168ddd678e25ebc445d4c127b008de96b84 Mon Sep 17 00:00:00 2001 From: Kelebek1 Date: Fri, 17 Mar 2023 03:00:40 +0000 Subject: Disable SRGB border color conversion for now, to fix shadows in Xenoblade. --- src/video_core/textures/texture.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/video_core') diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp index 26649aebf..4a80a59f9 100644 --- a/src/video_core/textures/texture.cpp +++ b/src/video_core/textures/texture.cpp @@ -14,7 +14,7 @@ namespace Tegra::Texture { namespace { -constexpr std::array SRGB_CONVERSION_LUT = { +[[maybe_unused]] constexpr std::array SRGB_CONVERSION_LUT = { 0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, 0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, 0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, @@ -52,11 +52,13 @@ constexpr std::array SRGB_CONVERSION_LUT = { } // Anonymous namespace std::array TSCEntry::BorderColor() const noexcept { - if (!srgb_conversion) { - return border_color; - } - return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], - SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; + // TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade). + // if (!srgb_conversion) { + // return border_color; + //} + // return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], + // SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; + return border_color; } float TSCEntry::MaxAnisotropy() const noexcept { -- cgit v1.2.3